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adamdash
2012-06-07, 07:27 PM
Hello! I'm looking for some suggestions to improve a build I have of a 1st level Dawnflower Dervish Bard that will go full Lore Warden Fighter for the rest of his levels. He's going to be Pathfinder Society, so only up to level 12 is important.

Granting my adjacent allies a +4 to their AC vs a single melee attack up to 5 times per round as AoO I think will be useful and he can throw out two cure light wounds and will get a wand of cure light wounds after his first adventure. In a pinch, he can also use a standard action to grant an ally a +4 to a melee attack or another +4 to AC (although I imagine dealing damage is more important). An attack of +4 with 1d8+4 (or +5 if subdual) to start (ranged +4/1d6) with +2 to attack and damage for 5 rounds/day, and then at level 7 a focus on tripping and spring attack smack downs where I make a regular attack and a trip attack as a swift action and get to take AoOs on my tripped foes.

Here's what I've got, thanks for any advice folks!

Fas'rial
Bard [Dawnflower Dervish, Inner Sea Magic]
Chaotic Good
Osirion Faction
Follower of Sarenae

Str 13 [3]
Dex 16+2 [10]
Con 12 [2]
Int 13 [3]
Wis 10 [0]
Cha 12 [2]

HP: 9

Saves:
Fort: +1
Reflex: +6 (+7 when adjacent to two allies)
Will: +2

Initiative: +4

AC: 10 + 4 (armor) + 4 (Dex) = 18 (19 when adjacent to two allies)
Touch: 10 + 4 (Dex) = 14 (15 when adjacent to two allies)
Flat-footed: 10 + 4 (armor) = 14

Traits:
Blade of Mercy (Religion- Sarendae)- no penalty to deal subdual with slashing weapons, +1 damage with slashing subdual
Adopted by Halflings (Social)- Helpful (+4 when using the aid another action) [APG->Halflings of Golarion]

Favored Class: Fighter

Racial Traits:
+2 Dexterity
Heart of the Streets [instead of skilled, APG]
Bonus Feat

Class Traits:
Weapon Proficiency- Longsword, sap, shortsword, shortbow, and simple weapons. Also, scimitar [instead of whip and rapier, Dawnflower Dervish Bard, ISM]
Armor Proficiency - Light armor and shields
Battle Dance (+2 to attack/damage/vs charm/vs fear, 5 rounds/day, move action, self only) [Dawnflower Dervish Bard, ISM]
Distraction (Perform- Dance check vs illusion figment/pattern, requires battle dance round use)
Countersong (Perform- Sing check vs sonic or language dependent magic)
Fascinate (1 target within 90', DC 11)
Dervish Dance (bonus feat) [ISWG]
Cantrips

Spells:
0th: prestidigitation, detect magic, dancing lights, spark
1st (2/day): cure light wounds, timely inspiration

Skills:
Perform- Dance (4+1= +5)
Perform- Sing (4+1= +5)
Acrobatics (4+4-2= +6)
Linguistics (4+1= +5)
Diplomacy (4+1= +5)
Perception (4+0= +4)
Knowledge- Religion (4+1= +5)

Feats:
Combat Reflexes
Bodyguard (racial bonus) [APG]
Dervish Dance (class bonus) [ISWG]

Languages:
Common
Shoanti
Halfling (human bonus)
Ancient Osiriani (linguistics)

Equipment:
Monks Outfit (0gp) (2lbs)
Chain Shirt (100gp) (25 lbs)
Sling (0gp) (0 lbs)
Scimitar (15gp) (4 lbs)
Weapon cord (1sp) [AA]
Wandermeal, 4 servings (4cp) (2 lbs) [AA]
Waterskin (1gp) (4 lbs)
Shortbow (30gp) (2 lbs)
20 blunt arrows (2gp) (3 lbs)
42 lbs of light load 50 lbs, spent 146 gp 1sp 4cp of 150 gp

Future Progression Ideas:
Favored Class increase: HP
Stat Increases to Dex
Skill increase: Acrobatics, Perform- Dance, Perform- Sing, Knowledge- Religion, Linguistics

Lore Warden - Trip Master
2nd level: Fighter 1 (Dodge, Scholastic*)
3rd level: Fighter 2 (Power Attack, Improved Trip, Expertise*)
4th level: Fighter 3 (Maneuver Mastery*) +1 Dex
5th level: Fighter 4 (Mobility, Spring Attack)
6th level: Fighter 5 (Weapon Training- Heavy Blades*)
7th level: Fighter 6 (Greater Trip, Felling Smash)
8th level: Fighter 7 (Know Thy Enemy*) +1 Dex
9th level: Fighter 8 (Improved Critical, Disruptive)
10th level: Fighter 9 (Weapon Training- Bows*)
11th level: Fighter 10 (Pin Down, Spellbreaker)
12th level: Fighter 11 (Hair's Breadth*) +1 Dex