Bloodhands
2012-06-07, 10:22 AM
Hi,
For an upcoming Planescape campaign one of the characters I'm considering making is a ranger variant with a pair of mercurial longswords. I'm looking at using Oversized Two Weapon Fighting, Uncanny Blow from EWM, Leap Attack and Favored Power Attack (we're already told many enemies will be evil outsiders) to dual wield at a 4:1 ratio of damage bonus:accuracy penalty. I will be dipping EWM (obviously) and Lion Totem Barbarian with the whirling frenzy option. At 20, that leaves me up to 8 attacks a round, all with a large power attack bonus. I'm also taking Shock Trooper to keep accuracy high. As a side note, I won't be completely abusing this combo until I get a feel for the power level of the rest of the group (no idea what their skill level is like.)
This leaves me with 13 levels taken up (11 Rgr, 1 Barb, 1 EWM.) I'm still tossing ideas about what to throw in elsewhere. I considered scout for swift hunter, shadowdancer for HiPS (feat intensive, but I can use fighter levels to cover that and then get elusive target) swordsage for stealth abilities plus the diamond mind save abilities and Horizon Walker for skill help, dimension door and the fact that it fits the character well. I'm also considering the 3.0 version of Holy Liberator (which the DM oked) for +CHA to saves and immunity to charm and compulsion and because it also fits the character well.
My first question is does all that work as I think it does and my second question is what should I fill those other levels with? I think I've got damage covered so I would like more options and tricks, defensive bonus and non combat stuff.
For an upcoming Planescape campaign one of the characters I'm considering making is a ranger variant with a pair of mercurial longswords. I'm looking at using Oversized Two Weapon Fighting, Uncanny Blow from EWM, Leap Attack and Favored Power Attack (we're already told many enemies will be evil outsiders) to dual wield at a 4:1 ratio of damage bonus:accuracy penalty. I will be dipping EWM (obviously) and Lion Totem Barbarian with the whirling frenzy option. At 20, that leaves me up to 8 attacks a round, all with a large power attack bonus. I'm also taking Shock Trooper to keep accuracy high. As a side note, I won't be completely abusing this combo until I get a feel for the power level of the rest of the group (no idea what their skill level is like.)
This leaves me with 13 levels taken up (11 Rgr, 1 Barb, 1 EWM.) I'm still tossing ideas about what to throw in elsewhere. I considered scout for swift hunter, shadowdancer for HiPS (feat intensive, but I can use fighter levels to cover that and then get elusive target) swordsage for stealth abilities plus the diamond mind save abilities and Horizon Walker for skill help, dimension door and the fact that it fits the character well. I'm also considering the 3.0 version of Holy Liberator (which the DM oked) for +CHA to saves and immunity to charm and compulsion and because it also fits the character well.
My first question is does all that work as I think it does and my second question is what should I fill those other levels with? I think I've got damage covered so I would like more options and tricks, defensive bonus and non combat stuff.