Emo_Duck
2012-06-06, 09:50 PM
One of the issues with crafting magic items is the time it takes as item values increase - weeks and months of dedicated crafting for even mid-level items. As a baseline, it takes 8 hours to craft 1,000 gps' worth of magic item
Some games accomodate this, but I find that most don't. In spite of this, I'm considering going down the craftsman's path for a current game, and I'd like to cut down the time spent by as much as possible.
First of all, we can add +5 to the spellcraft DC to craft the item in order to double the speed at which we craft (goes from 8 hours to 4 hours per 1,000 gp).
Another way to double the speed is by having an ally/minion/familiar/what have you with the same item crafting feat as you, as well as the Cooperative Crafting feat. A point of interest is that, rather than reducing the time it takes to craft 1,000 gps' worth, as above, it doubles the amount of gp value you can craft each day - I think this skirts around the whole "a double double is a triple, not a quadruple" thing with D&D math.
There's the Arcane Builder arcane discovery, which a wizard can take in lieu of a feat. This makes you craft 25% faster than normal.
There is the Hedge Magician trait, which reduces magic item crafting costs by 5%. It's debatable whether this actually reduces the crafting time, as time is based on the item's base cost, not the 50% you pay in materials.
Are there any other time savers for crafting magical items?
Some games accomodate this, but I find that most don't. In spite of this, I'm considering going down the craftsman's path for a current game, and I'd like to cut down the time spent by as much as possible.
First of all, we can add +5 to the spellcraft DC to craft the item in order to double the speed at which we craft (goes from 8 hours to 4 hours per 1,000 gp).
Another way to double the speed is by having an ally/minion/familiar/what have you with the same item crafting feat as you, as well as the Cooperative Crafting feat. A point of interest is that, rather than reducing the time it takes to craft 1,000 gps' worth, as above, it doubles the amount of gp value you can craft each day - I think this skirts around the whole "a double double is a triple, not a quadruple" thing with D&D math.
There's the Arcane Builder arcane discovery, which a wizard can take in lieu of a feat. This makes you craft 25% faster than normal.
There is the Hedge Magician trait, which reduces magic item crafting costs by 5%. It's debatable whether this actually reduces the crafting time, as time is based on the item's base cost, not the 50% you pay in materials.
Are there any other time savers for crafting magical items?