PersonMan
2012-06-10, 12:57 PM
This is a sort of side-PbP to the Skype game that, as I was just told, is titled 'the 13 Artifacts'. I got the idea to start this and play out the side-roleplaying that would otherwise be missed (i.e. we walk for 8 hours, what do we do in that time?).
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The campaign started outside of a tavern called 'the Happy Hippo', where the party met one another. A quick introduction to each character will follow, either in this post or another. After some introductions were had, a bar fight erupted where the party handily defeated a few drunkards and our healing cleric nearly murdered one of them.
Shortly after the fight a herald came into the tavern to announce that the local lord, Lord Kallandir, was offering a generous reward for the completion of a task and that those interested were to gather in the courtyard of his fortress.
Once there, we were briefed on the details of the assignment: the lord's daughter, Iressa, had gone missing during her normal riding one afternoon. We set out to investigate, deciding to go by horseback due to the distance and look in the area she had last been seen. Getting deeper into the forest we tied up the horses and met an elf, whose name even our DM has now forgotten and I will call 'S-T' until we find out what it was. She was looking for her brother who had been abducted by the same group of half-orcs suspected of kidnapping Iressa. Shortly after meeting her we were suddenly attacked by a spider, which we swiftly vanquished.
We continued through the forest, eventually finding S-T's brother who had escaped from the half-orc camp. We sent him off to the nearest elven village and were ambushed by a force of half-orcs led by a beast riding druid. The battle started with our group slightly split up and enemies on all sides. Our movement was hampered by Entangle, but we managed to overcome them.
After this battle we came across a half-orc outpost. We killed one guard and captured the other, forcing him to reveal the location of their camp, and set off to the area he had indicated. On the edge of the camp we found another small group of half-orcs and took them out.
S-T gave us a distraction by blowing up an altar of Gruumsh on the outskirts of the camp, after which we infiltrated it and found Iressa being threatened by a device the half-orcs called 'the Snapper'. We got it off of her and it attached itself to Likkin's arm after a bit of confusion. Then we engaged in heavy combat with the half-orc chief and two of his guards. We defeated them and fled.
Partway to the elven village another group of adventurers intercepted us. Guess what happened? Yep, we were Entagled again. Then I almost killed their leader and they surrendered after a very brief fight.
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I'll add more to the synopsis (or my fellow players/ the DM will) as well as character introductions later.
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The campaign started outside of a tavern called 'the Happy Hippo', where the party met one another. A quick introduction to each character will follow, either in this post or another. After some introductions were had, a bar fight erupted where the party handily defeated a few drunkards and our healing cleric nearly murdered one of them.
Shortly after the fight a herald came into the tavern to announce that the local lord, Lord Kallandir, was offering a generous reward for the completion of a task and that those interested were to gather in the courtyard of his fortress.
Once there, we were briefed on the details of the assignment: the lord's daughter, Iressa, had gone missing during her normal riding one afternoon. We set out to investigate, deciding to go by horseback due to the distance and look in the area she had last been seen. Getting deeper into the forest we tied up the horses and met an elf, whose name even our DM has now forgotten and I will call 'S-T' until we find out what it was. She was looking for her brother who had been abducted by the same group of half-orcs suspected of kidnapping Iressa. Shortly after meeting her we were suddenly attacked by a spider, which we swiftly vanquished.
We continued through the forest, eventually finding S-T's brother who had escaped from the half-orc camp. We sent him off to the nearest elven village and were ambushed by a force of half-orcs led by a beast riding druid. The battle started with our group slightly split up and enemies on all sides. Our movement was hampered by Entangle, but we managed to overcome them.
After this battle we came across a half-orc outpost. We killed one guard and captured the other, forcing him to reveal the location of their camp, and set off to the area he had indicated. On the edge of the camp we found another small group of half-orcs and took them out.
S-T gave us a distraction by blowing up an altar of Gruumsh on the outskirts of the camp, after which we infiltrated it and found Iressa being threatened by a device the half-orcs called 'the Snapper'. We got it off of her and it attached itself to Likkin's arm after a bit of confusion. Then we engaged in heavy combat with the half-orc chief and two of his guards. We defeated them and fled.
Partway to the elven village another group of adventurers intercepted us. Guess what happened? Yep, we were Entagled again. Then I almost killed their leader and they surrendered after a very brief fight.
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I'll add more to the synopsis (or my fellow players/ the DM will) as well as character introductions later.