Noctis Vigil
2012-06-07, 02:37 AM
Pull Of Darkness
Universal (Evil)
Level: Clr 9
Components: V, XP (see text)
Casting Time: 1 standard action
Range: Touch
Target: One creature touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No
This spell consists of one word, a single word which defines the entire concept of "evil". No one knows the now-lost language it came from, but the power it holds is unmistakable. As you speak the word, you channel the power of it into one creature you touch. The creature must make a Will save immediately. If they fail, the evil in their souls is brought to the surface, and their alignment immediately and permanently changes to Evil. Good-aligned characters get a +4 bonus on this save. This is not a mind-affecting spell, charm effect, compulsion, or any other type of mental effect; you simply force the evil in their soul to become dominant. This spell will affect any creature that fails its save.
You must be Evil to cast this spell. Additionally, you may not cast this through a spell, familiar, companion, or any other medium that normally lets you deliver touch spells at range; you personally must be the one to touch the effected creature.
This spell is countered by See The Light.
XP Cost: 1000EXP. You may choose to willingly expend additional EXP when you cast this spell; for every additional 1000EXP you spend, the save DC increases by +1, to a max cost of 5000EXP total.
See The Light
Universal (Good)
Level: Clr 9
Components: V, XP (see text)
Casting Time: 1 standard action
Range: Touch
Target: One creature touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No
This spell consists of one word, a single word which defines the entire concept of "good". No one knows the now-lost language it came from, but the power it holds is unmistakable. As you speak the word, you channel the power of it into one creature you touch. The creature must make a Will save immediately. If they fail, the good in their soul is brought to the surface, and their alignment immediately and permanently changes to Good. Evil-aligned characters get a +4 bonus on this save. This is not a mind-affecting spell, charm effect, compulsion, or any other type of mental effect; you simply force the good in their soul to become dominant. This spell will affect any creature that fails its save.
You must be Good to cast this spell. Additionally, you may not cast this through a spell, familiar, companion, or any other medium that normally lets you deliver touch spells at range; you personally must be the one to touch the effected creature.
This spell is countered by Pull Of Darkness.
XP Cost: 1000EXP. You may choose to willingly expend additional EXP when you cast this spell; for every additional 1000EXP you spend, the save DC increases by +1, to a max cost of 5000EXP total.
Surge Of Anarchy
Universal (Chaos)
Level: Clr 9
Components: V, XP (see text)
Casting Time: 1 standard action
Range: Touch
Target: One creature touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No
This spell consists of one word, a single word which defines the entire concept of "chaos". No one knows the now-lost language it came from, but the power it holds is unmistakable. As you speak the word, you channel the power of it into one creature you touch. The creature must make a Will save immediately. If they fail, the chaos in their soul is brought to the surface, and their alignment immediately and permanently changes to Chaotic. Lawful-aligned characters get a +4 bonus on this save. This is not a mind-affecting spell, charm effect, compulsion, or any other type of mental effect; you simply force the chaos in their soul to become dominant. This spell will affect any creature that fails its save.
You must be Chaotic to cast this spell. Additionally, you may not cast this through a spell, familiar, companion, or any other medium that normally lets you deliver touch spells at range; you personally must be the one to touch the effected creature.
This spell is countered by Stabilizing Law.
XP Cost: 1000EXP. You may choose to willingly expend additional EXP when you cast this spell; for every additional 1000EXP you spend, the save DC increases by +1, to a max cost of 5000EXP total.
Stabilizing Law
Universal (Law)
Level: Clr 9
Components: V, XP (see text)
Casting Time: 1 standard action
Range: Touch
Target: One creature touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No
This spell consists of one word, a single word which defines the entire concept of "law". No one knows the now-lost language it came from, but the power it holds is unmistakable. As you speak the word, you channel the power of it into one creature you touch. The creature must make a Will save immediately. If they fail, the order in their soul is brought to the surface, and their alignment immediately and permanently changes to Lawful. Chaotic-aligned characters get a +4 bonus on this save. This is not a mind-affecting spell, charm effect, compulsion, or any other type of mental effect; you simply force the order in their soul to become dominant. This spell will affect any creature that fails its save.
You must be Lawful to cast this spell. Additionally, you may not cast this through a spell, familiar, companion, or any other medium that normally lets you deliver touch spells at range; you personally must be the one to touch the effected creature.
This spell is countered by Surge Of Anarchy.
XP Cost: 1000EXP. You may choose to willingly expend additional EXP when you cast this spell; for every additional 1000EXP you spend, the save DC increases by +1, to a max of 5000EXP total.
Universal (Evil)
Level: Clr 9
Components: V, XP (see text)
Casting Time: 1 standard action
Range: Touch
Target: One creature touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No
This spell consists of one word, a single word which defines the entire concept of "evil". No one knows the now-lost language it came from, but the power it holds is unmistakable. As you speak the word, you channel the power of it into one creature you touch. The creature must make a Will save immediately. If they fail, the evil in their souls is brought to the surface, and their alignment immediately and permanently changes to Evil. Good-aligned characters get a +4 bonus on this save. This is not a mind-affecting spell, charm effect, compulsion, or any other type of mental effect; you simply force the evil in their soul to become dominant. This spell will affect any creature that fails its save.
You must be Evil to cast this spell. Additionally, you may not cast this through a spell, familiar, companion, or any other medium that normally lets you deliver touch spells at range; you personally must be the one to touch the effected creature.
This spell is countered by See The Light.
XP Cost: 1000EXP. You may choose to willingly expend additional EXP when you cast this spell; for every additional 1000EXP you spend, the save DC increases by +1, to a max cost of 5000EXP total.
See The Light
Universal (Good)
Level: Clr 9
Components: V, XP (see text)
Casting Time: 1 standard action
Range: Touch
Target: One creature touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No
This spell consists of one word, a single word which defines the entire concept of "good". No one knows the now-lost language it came from, but the power it holds is unmistakable. As you speak the word, you channel the power of it into one creature you touch. The creature must make a Will save immediately. If they fail, the good in their soul is brought to the surface, and their alignment immediately and permanently changes to Good. Evil-aligned characters get a +4 bonus on this save. This is not a mind-affecting spell, charm effect, compulsion, or any other type of mental effect; you simply force the good in their soul to become dominant. This spell will affect any creature that fails its save.
You must be Good to cast this spell. Additionally, you may not cast this through a spell, familiar, companion, or any other medium that normally lets you deliver touch spells at range; you personally must be the one to touch the effected creature.
This spell is countered by Pull Of Darkness.
XP Cost: 1000EXP. You may choose to willingly expend additional EXP when you cast this spell; for every additional 1000EXP you spend, the save DC increases by +1, to a max cost of 5000EXP total.
Surge Of Anarchy
Universal (Chaos)
Level: Clr 9
Components: V, XP (see text)
Casting Time: 1 standard action
Range: Touch
Target: One creature touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No
This spell consists of one word, a single word which defines the entire concept of "chaos". No one knows the now-lost language it came from, but the power it holds is unmistakable. As you speak the word, you channel the power of it into one creature you touch. The creature must make a Will save immediately. If they fail, the chaos in their soul is brought to the surface, and their alignment immediately and permanently changes to Chaotic. Lawful-aligned characters get a +4 bonus on this save. This is not a mind-affecting spell, charm effect, compulsion, or any other type of mental effect; you simply force the chaos in their soul to become dominant. This spell will affect any creature that fails its save.
You must be Chaotic to cast this spell. Additionally, you may not cast this through a spell, familiar, companion, or any other medium that normally lets you deliver touch spells at range; you personally must be the one to touch the effected creature.
This spell is countered by Stabilizing Law.
XP Cost: 1000EXP. You may choose to willingly expend additional EXP when you cast this spell; for every additional 1000EXP you spend, the save DC increases by +1, to a max cost of 5000EXP total.
Stabilizing Law
Universal (Law)
Level: Clr 9
Components: V, XP (see text)
Casting Time: 1 standard action
Range: Touch
Target: One creature touched
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No
This spell consists of one word, a single word which defines the entire concept of "law". No one knows the now-lost language it came from, but the power it holds is unmistakable. As you speak the word, you channel the power of it into one creature you touch. The creature must make a Will save immediately. If they fail, the order in their soul is brought to the surface, and their alignment immediately and permanently changes to Lawful. Chaotic-aligned characters get a +4 bonus on this save. This is not a mind-affecting spell, charm effect, compulsion, or any other type of mental effect; you simply force the order in their soul to become dominant. This spell will affect any creature that fails its save.
You must be Lawful to cast this spell. Additionally, you may not cast this through a spell, familiar, companion, or any other medium that normally lets you deliver touch spells at range; you personally must be the one to touch the effected creature.
This spell is countered by Surge Of Anarchy.
XP Cost: 1000EXP. You may choose to willingly expend additional EXP when you cast this spell; for every additional 1000EXP you spend, the save DC increases by +1, to a max of 5000EXP total.