Grimsage Matt
2012-06-02, 05:35 PM
Check out Gormans stuff for E6, may be 3.5, but's it's awesome.
Also, about dem trolls.... heres a few custom ideas. Maybe the two surface verities battled and lost to the Yaun-ti for control of the valley.
Fallen Troll Grunt
Large Giant
1d8+5 (13hp)
AC;13 (-1 Size, +2 Dex, +2 Natural), touch 11, Flatfooted 11.
Speed; 40ft, climb 20ft.
BAB/Grapple; +0/+8
Attack; Claw+3(1d4+4) or bite+3(1d6+6)
Full attack; Bite+3(1d6+6) and 2 claws-2(1d4+2)
Space./Reach; 10ft./10ft
Special Attacks; Favoured Enemy (Yaun-Ti), Rage 1/Day.
Special qualities; Scent, Vunrable to Fire, Superior Lowlight Vision.
Abillities; Str 18, Dex 14, Con 20, Int 6, Wis10, Cha 8.
Skills; Climb+4*, Listen+4, spot+4, Survival +6, Hide-2.
Feats; Power attack.
Alginment; NE
Treasure; None.
CR; 1/2
Fallen Troll Savage
Large Giant
3d8+15 (32hp)
AC;13 (-1 Size, +2 Dex, +2 Natural), touch 11, Flatfooted 11.
Speed; 40ft, climb 20ft.
BAB/Grapple; +2/+10
Attack; Claw+5(1d4+4) or bite+5(1d6+6)
Full attack; Bite+5(1d6+6) and 2 claws+0(1d4+2)
Space./Reach; 10ft./10ft
Special Attacks; Favoured Enemy (Yuan-ti), Rage 1/Day.
Special qualities; Fast healing 1, Scent, Vunrable to Fire, Superior Lowlight Vision.
Abillities; Str 18, Dex 14, Con 20, Int 6, Wis10, Cha 8.
Skills; Climb+4*, Listen+4, spot+4, Survival +6, Hide-2.
Feats; Power attack, Improved Scent.
Alginment; NE
Treasure; 1/4 coins, standard goods, no art.
CR; 2
A savage troll, who remebers when they, not the Yaun-ti ruled the valley. Or, they would rember if they weren't savage and barbaric:smalltongue: They're tough, but easy to take down.
Fallen Troll Acolyte
Large Giant
3d8+15 (32hp)
AC;13 (-1 Size, +2 Dex, +2 Natural), touch 11, Flatfooted 11.
Speed; 40ft, climb 20ft.
BAB/Grapple; +2/+8
Attack; Short Spear+3(1d8+2)
Full attack; Short spear+3(1d8+2)
Space./Reach; 10ft./10ft
Special Attacks; Favoured Enemy (Yuan-ti), Psionics.
Special qualities; Fast healing 1, Scent, Vunrable to Fire, Superior Lowlight Vision, Detect Psionics at will.
Abillities; Str 14, Dex 14, Con 20, Int 14, Wis10, Cha 14.
Skills; Knowledge(Nature)+6, Nowledge(History)+6, Knowledge(Psionics)+6, Psicraft+6, Hide-2.
Feats; Improved Scent, Wild Talent.
Alginment; NE
Treasure; 1/10 coins, 1/2 gems, 1/2 goods.
CR; 3
Psionics (As Wilder of HD); ML 3rd. PP 13
Powers known; Energy Ray, Catfall.
Smarter Troll, with some psionic abillity. While just as tough in the HP department, they're deadlier due to ranged psionics.
Fallen Troll Cheif
Large Giant
6d8+30 (52hp)
AC;16 (-1 Size, +3 Dex, +4 Natural), touch 12, Flatfooted 13.
Speed; 40ft, climb 20ft.
BAB/Grapple; +4/+13
Attack; Claw+8(1d4+2) or bite+8(1d6+7)
Full attack; Bite+8(1d6+7) and 2 claws+6(1d4+2)
Space./Reach; 10ft./10ft
Special Attacks; Favoured Enemy (Yuan-ti), Rage 1/Day, Smite Yuan-ti 2/day, Rend.
Special qualities; Fast healing 2, Scent, Vunrable to Fire, Superior Lowlight Vision, Chiefs Arua.
Abillities; Str 20, Dex 16, Con 20, Int 6, Wis10, Cha 8.
Skills; Climb+4*, Listen+4, spot+4, Survival +6, Hide-2.
Feats; Power attack, Improved Scent, Multi attack.
Alginment; NE
Treasure; 1/4 coins, standard goods, no art.
CR; 5
Smite Yuan-ti; Melee attack; +5 to the attack roll (Con mod) and +6(HD) to damage aginst Yuan-ti.
Rend; When Both claw attacks hit, the target is rended for 1d10+str mod extra damage.
Chiefs Arua; Arua 20ft. All allied Trolls withen the Arua gain SR5+Chiefs HD and DRX/Magic. X equals the Chiefs HD.
Fallen Troll Shaman
Large Giant
7d8+35 (63hp)
AC;13 (-1 Size, +2 Dex, +2 Natural), touch 11, Flatfooted 11.
Speed; 40ft, climb 20ft.
BAB/Grapple; +5/+11
Attack; Short Spear+7(1d8+2)
Full attack; Short spear+7(1d8+2)
Space./Reach; 10ft./10ft
Special Attacks; Favoured Enemy (Yuan-ti), Psionics.
Special qualities; Fast healing 1, Scent, Vunrable to Fire, Superior Lowlight Vision, Detect Psionics at will.
Abillities; Str 14, Dex 14, Con 20, Int 14, Wis10, Cha 16.
Skills; Knowledge(Nature)+6, Nowledge(History)+6, Knowledge(Psionics)+6, Psicraft+6, Hide-2.
Feats; Improved Scent, Wild Talent, Expanded Knowledge.
Alginment; NE
Treasure; 1/10 coins, 1/2 gems, 1/2 goods.
CR; 3
Psionics (As Wilder of HD); ML 7rd. PP 48
Powers known;
1st;Energy Ray, Catfall.
2nd; Thought Shield, Concussion Blast.
3rd; Energy Bolt.
Fallen Troll Warlord
Large Giant
10d8+50 (98hp)
AC;20 (-1 Size, +3 Dex, +8 Natural), touch 12, Flatfooted 17.
Speed; 40ft, climb 20ft.
BAB/Grapple; +7/+23
Attack; +1 Huge Greataxe+12 (4d6+10)
Full attack; +1 Huge Greataxe +12/+7(4d6+10 plus stuning blow)
Space./Reach; 10ft./10ft
Special Attacks; Favoured Enemy (Yuan-ti), Rage 1/Day, Smite Yuan-ti 2/day, Stuning Blow.
Special qualities; Fast healing 2, Scent, Vunrable to Fire, Superior Lowlight Vision, Warlords Arua, powerful build.
Abillities; Str 26, Dex 16, Con 20, Int 10, Wis10, Cha 10.
Skills; Climb+4*, Listen+4, spot+4, Survival +6, Hide-2.
Feats; Power attack, Improved Scent, Cleave, Abillity focus(Stuning Blow).
Alginment; NE
Treasure; 1/4 coins, standard goods, no art.
CR; 8
Smite Yuan-ti; Melee attack; +5 to the attack roll (Con mod) and +10(HD) to damage aginst Yuan-ti.
Stuning Blow; When the Warlord Hits twice in one round with it's Greataxe, the target hit must have a Fort save DC (10+1/2 Warlords HD+Str mod) or be stuned for 1d3 rounds. On a save, they're staggered for 1 round. The sample Warlords DC is 23.
Warlords Aura; Arua 50ft. The Warlords aura has all the beifits of the chiefs aura plus the following abillities. Allied Trolls in the arua gain Fire resitence equal to The warlords HD.
Will Edit in the Deep Trolls in a bit.
Deep Troll Warrior
Large Giant
12d8+60 (136hp)
AC;16 (-1 Size, +2 Dex, +5 Natural), touch 11, Flatfooted 14.
Speed; 40ft, Burrow 20ft.
BAB/Grapple; +9/+16
Attack; Heavy Pick +11(1d10+3)
Full attack; Heavy Pick +11/+6(1d10+3)
Space./Reach; 10ft./10ft
Special Attacks; True Naming.
Special qualities; Fast healing 5, Scent, Vunrable to Fire, Darkvision 120ft, Stone Cunning, Know's personal Truename.
Abillities; Str 16, Dex 14, Con 20, Int 22, Wis18, Cha 18.
Skills; Concentration+20, Knowledge(Truenaming)+22, knowledge(History)+22, Knowledge(Dungeonerring)+22 Truespeak+25, Hide-2, sense motive+19, Diplomacy+19, Intimidate+19
Feats; Improved Scent, Skill Focus(Truespeak), Utterance of the Crafted Tool(2), Utterance of the Evolving Mind.
Alginment; N
Treasure; Triple Standard.
CR; 10
Truespeak ablillities;Truenamer Level 12
Lexicon of the Evolving mind; Max utternce level 4.
1st; Defensive Edge, Universal appitude, Interia Surge.
2nd; Strike of Might.
3rd; Energy Negation.
4th; Greater Knights Pussience.
Lexicon of the Crafted Tool; Max utterence level 3.
1st; Analyze Item, Keen weapon.
2nd; Weapon of energy, Terminate spell, Twist spell, Planar Gateway.
3rd; Transmute Weapon.
Lexicon of the Perfected Map; Max utterence level 2.
1st; Shockwave, Speak Rock to Mud.
2nd; Lore of the world.
They also always know the Truenames of their weapons.
Deep Troll Earthspeaker
Large Giant
12d8+60 (136hp)
AC;16 (-1 Size, +2 Dex, +5 Natural), touch 11, Flatfooted 14.
Speed; 40ft, Burrow 20ft.
BAB/Grapple; +9/+16
Attack; Light hammer +11(1d8+3)
Full attack; Light Hammer +11/+6(1d8+3)
Space./Reach; 10ft./10ft
Special Attacks; True Naming, Transmutations, Arcane Secrets.
Special qualities; Fast healing 5, Scent, Vunrable to Fire, Darkvision 120ft, Stone Cunning, Know's personal Truename, Philosopher's Stone, Alchemical Companion, Item Creation, Augmented Strike+1, Enhanced Alchemy,
Abillities; Str 16, Dex 14, Con 20, Int 22, Wis18, Cha 18.
Skills; Concentration+20, Knowledge(Truenaming)+22, knowledge(History)+22, Knowledge(Dungeonerring)+22 Truespeak+25, Hide-2, sense motive+19, Diplomacy+19, Intimidate+19
Feats; Improved Scent, Skill Focus(Truespeak), Utterance of the Evolving Mind(2), Utterance of the Perfected Map.
Alginment; N
Treasure; Triple Standard.
CR; 10
Truespeak ablillities;Truenamer Level 12
Lexicon of the Evolving mind; Max utternce level 4.
1st; Defensive Edge, Universal appitude, Interia Surge.
3rd; Energy Negation, Anchor of Reality.
4th; Greater Knights Pussience, Sensory Focus.
Lexicon of the Crafted Tool; Max utterence level 3.
1st; Analyze Item,
2nd; Weapon of energy, Terminate spell, Planar Gateway.
3rd; Transmute Weapon.
Lexicon of the Perfected Map; Max utterence level 2.
1st; Shockwave, Speak Rock to Mud, Skyward Eye.
2nd; Lore of the world.
They also always know the Truenames of their weapons.
Alhemic Tranumations. They use Alchemy at 3/4 their HD.
Path of the Elemental weaver
Minior Tranumations; Jolt, Flame Barrage, Ice slick, Acid spray, Elemental cloak,
Major Transumations; Eruption, Ball lighting, Alchemical Wings, Luminescent Blast.
Highly magical, and the toughes of the bunch. Mostly because they can change up tactics and overcome most DR. Uses this truenamer fix; http://www.giantitp.com/forums/showthread.php?t=120488 These guys never fought with the Yaun-ti, instead ruling their own underground kingdoms, so they havn't been shattered like thier surface cousians.
The History of the Surface Trolls in the Valley(WIP)
This, was our land. Troll land. Our rule was abosolute, our might, unquestioned! Da small ones, served, as did the temple dwellers. All bowed before us, and we were great.
Den, the serpents came.
We had known reptiles before, but they were venom and cunning! They swarmed over our walls, and turned our slaves aginst us. They broke our realms.
But We are the Trolls! We don't forget, and we never die. They want to stay here? They'll stay here forever! We gonna bury them here.
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