Cipher Stars
2012-06-02, 08:20 PM
The following class is
Tier: Cipher.
(In other words, to hell with balance as you know it)
Legendary Nymph
http://i1091.photobucket.com/albums/i382/Cipherthe3vil/LegendNymph.jpg (http://rikaflare.deviantart.com/art/Ice-Nymph-96513351)
^- Click for artist.
{table=head]{colsp=6}Table: The Legendary Nymph |{colsp=10}
Spells per Day
Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|+0|+2|+2|+2| Nymph's Blood, +1 wis, Blinding Beauty 10ft |4|3|—|—|—|—|—|—|—|—
2nd|+1|+3|+3|+3|+1 Dex, DR 5/magic |5|4|—|—|—|—|—|—|—|—
3rd|+2|+3|+3|+3|+1 Int, +2 Cha, Stunning Glance 1d4 |5|4|3|—|—|—|—|—|—|—
4th|+3|+4|+4|+4|+1 Dex, Uneartly Grace, +4 Swim |5|5|4|—|—|—|—|—|—|—
5th|+3|+4|+4|+4|+2 Wis, Blinding Beauty 20 ft |5|5|4|3|—|—|—|—|—|—
6th|+4|+5|+5|+5|+1 Dex, +1Con, +1 Int |5|5|5|4|—|—|—|—|—|—
7th|+5|+5|+5|+5|+1 Wis, DR 5/Cold Iron |5|6|5|4|3|—|—|—|—|—
8th|+6/+1|+6|+6|+6|+1 Dex, Stunning Glance 1d6 |5|6|5|5|4|—|—|—|—|—
9th|+6/+1|+6|+6|+6|+1 Con, +2 Cha|5|6|6|5|4|3|—|—|—|—
10th|+7/+2|+7|+7|+7|+1 Dex, Blinding Beauty 30ft |5|6|6|5|5|4|—|—|—|—
11th|+8/+3|+7|+7|+7| +8 to swim + take 10, Stunning Glance 2d4|5|6|6|6|5|4|3|—|—|—
12th|+9/+4|+8|+8|+8| +1 Con, +1 Int, +2 Cha|5|6|6|6|5|5|4|—|—|—
13th|+9/+4|+8|+8|+8|DR 10/Cold Iron, Dimention Door 1/day |5|6|6|6|6|5|4|3|—|—
14th|+10/+5|+9|+9|+9|+1 Dex, Stunning Glance 3d4|5|6|6|6|6|5|5|4|—|—
15th|+11/+6/+1|+9|+9|+9|+2 Wis, Blinding Beauty 40ft|5|6|6|6|6|6|5|4|3|—
16th|+12/+7/+2|+10|+10|+10|+1 Dex, +2 Cha, +12 Swim |5|6|6|6|6|6|5|5|4|—
17th|+12/+7/+2|+10|+10|+10|+2 Wis, Stunning Glance 4d4 |5|6|6|6|6|6|6|5|4|3
18th|+13/+8/+3|+11|+11|+11|+1 Dex, +1 Int |5|6|6|6|6|6|6|5|5|4
19th|+14/+9/+4|+11|+11|+11|+2 Cha, DR 15/Cold Iron |5|6|6|6|6|6|6|6|5|5
20th|+15/+10/+5|+12|+12|+12|Blinding Beauty 50ft, Stunning Glance 3d6+2|5|6|6|6|6|6|6|6|6|6
[/table]
Alignment: Any
Hit Die: 1d8
Class Skills:
Class Skills
Skill Points at 1st Level: (8 + Int modifier) × 4
Skill Points at Each Additional Level: 8 + Int modifier
Class Skills:
Balance, Craft, Diplomacy, Disguise, Escape Artist, Handle Animal, Heal, Hide, Listen, Perform, Sense Motive, Spot, Survival, and Swim
Weapons and Armor proficiency:
Nymphs are profitient with simple weapons. Nymphs are not proficient with any armor, and cannot access Blinding Beauty, Stunning Glance, Spellcasting, or Unearthly Grace when wearing any armor.
Spellcasting:
The Legendary Nymph casts spells from the Druid's spell list with the spells known and spells per day as shown in the two tables, she is a spontaneous caster and can rearrange her spells known once every five levels. The Nymph uses her charisma stat to determine casting. Unless noted, a Nymph's save DCs are 10 + spell level + cha mod. In the case of spells from the Enchantment school, the DC is 15 + Spell level + Cha mod.
In addition, the Nymph gains the following spells at each given level:
0-
Daze: Humanoid creature of 4 HD or less loses next action.
1-
Charm Person: Makes one person your friend.
Hypnotism: Fascinates 2d4 HD of creatures.
Sleep: Puts 4 HD of creatures into magical slumber.
2-
Daze Monster: Living creature of 6 HD or less loses next action.
Hideous Laughter: Subject loses actions for 1 round/level.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
3-
Deep Slumber: Puts 10 HD of creatures to sleep.
Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person: Paralyzes one humanoid for 1 round/level.
Rage: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
Suggestion: Compels subject to follow stated course of action.
4-
Charm Monster: Makes monster believe it is your ally.
Confusion: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Geas, Lesser: Commands subject of 7 HD or less.
5-
Dominate Person: Controls humanoid telepathically.
Feeblemind: Subject’s Int and Cha drop to 1.
Hold Monster: As hold person, but any creature.
Mind Fog: Subjects in fog get -10 to Wis and Will checks.
Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.
6-
Geas/Quest: As lesser geas, plus it affects any creature.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Suggestion, Mass: As suggestion, plus one subject/level.
Symbol of Persuasion M: Triggered rune charms nearby creatures.
7-
Hold Person, Mass: As hold person, but all within 30 ft.
Insanity: Subject suffers continuous confusion.
Power Word Blind: Blinds creature with 200 hp or less.
Symbol of Stunning M: Triggered rune stuns nearby creatures.
8-
Antipathy: Object or location affected by spell repels certain creatures.
Binding M: Utilizes an array of techniques to imprison a creature.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Demand: As sending, plus you can send suggestion.
Irresistible Dance: Forces subject to dance.
Power Word Stun: Stuns creature with 150 hp or less.
Symbol of Insanity M: Triggered rune renders nearby creatures insane.
Sympathy F: Object or location attracts certain creatures.
9-
Dominate Monster: As dominate person, but any creature.
Hold Monster, Mass: As hold monster, but all within 30 ft.
Power Word Kill: Kills one creature with 100 hp or less.
{table=head]{colsp=11}Table: Spells Known
Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|4|2|—|—|—|—|—|—|—|—
2nd|4|3|—|—|—|—|—|—|—|—
3rd|4|3|2|—|—|—|—|—|—|—
4th|4|4|2|—|—|—|—|—|—|—
5th|4|4|2|2|—|—|—|—|—|—
6th|4|4|3|2|—|—|—|—|—|—
7th|4|4|3|2|2|—|—|—|—|—
8th|4|4|3|3|2|—|—|—|—|—
9th|4|4|4|3|2|2|—|—|—|—
10th|4|4|4|3|3|2|—|—|—|—
11th|4|4|4|4|3|2|2|—|—|—
12th|4|4|4|4|3|3|2|—|—|—
13th|4|4|4|4|4|3|2|2|—|—
14th|4|4|4|4|4|3|3|2|—|—
15th|4|4|4|4|4|4|3|2|2|—
16th|4|4|4|4|4|4|3|3|2|—
17th|4|4|4|4|4|4|4|3|2|2
18th|4|4|4|4|4|4|4|3|3|2
19th|4|4|4|4|4|4|4|4|3|3
20th|4|4|4|4|4|4|4|4|4|3
[/table]
Nymph's Blood (Ex): Only a Nymph can take this level.
LA +0 Nymph:
Racial Traits:
Fey type.
Starting ability score adjustments:
+1 Dex +1 Wis +2 Cha
Speed: Nymph land speed is 30 ft
Low Light Vision
Wild Empathy: As druid but with +6 racial Bonus
Skills: +4 to Swim, May run while swimming
Automatic Languages: Sylvian, Common
Ability bonuses (Ex): The Nymph gains the listed bonuses to her ability scores as a Racial bonus.
Blinding Beauty(Su): This ability affects all humanoids within 10 ft. Those who look directly at the nymph must succeed on a DC (10+ 1/2 HD + Cha) Fortitude check or be blinded permanantly as though by the blindness spell. the nymph can suppress or resiume this ability as a free action. This ability improves at level 5 to 20 ft, at level 10 to 30 ft, at level 15 to 40 ft, and at level 20 to 50 ft.
Stunning Glance(Su): As a standard action the nymph may stun a creature within 30 ft with a look. The target creature must succeed on a DC (10+ 1/2 HD + Cha) Foritude check or be stunned for 1d2 rounds. This ability improves at level 8 to 1d4 rounds, at level 11 to 2d4 rounds, at level 14 to 3d4, at level 17 to 4d4, and at level 20 to 3d6+2. If a nymph has already used this once already this encounter, stunning glance instead staggers them. Again, and it only gives the Shaken condition.
Skill bonuses (Ex): The Nymph gets boosts to her Swim skill as listed on the table. At eleventh level, the Nymph can always take ten on Swim checks.
Unearthly Grace(Su): A Nymph Adds Her Charisma Modifier as a bonus to all of her saving throws and as a deflection bonus to her AC
Tier: Cipher.
(In other words, to hell with balance as you know it)
Legendary Nymph
http://i1091.photobucket.com/albums/i382/Cipherthe3vil/LegendNymph.jpg (http://rikaflare.deviantart.com/art/Ice-Nymph-96513351)
^- Click for artist.
{table=head]{colsp=6}Table: The Legendary Nymph |{colsp=10}
Spells per Day
Level|BAB|Fort|Ref|Will|Special |0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|+0|+2|+2|+2| Nymph's Blood, +1 wis, Blinding Beauty 10ft |4|3|—|—|—|—|—|—|—|—
2nd|+1|+3|+3|+3|+1 Dex, DR 5/magic |5|4|—|—|—|—|—|—|—|—
3rd|+2|+3|+3|+3|+1 Int, +2 Cha, Stunning Glance 1d4 |5|4|3|—|—|—|—|—|—|—
4th|+3|+4|+4|+4|+1 Dex, Uneartly Grace, +4 Swim |5|5|4|—|—|—|—|—|—|—
5th|+3|+4|+4|+4|+2 Wis, Blinding Beauty 20 ft |5|5|4|3|—|—|—|—|—|—
6th|+4|+5|+5|+5|+1 Dex, +1Con, +1 Int |5|5|5|4|—|—|—|—|—|—
7th|+5|+5|+5|+5|+1 Wis, DR 5/Cold Iron |5|6|5|4|3|—|—|—|—|—
8th|+6/+1|+6|+6|+6|+1 Dex, Stunning Glance 1d6 |5|6|5|5|4|—|—|—|—|—
9th|+6/+1|+6|+6|+6|+1 Con, +2 Cha|5|6|6|5|4|3|—|—|—|—
10th|+7/+2|+7|+7|+7|+1 Dex, Blinding Beauty 30ft |5|6|6|5|5|4|—|—|—|—
11th|+8/+3|+7|+7|+7| +8 to swim + take 10, Stunning Glance 2d4|5|6|6|6|5|4|3|—|—|—
12th|+9/+4|+8|+8|+8| +1 Con, +1 Int, +2 Cha|5|6|6|6|5|5|4|—|—|—
13th|+9/+4|+8|+8|+8|DR 10/Cold Iron, Dimention Door 1/day |5|6|6|6|6|5|4|3|—|—
14th|+10/+5|+9|+9|+9|+1 Dex, Stunning Glance 3d4|5|6|6|6|6|5|5|4|—|—
15th|+11/+6/+1|+9|+9|+9|+2 Wis, Blinding Beauty 40ft|5|6|6|6|6|6|5|4|3|—
16th|+12/+7/+2|+10|+10|+10|+1 Dex, +2 Cha, +12 Swim |5|6|6|6|6|6|5|5|4|—
17th|+12/+7/+2|+10|+10|+10|+2 Wis, Stunning Glance 4d4 |5|6|6|6|6|6|6|5|4|3
18th|+13/+8/+3|+11|+11|+11|+1 Dex, +1 Int |5|6|6|6|6|6|6|5|5|4
19th|+14/+9/+4|+11|+11|+11|+2 Cha, DR 15/Cold Iron |5|6|6|6|6|6|6|6|5|5
20th|+15/+10/+5|+12|+12|+12|Blinding Beauty 50ft, Stunning Glance 3d6+2|5|6|6|6|6|6|6|6|6|6
[/table]
Alignment: Any
Hit Die: 1d8
Class Skills:
Class Skills
Skill Points at 1st Level: (8 + Int modifier) × 4
Skill Points at Each Additional Level: 8 + Int modifier
Class Skills:
Balance, Craft, Diplomacy, Disguise, Escape Artist, Handle Animal, Heal, Hide, Listen, Perform, Sense Motive, Spot, Survival, and Swim
Weapons and Armor proficiency:
Nymphs are profitient with simple weapons. Nymphs are not proficient with any armor, and cannot access Blinding Beauty, Stunning Glance, Spellcasting, or Unearthly Grace when wearing any armor.
Spellcasting:
The Legendary Nymph casts spells from the Druid's spell list with the spells known and spells per day as shown in the two tables, she is a spontaneous caster and can rearrange her spells known once every five levels. The Nymph uses her charisma stat to determine casting. Unless noted, a Nymph's save DCs are 10 + spell level + cha mod. In the case of spells from the Enchantment school, the DC is 15 + Spell level + Cha mod.
In addition, the Nymph gains the following spells at each given level:
0-
Daze: Humanoid creature of 4 HD or less loses next action.
1-
Charm Person: Makes one person your friend.
Hypnotism: Fascinates 2d4 HD of creatures.
Sleep: Puts 4 HD of creatures into magical slumber.
2-
Daze Monster: Living creature of 6 HD or less loses next action.
Hideous Laughter: Subject loses actions for 1 round/level.
Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
3-
Deep Slumber: Puts 10 HD of creatures to sleep.
Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person: Paralyzes one humanoid for 1 round/level.
Rage: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
Suggestion: Compels subject to follow stated course of action.
4-
Charm Monster: Makes monster believe it is your ally.
Confusion: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Geas, Lesser: Commands subject of 7 HD or less.
5-
Dominate Person: Controls humanoid telepathically.
Feeblemind: Subject’s Int and Cha drop to 1.
Hold Monster: As hold person, but any creature.
Mind Fog: Subjects in fog get -10 to Wis and Will checks.
Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.
6-
Geas/Quest: As lesser geas, plus it affects any creature.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Suggestion, Mass: As suggestion, plus one subject/level.
Symbol of Persuasion M: Triggered rune charms nearby creatures.
7-
Hold Person, Mass: As hold person, but all within 30 ft.
Insanity: Subject suffers continuous confusion.
Power Word Blind: Blinds creature with 200 hp or less.
Symbol of Stunning M: Triggered rune stuns nearby creatures.
8-
Antipathy: Object or location affected by spell repels certain creatures.
Binding M: Utilizes an array of techniques to imprison a creature.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Demand: As sending, plus you can send suggestion.
Irresistible Dance: Forces subject to dance.
Power Word Stun: Stuns creature with 150 hp or less.
Symbol of Insanity M: Triggered rune renders nearby creatures insane.
Sympathy F: Object or location attracts certain creatures.
9-
Dominate Monster: As dominate person, but any creature.
Hold Monster, Mass: As hold monster, but all within 30 ft.
Power Word Kill: Kills one creature with 100 hp or less.
{table=head]{colsp=11}Table: Spells Known
Level|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|4|2|—|—|—|—|—|—|—|—
2nd|4|3|—|—|—|—|—|—|—|—
3rd|4|3|2|—|—|—|—|—|—|—
4th|4|4|2|—|—|—|—|—|—|—
5th|4|4|2|2|—|—|—|—|—|—
6th|4|4|3|2|—|—|—|—|—|—
7th|4|4|3|2|2|—|—|—|—|—
8th|4|4|3|3|2|—|—|—|—|—
9th|4|4|4|3|2|2|—|—|—|—
10th|4|4|4|3|3|2|—|—|—|—
11th|4|4|4|4|3|2|2|—|—|—
12th|4|4|4|4|3|3|2|—|—|—
13th|4|4|4|4|4|3|2|2|—|—
14th|4|4|4|4|4|3|3|2|—|—
15th|4|4|4|4|4|4|3|2|2|—
16th|4|4|4|4|4|4|3|3|2|—
17th|4|4|4|4|4|4|4|3|2|2
18th|4|4|4|4|4|4|4|3|3|2
19th|4|4|4|4|4|4|4|4|3|3
20th|4|4|4|4|4|4|4|4|4|3
[/table]
Nymph's Blood (Ex): Only a Nymph can take this level.
LA +0 Nymph:
Racial Traits:
Fey type.
Starting ability score adjustments:
+1 Dex +1 Wis +2 Cha
Speed: Nymph land speed is 30 ft
Low Light Vision
Wild Empathy: As druid but with +6 racial Bonus
Skills: +4 to Swim, May run while swimming
Automatic Languages: Sylvian, Common
Ability bonuses (Ex): The Nymph gains the listed bonuses to her ability scores as a Racial bonus.
Blinding Beauty(Su): This ability affects all humanoids within 10 ft. Those who look directly at the nymph must succeed on a DC (10+ 1/2 HD + Cha) Fortitude check or be blinded permanantly as though by the blindness spell. the nymph can suppress or resiume this ability as a free action. This ability improves at level 5 to 20 ft, at level 10 to 30 ft, at level 15 to 40 ft, and at level 20 to 50 ft.
Stunning Glance(Su): As a standard action the nymph may stun a creature within 30 ft with a look. The target creature must succeed on a DC (10+ 1/2 HD + Cha) Foritude check or be stunned for 1d2 rounds. This ability improves at level 8 to 1d4 rounds, at level 11 to 2d4 rounds, at level 14 to 3d4, at level 17 to 4d4, and at level 20 to 3d6+2. If a nymph has already used this once already this encounter, stunning glance instead staggers them. Again, and it only gives the Shaken condition.
Skill bonuses (Ex): The Nymph gets boosts to her Swim skill as listed on the table. At eleventh level, the Nymph can always take ten on Swim checks.
Unearthly Grace(Su): A Nymph Adds Her Charisma Modifier as a bonus to all of her saving throws and as a deflection bonus to her AC