Kane0
2012-06-07, 11:32 PM
Newly rewritten, hopefully more usable and more fun.
The Savage
Fluff & Stuff
The Savage is much like a barbarian, often hailing from less civilized lands or simply been raised in a harsh environment. Savages are not always primitive and backward, many are cunning and intelligent, woe to those that do not realize.
Savages earn their names from being brutal and efficient on the battlefield and often out of combat as well, as many adhere to a dog eat dog perspective on life. Savages often also follow an odd code of conduct, and are often are remarkably helpful and selfless despite reasons not to be.
Races:
Any race can be a savage, but those found primarily among nature and the wilderness are much more common.
Alignment:
Almost never lawful, but can vary otherwise.
Attributes:
Strength and constitution are the most crucial stats of a Savage. Their combat and special abilities hang off these attributes. Intelligence for Skill Points and Dexterity for AC and reflex saves also help.
Party Role:
The Savage is a front line basher, roughing it up in hand to hand against the enemy. They can choose to be canny and cunning or they can be as straightforward as they come, but he is always most useful with a weapon in hand in between the one that needs to be hurt and the rest of the party.
Religion:
Most Savages assume a tribal or shamanistic approach to Religion, but that does not mean they are capable of more mainstream worship.
Other Classes:
Savages get along best with Barbarians, being brothers in arms, as well as anyone else that survives in the wilderness or fights face to face. They may be distrustful of the suave and the magically inclined, but a smart Savage will see that they are good at what they do and good to have around when needed.
Starting Age: As Barbarian
Starting Gold: As Barbarian
HD: d12
Skills per level: 4 + int
Class Skills: Acrobatics, Climb, Craft, Intimidate, Know (Nature, Local, Geography), Perception, Survival, Ride, Swim, Profession.
Proficiencies: All Simple & Martial weapons, All light and medium armor, no shields
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st | +1 |+2 | +1 | +0 | Aspect +2, Bonus Feat
2nd | +2 |+3 | +1 | +0 | Fast Movement
3rd | +3 |+3 | +2 | +0 | Brutality +1d6
4th | +4 |+4 | +2 | +1 | Mettle
5th | +5 | +4 | +3 | +1 | DR 2/-
6th | +6/+1 |+5 | +3 | +1 | Aspect +4, Bonus Feat
7th | +7/+2 | +5 | +3 | +2| Uncanny Dodge
8th | +8/+3 | +6 | +4 | +2| Brutality +2d6
9th | +9/+4 | +6 | +4 | +2 | Fortification
10th | +10/+5 | +7 | +5 | +3 | DR 4/-
11th | +11/+6/+1 | +7 | +5 | +3 | Aspect +6, Bonus Feat
12th | +12/+7/+2 | +8 | +6 | +3 | Natural AC
13th | +13/+8/+3 | +8 | +6 | +4 | Brutality +3d6
14th | +14/+9/+4 | +9 | +6 | +4 | Improved Uncanny Dodge
15th | +15/+10/+5 | +9 | +7 | +4 | DR 6/-
16th | +16/+11/+6/+1 | +10 | +7 | +5 | Aspect +8, Bonus Feat
17th | +17/+12/+7/+2 | +10 | +8 | +5 | Improved Fortification
18th | +18/+13/+8/+3 | +11 | +8 | +5 | Brutality +4d6
19th | +19/+14/+9/+4 | +11 | +9 | +6 | Relentless
20th | +20/+15/+10/+5 | +12 | +9 | +6 | Dual Aspect, DR 8/-
[/table]
Special Abilities:
Aspect:
The Savage can assume a single aspect of rage during combat. The Savage knows one aspect per +2 Aspect bonus he has, to a maximum of 4 at level 16. He gains the specified bonus for as long as it is active, and his aspect can be changed as a swift action. Only one Aspect can be active at any given time.
Bonus Feat:
The Savage gains a bonus Combat or Savagery feat.
Fast Movement:
The Savage gains 10' to a movement speed of his choice. This choice cannot be changed once made.
Brutality:
When attacking a target that is under any of the following conditions, the Savage deals extra damage. Conditions are: Shaken, Frightened, Panicked, Cowering, Disabled, Helpless, Staggered, Dazed, Stunned, Paralyzed, Petrified, Slowed.
Mettle:
If the savage successfully makes a Fortitude or Will save against a spell or effect he takes no ill effect. If he fails the save he is affected normally.
Damage Reduction:
The Savage gains damage reduction 2 against all damage types. This damage reduction increases by 2 every 5 levels after 5.
Uncanny Dodge
The Savage retains his dexterity bonus to AC even when caught flat-footed.
Fortification:
The Savage has a 25% chance to turn any critical hit or sneak attack into a normal attack when wearing light or medium armor. At level 17 this becomes a 50% chance.
Natural AC:
The Savage gains a bonus to Natural AC equal to his constitution modifier (minimum 1).
Improved Uncanny Dodge:
The Savage cannot be flanked, and cannot be sneak attacked by enemies with less HD than his level +4.
This ability is in addition to the Uncanny Dodge ability gained at level 7.
Relentless:
The Savage can make a full attack as part of an attack or charge action.
Dual Aspect:
The savage can assume two aspects he knows simultaneously.
The Savage
Fluff & Stuff
The Savage is much like a barbarian, often hailing from less civilized lands or simply been raised in a harsh environment. Savages are not always primitive and backward, many are cunning and intelligent, woe to those that do not realize.
Savages earn their names from being brutal and efficient on the battlefield and often out of combat as well, as many adhere to a dog eat dog perspective on life. Savages often also follow an odd code of conduct, and are often are remarkably helpful and selfless despite reasons not to be.
Races:
Any race can be a savage, but those found primarily among nature and the wilderness are much more common.
Alignment:
Almost never lawful, but can vary otherwise.
Attributes:
Strength and constitution are the most crucial stats of a Savage. Their combat and special abilities hang off these attributes. Intelligence for Skill Points and Dexterity for AC and reflex saves also help.
Party Role:
The Savage is a front line basher, roughing it up in hand to hand against the enemy. They can choose to be canny and cunning or they can be as straightforward as they come, but he is always most useful with a weapon in hand in between the one that needs to be hurt and the rest of the party.
Religion:
Most Savages assume a tribal or shamanistic approach to Religion, but that does not mean they are capable of more mainstream worship.
Other Classes:
Savages get along best with Barbarians, being brothers in arms, as well as anyone else that survives in the wilderness or fights face to face. They may be distrustful of the suave and the magically inclined, but a smart Savage will see that they are good at what they do and good to have around when needed.
Starting Age: As Barbarian
Starting Gold: As Barbarian
HD: d12
Skills per level: 4 + int
Class Skills: Acrobatics, Climb, Craft, Intimidate, Know (Nature, Local, Geography), Perception, Survival, Ride, Swim, Profession.
Proficiencies: All Simple & Martial weapons, All light and medium armor, no shields
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st | +1 |+2 | +1 | +0 | Aspect +2, Bonus Feat
2nd | +2 |+3 | +1 | +0 | Fast Movement
3rd | +3 |+3 | +2 | +0 | Brutality +1d6
4th | +4 |+4 | +2 | +1 | Mettle
5th | +5 | +4 | +3 | +1 | DR 2/-
6th | +6/+1 |+5 | +3 | +1 | Aspect +4, Bonus Feat
7th | +7/+2 | +5 | +3 | +2| Uncanny Dodge
8th | +8/+3 | +6 | +4 | +2| Brutality +2d6
9th | +9/+4 | +6 | +4 | +2 | Fortification
10th | +10/+5 | +7 | +5 | +3 | DR 4/-
11th | +11/+6/+1 | +7 | +5 | +3 | Aspect +6, Bonus Feat
12th | +12/+7/+2 | +8 | +6 | +3 | Natural AC
13th | +13/+8/+3 | +8 | +6 | +4 | Brutality +3d6
14th | +14/+9/+4 | +9 | +6 | +4 | Improved Uncanny Dodge
15th | +15/+10/+5 | +9 | +7 | +4 | DR 6/-
16th | +16/+11/+6/+1 | +10 | +7 | +5 | Aspect +8, Bonus Feat
17th | +17/+12/+7/+2 | +10 | +8 | +5 | Improved Fortification
18th | +18/+13/+8/+3 | +11 | +8 | +5 | Brutality +4d6
19th | +19/+14/+9/+4 | +11 | +9 | +6 | Relentless
20th | +20/+15/+10/+5 | +12 | +9 | +6 | Dual Aspect, DR 8/-
[/table]
Special Abilities:
Aspect:
The Savage can assume a single aspect of rage during combat. The Savage knows one aspect per +2 Aspect bonus he has, to a maximum of 4 at level 16. He gains the specified bonus for as long as it is active, and his aspect can be changed as a swift action. Only one Aspect can be active at any given time.
Bonus Feat:
The Savage gains a bonus Combat or Savagery feat.
Fast Movement:
The Savage gains 10' to a movement speed of his choice. This choice cannot be changed once made.
Brutality:
When attacking a target that is under any of the following conditions, the Savage deals extra damage. Conditions are: Shaken, Frightened, Panicked, Cowering, Disabled, Helpless, Staggered, Dazed, Stunned, Paralyzed, Petrified, Slowed.
Mettle:
If the savage successfully makes a Fortitude or Will save against a spell or effect he takes no ill effect. If he fails the save he is affected normally.
Damage Reduction:
The Savage gains damage reduction 2 against all damage types. This damage reduction increases by 2 every 5 levels after 5.
Uncanny Dodge
The Savage retains his dexterity bonus to AC even when caught flat-footed.
Fortification:
The Savage has a 25% chance to turn any critical hit or sneak attack into a normal attack when wearing light or medium armor. At level 17 this becomes a 50% chance.
Natural AC:
The Savage gains a bonus to Natural AC equal to his constitution modifier (minimum 1).
Improved Uncanny Dodge:
The Savage cannot be flanked, and cannot be sneak attacked by enemies with less HD than his level +4.
This ability is in addition to the Uncanny Dodge ability gained at level 7.
Relentless:
The Savage can make a full attack as part of an attack or charge action.
Dual Aspect:
The savage can assume two aspects he knows simultaneously.