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View Full Version : [3.5] low cr trap tweaks



zlefin
2012-06-05, 02:25 PM
Change: you can now make traps with a CR lower than 1. Calculate the CR according to the modifiers then adjust as follows:

Base CR becomes adjusted CR
0 1/2
-1 1/3
-2 1/4
-3 1/6
-4 1/8
-5 1/12
-6 1/16

then calculated trap cost using the adjusted CR


also add the following modifiers:
Search DC 0 or lower -2 modifier
Disable DC 0 or lower -2 modifier
traps with such search and disable DCs are not generally used alone. Most commonly they are used in conjucntion with ranged forces.


The purpose of this change is to make craft:trapmaking better; and allow the creation of some simple traps for a very affordable cost.