Phosphate
2012-06-06, 10:01 AM
The Goblin
http://wiki.ansalonmud.net/images/Goblin.jpg
Goblins are small yet highly disruptive creatures with a knack for invention.They have been held down as slaves, feared as pillagers, admired as scientists and rarely even regarded as witty adventurers. Their chaotic nature combined with their slight tendency towards evil and instinctual knowledge in various domains has made them into interesting personas.
Another peculiar feature of those humanoids is the way they can easily spot imperfections in walls, wells, roads, shields and even creatures, and use that to their advantage.
Type: Small Humanoid (Goblinoid)
Ages:
{table=head]Adulthood | Simple | Moderate | Complex
8 | +1d2 | +2d2 | +2d4[/table]
{table=head]Middle Age | Old | Venerable | Maximum Age
20 | 30 | 40 | +1d10
[/table]
Height/Weight: Goblins are about 3 feet tall and weigh as much as gnomes of the same size.
Languages: Common, Goblin
Bonus Languages: Undercommon, Gnoll, Orc, Elven, Draconic
Speed: 20 feet
Appearance: Goblins are scrawny individuals usually with hunched backs, pointy chins, greyish skin and large floppy ears pointing sideways.
Alignment: Any, although more than 90% of goblins are chaotic, and of the rest, only a tiny portion see value in law.
History: Nobody knows how the first goblins came to be, but it is generally agreed upon that they were a pure race. This indicates a yet unproven divine origin.
Society: Most goblins live in stateless societies where there's no law protecting the weak and helpless against possible thieves. Usually these societies stay together out of interest, for instance, because the zone has a great amount of resources to mine on a small patch of land. Strangers are viewed with suspicion when entering those kinds of communities, but it's not like goblins trust each other either. Most goblin-produced art presents itself in the form or trinkets made with metal scraps and other such materials.
Relation with other races: To most races, goblins are a menace, thieving and mischievous to the extreme. Orcs and gnolls mock them for their weak body and unimpressive stature, while humans actively seek out and destroy them.
Names: Go wild with ideas. Goblins make their own names anyway.
Racial Features
Ability scores:
-2 Con, -2 Wis
Goblins are frail and not very patient or cautious.
Darkvision: Goblins can see up to 60 feet into complete darkness, but everything seems black and white.
Erratic Crafting (Ex): If you fail a Craft check by 4 or less, instead of making no progress you ruin one third of the raw materials. However, when you add one skill point to any Craft skill, you gain 2 ranks out of it.
Correlations (Ex): Goblins have a great ability to infer from various fields despite their lack of former education. If you have maximum ranks in at least one Knowledge skill, you are treated as having 2 ranks in all Knowledge skills in which you have none.
Structural Weak Points (Ex): When attacking with melee weapons, goblins ignore the immunity to critical hits of constructs only. This allows them not only to deal critical damage to constructs, but also to deal precision damage suck as sneak attacks and features such as Stunning Fist. Also, they treat fortification as being one step lower (light becomes none). Also, they ignore 1 point of hardness per 2 points of Str modifier (minimum 0).
Flight Response (Ex): When a goblin is using the withdraw action, treat his base speed as being 20 feet higher.
Naturally Insane (Ex): A goblin is immune to confusion and fascination effects.
Religion: Most goblins worship goblin-specific deities, mostly war and ingenuity gods.
LA: +0
http://wiki.ansalonmud.net/images/Goblin.jpg
Goblins are small yet highly disruptive creatures with a knack for invention.They have been held down as slaves, feared as pillagers, admired as scientists and rarely even regarded as witty adventurers. Their chaotic nature combined with their slight tendency towards evil and instinctual knowledge in various domains has made them into interesting personas.
Another peculiar feature of those humanoids is the way they can easily spot imperfections in walls, wells, roads, shields and even creatures, and use that to their advantage.
Type: Small Humanoid (Goblinoid)
Ages:
{table=head]Adulthood | Simple | Moderate | Complex
8 | +1d2 | +2d2 | +2d4[/table]
{table=head]Middle Age | Old | Venerable | Maximum Age
20 | 30 | 40 | +1d10
[/table]
Height/Weight: Goblins are about 3 feet tall and weigh as much as gnomes of the same size.
Languages: Common, Goblin
Bonus Languages: Undercommon, Gnoll, Orc, Elven, Draconic
Speed: 20 feet
Appearance: Goblins are scrawny individuals usually with hunched backs, pointy chins, greyish skin and large floppy ears pointing sideways.
Alignment: Any, although more than 90% of goblins are chaotic, and of the rest, only a tiny portion see value in law.
History: Nobody knows how the first goblins came to be, but it is generally agreed upon that they were a pure race. This indicates a yet unproven divine origin.
Society: Most goblins live in stateless societies where there's no law protecting the weak and helpless against possible thieves. Usually these societies stay together out of interest, for instance, because the zone has a great amount of resources to mine on a small patch of land. Strangers are viewed with suspicion when entering those kinds of communities, but it's not like goblins trust each other either. Most goblin-produced art presents itself in the form or trinkets made with metal scraps and other such materials.
Relation with other races: To most races, goblins are a menace, thieving and mischievous to the extreme. Orcs and gnolls mock them for their weak body and unimpressive stature, while humans actively seek out and destroy them.
Names: Go wild with ideas. Goblins make their own names anyway.
Racial Features
Ability scores:
-2 Con, -2 Wis
Goblins are frail and not very patient or cautious.
Darkvision: Goblins can see up to 60 feet into complete darkness, but everything seems black and white.
Erratic Crafting (Ex): If you fail a Craft check by 4 or less, instead of making no progress you ruin one third of the raw materials. However, when you add one skill point to any Craft skill, you gain 2 ranks out of it.
Correlations (Ex): Goblins have a great ability to infer from various fields despite their lack of former education. If you have maximum ranks in at least one Knowledge skill, you are treated as having 2 ranks in all Knowledge skills in which you have none.
Structural Weak Points (Ex): When attacking with melee weapons, goblins ignore the immunity to critical hits of constructs only. This allows them not only to deal critical damage to constructs, but also to deal precision damage suck as sneak attacks and features such as Stunning Fist. Also, they treat fortification as being one step lower (light becomes none). Also, they ignore 1 point of hardness per 2 points of Str modifier (minimum 0).
Flight Response (Ex): When a goblin is using the withdraw action, treat his base speed as being 20 feet higher.
Naturally Insane (Ex): A goblin is immune to confusion and fascination effects.
Religion: Most goblins worship goblin-specific deities, mostly war and ingenuity gods.
LA: +0