Hutch_Hogan
2012-06-02, 12:57 PM
Hey all,
I know it's not Monkday, but my campaign is Sunday and I'm new, so hopefully there aren't too many complaints.
I know that monks are a class that really needs some overhaul to get the class to be as good as so many starting players believe it is.
I know that some have mentioned balancing the monk class by adding some homebrew, but I was looking for some specific homebrew that would be able to help the monk out without ruining the experience.
As of right now, there are no casters in the party (they're currently in a location where magical powers are suppressed, but either way, no casters currently.
I was thinking of balancing the monk by adding some homebrew items. If I could get some opinions on whether the items work, or how they should be tweaked, etc. Please let me know.
Shaolin Hand wraps - heavy hand wraps that are used to train a monks fists and palms for combat.
Effect: treat your unarmed damage as being on size category larger.
Monk Robes - a heavy tunic made with a thick wool weave and dyed. These robes are woven with tough oxen hair, irritating the skin for constant awareness to the suffering of life.
Effect: add a +2 bonus to deflection bonus to AC, these robes do not affect a monks ability to use flurry of blows or fast movement.
Additional Ki Pool abilities:
Fluid attack - A monk can use 2 ki points to make a flurry of blows as a standard action instead of a full round action.
Iron Mind, Iron Body - A monk can expend all of his remain ki points to become a protective ward, he doubles his AC (before magical enhancements) and is unable to move from the location where he activates this ability. This ability lasts for 4 rounds.
Any input is appreciated.
I know it's not Monkday, but my campaign is Sunday and I'm new, so hopefully there aren't too many complaints.
I know that monks are a class that really needs some overhaul to get the class to be as good as so many starting players believe it is.
I know that some have mentioned balancing the monk class by adding some homebrew, but I was looking for some specific homebrew that would be able to help the monk out without ruining the experience.
As of right now, there are no casters in the party (they're currently in a location where magical powers are suppressed, but either way, no casters currently.
I was thinking of balancing the monk by adding some homebrew items. If I could get some opinions on whether the items work, or how they should be tweaked, etc. Please let me know.
Shaolin Hand wraps - heavy hand wraps that are used to train a monks fists and palms for combat.
Effect: treat your unarmed damage as being on size category larger.
Monk Robes - a heavy tunic made with a thick wool weave and dyed. These robes are woven with tough oxen hair, irritating the skin for constant awareness to the suffering of life.
Effect: add a +2 bonus to deflection bonus to AC, these robes do not affect a monks ability to use flurry of blows or fast movement.
Additional Ki Pool abilities:
Fluid attack - A monk can use 2 ki points to make a flurry of blows as a standard action instead of a full round action.
Iron Mind, Iron Body - A monk can expend all of his remain ki points to become a protective ward, he doubles his AC (before magical enhancements) and is unable to move from the location where he activates this ability. This ability lasts for 4 rounds.
Any input is appreciated.