sol_kanar
2012-06-09, 10:30 AM
Hey!
I am going to play a small campaign, from level 5 to level 9, and I decided to play a Bard/Warblade (also known as Bardblade). The construction rules are:
- PBS 28
- No flaws
- No Dragonfire Inspiration
- No Eberron rules to take Song of the Heart
- Standard WBL (9000 GP at level 5)
I have not completed my equipment yet, but for the moment I went for a Human Bard 4/Warblade 1 (in this order), using Martial Study to qualify for Song of the White Raven at level 1, with the extra Human feat.
My feats are thus:
Human - Martial Study
1st - Song of the White Raven
3rd - Song of the Heart
My doubts start at this point. What feat should I take at 6th level? Snowflake Wardance is not really interesting, since my Charisma is only 14, and I was kinda planning on using a two-handed weapon. Knowledge Devotion might be ok, but since I don't have that many skill points to use in Knowledge, most of the time I will get just a +1 to hit and damage; also, it will not scale well, since I am going to play only until 9th level.
So, do you have any advice on feats and equipment?
Here are my partial statistics:
Bard 4/Warblade 1
------------------
Progression: Bard 4/Warblade 1
Str 16 = 15 +1 (4th level)
Dex 14
Con 16 = 14 +2 (item)
Int 12
Wis 8
Cha 14
Init: +2 = +2 (Dex)
Hp: 38 = 1d6 (bard, max) +3d6 (bard) +1d12 (warblade) +15 (Con)
Defense
-------
AC: = 10 (base) +2 (Dex) +4 (armor)
Saves
- Fortitude +6 = +1 (bard) +2 (warblade) +3 (Con)
- Reflex +7 = +4 (bard) +2 (Dex) +1 (Int, applied through warblade's battle clarity)
- Will +3 = +4 (bard) -1 (Wis)
Attack
------
Bab: +4 = +3 (bard) +1 (warblade)
Broadsword
- attack +10 = +4 (base) +3 (Str) +1 (weapon) +2 (inspire-courage)
- damage 2d6+6 = +4 (Str) +2 (inspire-courage)
Special Abilities
-----------------
Bardic knowledge - Know stuff +7 = +4 (bard) +1 (Int) +2 (synergy-knowledge-history)
Countersong - useless
Fascinate - Fascinates 2 creatures (1 + 1 for 4th level), Will save == Perform check, -4 to Listen/Spot/Search
Inspire courage - Morale bonus +1 (to-hit/damage), becomes +2 with song of the heart and +3 with inspirational boost
Inspire competence - Competence bonus +2 to skill check
Battle clarity - +Int to Reflex save
Skills
------
Totals
- 8 = 6 (bard) +1 (human) +1 (Int) -> 8x7
- 6 = 4 (warblade) +1 (human) +1 (Int)
*Bluff +9 = 7 (bard) +2 (Cha)
*Concentration +11 = 7 (bard) +1 (warblade) +3 (Con)
*Diplomacy +14 = 7 (bard) +2 (Cha) +1 (warblade) +2 (synergy-bluff) +2 (synergy-sense-motive)
*Knowledge (history) +9 = 7 (bard) +1 (warblade) +1 (Int)
*Knowledge (nature) +8 = 7 (bard) +1 (Int)
*Perform (poetry) +9 = 7 (bard) +2 (Cha)
*Sense Motive +6 = 7 (bard) -1 (Wis)
*Martial Lore +2 = 1 (warblade) +1 (Int)
*Tumble +5 = 2 (bard) +1 (warblade) +2 (Dex)
Knowledge (arcana) +2 = 1 (bard) +1 (Int)
Knowledge (dungeon) +2 = 1 (bard) +1 (Int)
Knowledge (local) +2 = 1 (bard) +1 (Int)
Knowledge (religion) +2 = 1 (bard) +1 (Int)
Knowledge (the planes) +2 = 1 (bard) +1 (Int)
Survival +1 = +2 (synergy-knowledge-nature) -1 (Wis)
Spells (3/3/1 - DC 12 + level)
------
0(6) - detect magic, ghost sound, guide, know direction, light, message
1(3) - cure light wounds, inspirational boost, silent image
2(2) - alter self, glitterdust
Maneuvers (Known 3, Readied 3, Initiator level 3)
----------
[1/day, taken with martial study feat] - leading the attack
1st - moment of perfect mind
2nd - mountain hammer, wall of blades
Stances (Known 1)
-------
1st - leading the charge
Feats
-----
Human - Martial Study (White Raven maneuver)
1 - Song of the White Raven (use inspire courage as swift action)
3 - Song of the Heart (+1 to inspire courage)
*6 - Knowledge Devotion
Items (9000 GP)
-----
- Talisman of Constitution +2 (4000 GP)
- Weapon +1 (2300 GP)
- Remaining 2700
Thanks in advance for your help! :-)
I am going to play a small campaign, from level 5 to level 9, and I decided to play a Bard/Warblade (also known as Bardblade). The construction rules are:
- PBS 28
- No flaws
- No Dragonfire Inspiration
- No Eberron rules to take Song of the Heart
- Standard WBL (9000 GP at level 5)
I have not completed my equipment yet, but for the moment I went for a Human Bard 4/Warblade 1 (in this order), using Martial Study to qualify for Song of the White Raven at level 1, with the extra Human feat.
My feats are thus:
Human - Martial Study
1st - Song of the White Raven
3rd - Song of the Heart
My doubts start at this point. What feat should I take at 6th level? Snowflake Wardance is not really interesting, since my Charisma is only 14, and I was kinda planning on using a two-handed weapon. Knowledge Devotion might be ok, but since I don't have that many skill points to use in Knowledge, most of the time I will get just a +1 to hit and damage; also, it will not scale well, since I am going to play only until 9th level.
So, do you have any advice on feats and equipment?
Here are my partial statistics:
Bard 4/Warblade 1
------------------
Progression: Bard 4/Warblade 1
Str 16 = 15 +1 (4th level)
Dex 14
Con 16 = 14 +2 (item)
Int 12
Wis 8
Cha 14
Init: +2 = +2 (Dex)
Hp: 38 = 1d6 (bard, max) +3d6 (bard) +1d12 (warblade) +15 (Con)
Defense
-------
AC: = 10 (base) +2 (Dex) +4 (armor)
Saves
- Fortitude +6 = +1 (bard) +2 (warblade) +3 (Con)
- Reflex +7 = +4 (bard) +2 (Dex) +1 (Int, applied through warblade's battle clarity)
- Will +3 = +4 (bard) -1 (Wis)
Attack
------
Bab: +4 = +3 (bard) +1 (warblade)
Broadsword
- attack +10 = +4 (base) +3 (Str) +1 (weapon) +2 (inspire-courage)
- damage 2d6+6 = +4 (Str) +2 (inspire-courage)
Special Abilities
-----------------
Bardic knowledge - Know stuff +7 = +4 (bard) +1 (Int) +2 (synergy-knowledge-history)
Countersong - useless
Fascinate - Fascinates 2 creatures (1 + 1 for 4th level), Will save == Perform check, -4 to Listen/Spot/Search
Inspire courage - Morale bonus +1 (to-hit/damage), becomes +2 with song of the heart and +3 with inspirational boost
Inspire competence - Competence bonus +2 to skill check
Battle clarity - +Int to Reflex save
Skills
------
Totals
- 8 = 6 (bard) +1 (human) +1 (Int) -> 8x7
- 6 = 4 (warblade) +1 (human) +1 (Int)
*Bluff +9 = 7 (bard) +2 (Cha)
*Concentration +11 = 7 (bard) +1 (warblade) +3 (Con)
*Diplomacy +14 = 7 (bard) +2 (Cha) +1 (warblade) +2 (synergy-bluff) +2 (synergy-sense-motive)
*Knowledge (history) +9 = 7 (bard) +1 (warblade) +1 (Int)
*Knowledge (nature) +8 = 7 (bard) +1 (Int)
*Perform (poetry) +9 = 7 (bard) +2 (Cha)
*Sense Motive +6 = 7 (bard) -1 (Wis)
*Martial Lore +2 = 1 (warblade) +1 (Int)
*Tumble +5 = 2 (bard) +1 (warblade) +2 (Dex)
Knowledge (arcana) +2 = 1 (bard) +1 (Int)
Knowledge (dungeon) +2 = 1 (bard) +1 (Int)
Knowledge (local) +2 = 1 (bard) +1 (Int)
Knowledge (religion) +2 = 1 (bard) +1 (Int)
Knowledge (the planes) +2 = 1 (bard) +1 (Int)
Survival +1 = +2 (synergy-knowledge-nature) -1 (Wis)
Spells (3/3/1 - DC 12 + level)
------
0(6) - detect magic, ghost sound, guide, know direction, light, message
1(3) - cure light wounds, inspirational boost, silent image
2(2) - alter self, glitterdust
Maneuvers (Known 3, Readied 3, Initiator level 3)
----------
[1/day, taken with martial study feat] - leading the attack
1st - moment of perfect mind
2nd - mountain hammer, wall of blades
Stances (Known 1)
-------
1st - leading the charge
Feats
-----
Human - Martial Study (White Raven maneuver)
1 - Song of the White Raven (use inspire courage as swift action)
3 - Song of the Heart (+1 to inspire courage)
*6 - Knowledge Devotion
Items (9000 GP)
-----
- Talisman of Constitution +2 (4000 GP)
- Weapon +1 (2300 GP)
- Remaining 2700
Thanks in advance for your help! :-)