Grimsage Matt
2012-06-02, 03:01 PM
What does it mean to embrace the deepest legacy of the dwarves? They are not merely those short, surly and often drunk humanoids that like to use axes. They are craftsmen/women. They understand the value of patince, the value of back breaking hard work. As tough as the metals and stone they work in, A Dwarven Mastercrafter does not give up. They are more then paragons. They are more then the emodiment of dwarven ideals.
But in a way, they're also far less.
They're often not the heros of legend and song. They are instead the quiet in the background, the one who can ahcive legendary feats of workmenship, not trough magical enhancement, but because they worked hard. Unlike a spellcaster, who in their eyes cheats, they change the world subtly, but no less strongly.
Requirements;
Race; Dwarf
Feats; At least 4 skill focus(Craft) feats, endurance.
Skills; At least 15 Ranks in any 4 Craft skills, Knowledge(History) 8 Ranks, And either Knowledge (Local) or Knowledge(Dungeonerring) 8 ranks.
Class; 3 Levels of Dwarf paragon.
Special; Must have made at least 100 items through the Craft skill. If spells or SLA's were used to create any of them, the count is reset to 0.
Special; Must have helped improve a community (Exactly how is up to the DM, but should be a major thing.)
Special; 18th level of a tier 4 or lower class. If you have even one class above tier 4, you may not qualify for this class. Dwarf Paragon is the only Execption.
Special Feat; If you have Vow of Poverty, you may not take this class.
HD; D10
Class Skills; Appraise (Int), Climb (Str), Craft (Int), Diplomacy(Cha), Intimidate (Cha), Jump (Str), Gather Information(Cha), Knowledge (All) (Int), Profession (Wis), Sense Motive (Wis), and Survival (Wis).
Skill points; 4+int mod per level.
LV BAB Fort Ref Will Features
1 +1 +2 +0 +2 Crafting Master, Patience, Mastery of the Forge
2 +2 +3 +0 +3 Forges Secerts, Mountians Endurance, One with the Anvil
Class Features
1st level;
Crafting Master(EX); A Dwarven Master Crafter may apply a Perfection bonus to all craft skills equal to their Dwarven Paragon level times their Dwarven Mastercrafter level.
Patience(EX); A dwarven Mastercrafter knows the value of patince. By making the crafting checks for a item per month, rather then per week or day, the resulting item is execptionaly well crafted. It gains +4 Hardness and +15 hp. This stacks with Dwarvencraft. If the item was a weapon, it also gains a addtional +1 to hit and gains a +1 to damage rolls. This stacks with masterwork/Dwarvencraft and magical enhancement bonuses. If the item being crafted was Armor, it gives +1 addtional AC, it's armor check penalty is reduced by 2 and the movement allowed when in it increases by 5 ft (Up to the races normal maximum). This stacks with masterwork, dwarvencraft and magical enhancement bonuses.
Mastery of the Forge(EX); The Dwarven Mastercrafter is used to the forge. They are immune to heat effects and Non-magical fires. They also gain Fire resitence to magical fire equal to 10. They can also breat in enviroments with heavy smoke as if it was fresh air (Dosn't affect their abillity to see).
2nd level;
Forges Secerts(SU); They know the secerts of stone and metal. In fact, they know it so well, they can truely understand it. So long as they are standing on earth or metal, they may use Commune with Nature or Legend lore to find out what the stone or metals knows. They may use this abillity a total number of times per day equal to thier Con mod.
Mountians Endurance(EX); The Dwarven mastercraftsman is a paragon of creation, and it serves to sustain him. So long as he's making something, he does not need to eat or drink. In addtion, Time spent crafting items is considered time resting.
One with the Anvil (EX); They've spent so long at their forges, is there really a diffrence between them? At this point, they are as tough as the metal they pound. They gain +2 natural armor and DR 5/-. However, they take 2d6 extra damage from any attack that rusts.
But in a way, they're also far less.
They're often not the heros of legend and song. They are instead the quiet in the background, the one who can ahcive legendary feats of workmenship, not trough magical enhancement, but because they worked hard. Unlike a spellcaster, who in their eyes cheats, they change the world subtly, but no less strongly.
Requirements;
Race; Dwarf
Feats; At least 4 skill focus(Craft) feats, endurance.
Skills; At least 15 Ranks in any 4 Craft skills, Knowledge(History) 8 Ranks, And either Knowledge (Local) or Knowledge(Dungeonerring) 8 ranks.
Class; 3 Levels of Dwarf paragon.
Special; Must have made at least 100 items through the Craft skill. If spells or SLA's were used to create any of them, the count is reset to 0.
Special; Must have helped improve a community (Exactly how is up to the DM, but should be a major thing.)
Special; 18th level of a tier 4 or lower class. If you have even one class above tier 4, you may not qualify for this class. Dwarf Paragon is the only Execption.
Special Feat; If you have Vow of Poverty, you may not take this class.
HD; D10
Class Skills; Appraise (Int), Climb (Str), Craft (Int), Diplomacy(Cha), Intimidate (Cha), Jump (Str), Gather Information(Cha), Knowledge (All) (Int), Profession (Wis), Sense Motive (Wis), and Survival (Wis).
Skill points; 4+int mod per level.
LV BAB Fort Ref Will Features
1 +1 +2 +0 +2 Crafting Master, Patience, Mastery of the Forge
2 +2 +3 +0 +3 Forges Secerts, Mountians Endurance, One with the Anvil
Class Features
1st level;
Crafting Master(EX); A Dwarven Master Crafter may apply a Perfection bonus to all craft skills equal to their Dwarven Paragon level times their Dwarven Mastercrafter level.
Patience(EX); A dwarven Mastercrafter knows the value of patince. By making the crafting checks for a item per month, rather then per week or day, the resulting item is execptionaly well crafted. It gains +4 Hardness and +15 hp. This stacks with Dwarvencraft. If the item was a weapon, it also gains a addtional +1 to hit and gains a +1 to damage rolls. This stacks with masterwork/Dwarvencraft and magical enhancement bonuses. If the item being crafted was Armor, it gives +1 addtional AC, it's armor check penalty is reduced by 2 and the movement allowed when in it increases by 5 ft (Up to the races normal maximum). This stacks with masterwork, dwarvencraft and magical enhancement bonuses.
Mastery of the Forge(EX); The Dwarven Mastercrafter is used to the forge. They are immune to heat effects and Non-magical fires. They also gain Fire resitence to magical fire equal to 10. They can also breat in enviroments with heavy smoke as if it was fresh air (Dosn't affect their abillity to see).
2nd level;
Forges Secerts(SU); They know the secerts of stone and metal. In fact, they know it so well, they can truely understand it. So long as they are standing on earth or metal, they may use Commune with Nature or Legend lore to find out what the stone or metals knows. They may use this abillity a total number of times per day equal to thier Con mod.
Mountians Endurance(EX); The Dwarven mastercraftsman is a paragon of creation, and it serves to sustain him. So long as he's making something, he does not need to eat or drink. In addtion, Time spent crafting items is considered time resting.
One with the Anvil (EX); They've spent so long at their forges, is there really a diffrence between them? At this point, they are as tough as the metal they pound. They gain +2 natural armor and DR 5/-. However, they take 2d6 extra damage from any attack that rusts.