PDA

View Full Version : Ravener Stats [D&D 3.5 Tyranid]



gooddragon1
2012-06-09, 09:51 PM
xxxxxxxxxxxx

Debihuman
2012-06-10, 10:00 AM
It's a neat idea that needs a bit of work. It's terribly overpowered and guaranteed to be a TPK for CR 10 but the core ideas just need some tweaking rather than a huge overhaul. Not bad at all.

A little formatting goes a long way to making a creature look good.

You have way too many attacks for the number of claws this creature has. It doesn't even match your description of it. "t bursts forth from the soil with 4 razor sharp talons at the ready."

Furthermore, your attack lines should indicate what kind of claws since it has different types and they should probably do different kinds of damage.

From the Warhammer 4K wiki:

Like most other Tyranids, Raveners have six limbs. One pair of these are large scythe-like claws which they use for tunneling, a second pair will be similar scythe claws or smaller claws useful for tearing apart armored foes. The last pair of limbs are sometimes used to carry ranged weapons such as devourers though otherwise have no special function (The newer models have the last pair of legs as more claws, stating that the ranged weapon is mounted in the creature's thorax, although older models still have them held in hands). Rather than move on legs, as most other Tyranids do, the Raveners rely on their long, snakelike tail to move at high speed across the battlefield.

Let's break it down into something that fits 3.5. It's attacks are as follows: 2 Scything claws primary damage and tunneling, 2 rending claws secondary damage, 2 slams secondary, bite secondary, and tail slap secondary.

Attack is BAB plus Str modifier plus size modifier so its melee attack is 16 not 17. Unless it has improved critical feat, natural weapons should critical on 20 only.

Secondary attacks only add 1/2 Strength bonus in damage as well. Either the scything claw is the primary attack or the bite is. It looks like the scything claw should be the primary attack.

[I]Only the creature's primary attack is listed in the attack line.

Since the multiweapon feats are wasted, let's substitute Improved Critical feat on rending claw and bite.

Attack line only shows the creature's primary attack. Since it seems that the scything claw is the primary attack, only that goes there.

Attack: Scything claw + 16 melee (3d8+7/19-20)
Full attack: 2 scything claws +16 melee (3d8+7/19-20) and 2 rending claws +16 melee (2d8+3) and 2 slams +16 melee (2d6+3) and bite +16 melee (2d6+3/19-20/x3) and tail slap +16 melee (2d6+3)

Feats: Improved Critical (bite), Improved Critical (scything claw), Improved Initiative (racial bonus feat), Improved Multiattack, Multiattack

Armor Class is missing touch and flat-footed AC.

Armor Class: 27 (-1 size, +10 Dex, +8 natural), touch 19, flat-footed 17.

Sprint probably should be limited to a number of rounds per day. A normal run for a ravener is 240 feet. The wording is off a bit since you seem to use running and sprinting interchangeably but they are not. A creature must rest after running for one minute.

Sprint (Ex): A ravener can sprint for 10 rounds per day at 600 feet per round. These rounds do not have to be consecutive. It does not tire from sprinting and may freely make turns while sprinting. This does not stack with any other type of increase in speed.

Swift Combatant is overpowered and it breaks all the timing in a game. It's a TPK. In order to tone it down, have it act like haste. Getting this ability once a day is probably enough as it has a lot of attacks already.

Swift Combatant (Ex): Once a day as a full attack action, a ravener may make one extra attack with all of its attacks as if hasted.

Debby