Saintheart
2012-06-05, 12:26 AM
Not sure if this has been the subject of discussion or logging for interest in the past, but this character-available species out of Frostburn (p.124) strikes me as a nice starting race for an Artificer, if not some other create-y sort of class.
Its main drawback is it being LA +4, which is one hell of a hard hit, but arguably you make up for it by being able to build +5 weapons and Rings of Three Wishes, at first level, depending on how you interpret "prerequisites", and possibly only limited by available gold. That's because one of the Midgard Dwarf's abilities is worded as follows:
Master Smith (Ex): Midgard dwarves gain Craft Magic Arms and Armor, Craft Wondrous Item, and Forge Ring as bonus feats. They are considered to possess the prerequisites necessary to craft any magic item of those types, even if they do not otherwise meet the requirements or have the ability to cast the necessary spells.
Now, then, per the SRD as to what prerequisites means...
Certain requirements must be met in order for a character to create a magic item. These include feats, spells, and miscellaneous requirements such as level, alignment, and race or kind. The prerequisites for creation of an item are given immediately following the item’s caster level.
Price is recorded on the same line as the prerequisites, so arguably the gold itself is a prerequisite to making the item - which the Midgard Dwarf is always considered to have, per the Master Smith ability. You could argue that the Midgard Dwarf, who is themed towards making epic-y stuff anyway, is supported thematically on this interpretation as well.
Caster Level doesn't come into this, either, since the caster level of an item is, per the SRD, the minimum caster level required to meet all the prerequisites. But a Midgard Dwarf is always considered to have the prerequisites anyway, so there's nothing to stop a level one Midgard Dwarf making an artifact-level item.
Admittedly this trick would only apply to Rings, Wondrous Items, and magic weaponry, but it's certainly a big load off the Artificer who wants to conserve his UMD checks for Wands and Rods (although the Midgard Dwarf gets a +4 racial bonus to that, not to mention a +8 to Craft checks.)
Anything I'm missing here?
Its main drawback is it being LA +4, which is one hell of a hard hit, but arguably you make up for it by being able to build +5 weapons and Rings of Three Wishes, at first level, depending on how you interpret "prerequisites", and possibly only limited by available gold. That's because one of the Midgard Dwarf's abilities is worded as follows:
Master Smith (Ex): Midgard dwarves gain Craft Magic Arms and Armor, Craft Wondrous Item, and Forge Ring as bonus feats. They are considered to possess the prerequisites necessary to craft any magic item of those types, even if they do not otherwise meet the requirements or have the ability to cast the necessary spells.
Now, then, per the SRD as to what prerequisites means...
Certain requirements must be met in order for a character to create a magic item. These include feats, spells, and miscellaneous requirements such as level, alignment, and race or kind. The prerequisites for creation of an item are given immediately following the item’s caster level.
Price is recorded on the same line as the prerequisites, so arguably the gold itself is a prerequisite to making the item - which the Midgard Dwarf is always considered to have, per the Master Smith ability. You could argue that the Midgard Dwarf, who is themed towards making epic-y stuff anyway, is supported thematically on this interpretation as well.
Caster Level doesn't come into this, either, since the caster level of an item is, per the SRD, the minimum caster level required to meet all the prerequisites. But a Midgard Dwarf is always considered to have the prerequisites anyway, so there's nothing to stop a level one Midgard Dwarf making an artifact-level item.
Admittedly this trick would only apply to Rings, Wondrous Items, and magic weaponry, but it's certainly a big load off the Artificer who wants to conserve his UMD checks for Wands and Rods (although the Midgard Dwarf gets a +4 racial bonus to that, not to mention a +8 to Craft checks.)
Anything I'm missing here?