silphael
2012-06-10, 02:57 PM
That's currently my first homebrew I'm at least a little proud. That's...
The Sealed One
Role:
A sealed one represents a raw power usable to nearly anything. Pending her choice of seals, she could do anything. Even in this choice, she is still capable of some polyvalence. A Sealed One could be a fearsome opponent on the battlefield or the nearly invisible courtier that's manipulating half a kingdom to attain her goals.
Alignment:
Any.
Starting Wealth:
As fighter.
Hit Die
d6
Skill Points
2 + Int (but see lower)
Class Skills
Craft, Disguise, Heal, Knowledge (Any), Perception, Profession, Sense Motive, Spellcraft, Survival, Use Magic Device
Special: The Sealed One receives skills pending his seals choices.
{table=head]{colsp=9}Table: The Sealed One
Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Permanent Seals: sealed/ breached/ shattered/ opened.|Seal change|Seals available
1st|
+0|
+0|
+0|
+0| Now I'm sealed, Even with a fraction of my true power... | 1/-/-/- | 1 | 3
2nd|
+1|
+0|
+0|
+0| Permanent seal breaking | 1/1/-/- | 1 | 4
3rd|
+1|
+1|
+1|
+1| Seal shielding | 2/1/-/- | 1 | 5
4th|
+2|
+1|
+1|
+1| Permanent Seal shatering| 2/1/1/- | 1 |6
5th|
+2|
+1|
+1|
+1| Seal fortification, Bonus Feat | 3/1/1/- | 1 | 7
6th|
+3|
+2|
+2|
+2| Improved Control over Seals, First Seal Combination | 3/1/1/- | 2 | 8
7th|
+3|
+2|
+2|
+2| Lesser Revelation | 4/1/1/- | 2 | 9
8th|
+4|
+2|
+2|
+2| Bonus Feat | 4/2/1/- | 2 | 10
9th|
+4|
+3|
+3|
+3| You know What? That's much quicker this way... | 5/2/1/- | 2 | 11
10th|
+5|
+3|
+3|
+3| Second Seal Combination | 6/2/1/- | 3 | 12
11th|
+5|
+3|
+3|
+3| Bonus Feat, | 6/3/1/- | 3 | 13
12th|
+6/+1|
+4|
+4|
+4| Permanent Seal Opening | 6/3/1/1 | 3 | 14
13th|
+6/+1|
+4|
+4|
+4| Revelation | 6/3/2/1 | 4 | 15
14th|
+7/+2|
+4|
+4|
+4| Bonus Feat, Third Seal Combination. | 6/4/2/1 | 4 | 17
15th|
+7/+2|
+5|
+5|
+5| But That's my true form! | 6/4/3/1 | 5 | 18
16th|
+8/+3|
+5|
+5|
+5| Seal Transfer | 6/4/3/2 | 5 | 20
17th|
+8/+3|
+5|
+5|
+5| Bonus Feat | 6/5/3/2 | 6 | 22
18th|
+9/+4|
+6|
+6|
+6| Fourth Seal Combination | 6/5/4/2 | 6 | 24
19th|
+9/+4|
+6|
+6|
+6| Quickened Seal Tranfer | 6/5/4/3 | 7 | 26
20th|
+10/+5|
+6|
+6|
+6| Greater Revelation, Bonus Feat | 6/5/4/4 | 8 | 28[/table]
Class Features
Weapons and armor:
The sealed One has no weapon or armor proficiencies (but see Seals).
Now I'm sealed (Ex):
At first level, the Sealed One receives two permanent sealed seals, chosen among the seals she is able to lay upon himself (seals available). She may change those seals each day, or during a one hour long ceremony (organized as she wants, it just needs to be ininterrupted). Those seals are at the "sealed" level. The available seals are chosen among the list of seals (next post) at first level and every time she gains one. At every even level, she may swap one available seal for another.
That's the base for this class. The seals are giving proficiencies, skills, some class features and so on.
Even with a fraction of my true power... (Su)
A sealed One is able to break her seals but, at the beginning, only for a short time. As a free action once per turn, she may switch one seal to the next level (sealed -> breached -> shattered -> opened) or the former (opened -> shattered -> breached -> sealed). You may make two switchs on the same seals, suffering the effects of both this round, then the effects of the highest one when increasing, the lowest when decreasing. Those changements have a duration of one minutes, and may only be done under the flow of adrenaline, therefore only in battle (or special conditions only defined by the GM). You cannot have the same seal at differents levels at the same time, and their effects don't stack (you don't automatically get the sealed power if you have the breached seal active).
I'm still asking myself if I'm writing four or three levels of seals.
Permanent seal breaking (Ex):
At second level, the Sealed learns how to maintain a seal breached without suffering the inconvenients. When she chooses her sealed seals, she may choose to have one of those seals breached as well as the standards sealed seals (so two sealed and one breached at level 2). This seal is breached during the whole day without her suffering any disadvantage.
At fourth level she learns how to "permanently" shatter a seal, and how to permanently open it at 12th level.
One permanent seal broken means some power available during the whole day. Some of the powers of seals are made to do things out of combat, and therefore some seals are bothersome to truly use during battle.
Seal Shielding (Su):
At third level, the flowing energy of her seals begins to harden, providing the Sealed One with an increased durability. She gains a +X Seal bonus to AC, X being the number of sealed seals, as well as a +Y shield bonus to AC, Y being the number of opened seals.
I need help on this, I'm thinking the first one could be a deflection bonus to AC.
Bonus Feat:
At 5th, and every three levels thereafter, the Sealed One receive one bonus feat. She may fulfill the prerequisites of those feats with the abilities provided by any seal, as long as she has chosen those seals as available. To use those feats, she still has to fulfill those prerequisites, even if only temporary.
Seal Fortification (Ex):
At 5th level, the seals are providing the Sealed One with a near homogenous body, therefore giving her a 10% chance of negating any critical hit on herself per sealed or opened seal.
Something to add?
Improved Control over Seals (Su):
At 6th level, and 10th, 13th, 15th, 17th, 19th and 20th level, she learns to change one more seal per turn (noted under Seal change).
That's the numerical part of E6's capstone. One more seal change per turn allow the possibility to have one opened and one shattered seal at the beginning of each fight.
First Seal Combination (Ex):
At 6th level, when a Sealed One has 2 seals at the same level she receives increased benefits, written under "combination bonuses". A Sealed One can only benefit from one of those combination at 6th level, one more at 10th, 15th, and one last at 20th level. A combination may be done with any number of seals, giving greater bonuses with more seals at the same level. She may use one more combination at 10th, 14th, and 18th level.
Second part of E6's capstone, providing nice bonuses.
Lesser Revelation (Su):
Starting at 7th level, as long as a Sealed has at least 3 Seals opened, she takes the form of a creature with HD equal or lower of its own, and equal or lower than twice the number of opened seals. At the beginning, she only has access to the Ex and constant abilities of the creature. This creature can be of any type, without any template, but the type has to be chosen the first time she takes this shape. The shape of the creature can be different than the standard shape of these kind of creature.
At 14th level, the ability upgrade as long as 5 seals are opened. She has now access to the supernatural abilities of the creature, and may add up to 1 LA of template per opened seals above 5.
At 20th level, the Sealed One attains the full power hidden inside her. As long as 7 seals are opened, she has access to the spell like abilities and spellcasting of the creature, but she have to spend the material spell components of all SLA that have a gp cost above 100 gp or a xp cost above 100 xp. All other components are ignored.
May need balance here, and I need to know if it's a real capstone (or part of it).
You know what? That's much quicker this way... (Ex):
A 9th level Sealed One ties her power to herself, not to poorly assembled magic. While in an antimagic field, all her seals are considered opened and become Extraordinary abilities. Only the abilities given with a number of uses are staying Su or Sp. The Revelation stays a Su abilities and doesn't activate through this AMF.
But That's my true form! (Ex):
At 15th level, when a Sealed One is under the effect of an antimagic field, she takes her reveled shape.
Both of the last features are strong ones, but this class is primarily made for "fighters". I'm still looking for a way to make the first one not a to take-thing for "spellcasting" Sealed Ones, and I'm not incredibly good with english wording.
Seal transfer (Su):
At 16th level she learns to quickly change her choice of seals. As a full-round action, she may reset her choice of seals, trading all her seals in their current state for seals in the status it were with this choice at the beginning of the day. At 19th level she may do it as a swift action.
The Sealed One
Role:
A sealed one represents a raw power usable to nearly anything. Pending her choice of seals, she could do anything. Even in this choice, she is still capable of some polyvalence. A Sealed One could be a fearsome opponent on the battlefield or the nearly invisible courtier that's manipulating half a kingdom to attain her goals.
Alignment:
Any.
Starting Wealth:
As fighter.
Hit Die
d6
Skill Points
2 + Int (but see lower)
Class Skills
Craft, Disguise, Heal, Knowledge (Any), Perception, Profession, Sense Motive, Spellcraft, Survival, Use Magic Device
Special: The Sealed One receives skills pending his seals choices.
{table=head]{colsp=9}Table: The Sealed One
Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Permanent Seals: sealed/ breached/ shattered/ opened.|Seal change|Seals available
1st|
+0|
+0|
+0|
+0| Now I'm sealed, Even with a fraction of my true power... | 1/-/-/- | 1 | 3
2nd|
+1|
+0|
+0|
+0| Permanent seal breaking | 1/1/-/- | 1 | 4
3rd|
+1|
+1|
+1|
+1| Seal shielding | 2/1/-/- | 1 | 5
4th|
+2|
+1|
+1|
+1| Permanent Seal shatering| 2/1/1/- | 1 |6
5th|
+2|
+1|
+1|
+1| Seal fortification, Bonus Feat | 3/1/1/- | 1 | 7
6th|
+3|
+2|
+2|
+2| Improved Control over Seals, First Seal Combination | 3/1/1/- | 2 | 8
7th|
+3|
+2|
+2|
+2| Lesser Revelation | 4/1/1/- | 2 | 9
8th|
+4|
+2|
+2|
+2| Bonus Feat | 4/2/1/- | 2 | 10
9th|
+4|
+3|
+3|
+3| You know What? That's much quicker this way... | 5/2/1/- | 2 | 11
10th|
+5|
+3|
+3|
+3| Second Seal Combination | 6/2/1/- | 3 | 12
11th|
+5|
+3|
+3|
+3| Bonus Feat, | 6/3/1/- | 3 | 13
12th|
+6/+1|
+4|
+4|
+4| Permanent Seal Opening | 6/3/1/1 | 3 | 14
13th|
+6/+1|
+4|
+4|
+4| Revelation | 6/3/2/1 | 4 | 15
14th|
+7/+2|
+4|
+4|
+4| Bonus Feat, Third Seal Combination. | 6/4/2/1 | 4 | 17
15th|
+7/+2|
+5|
+5|
+5| But That's my true form! | 6/4/3/1 | 5 | 18
16th|
+8/+3|
+5|
+5|
+5| Seal Transfer | 6/4/3/2 | 5 | 20
17th|
+8/+3|
+5|
+5|
+5| Bonus Feat | 6/5/3/2 | 6 | 22
18th|
+9/+4|
+6|
+6|
+6| Fourth Seal Combination | 6/5/4/2 | 6 | 24
19th|
+9/+4|
+6|
+6|
+6| Quickened Seal Tranfer | 6/5/4/3 | 7 | 26
20th|
+10/+5|
+6|
+6|
+6| Greater Revelation, Bonus Feat | 6/5/4/4 | 8 | 28[/table]
Class Features
Weapons and armor:
The sealed One has no weapon or armor proficiencies (but see Seals).
Now I'm sealed (Ex):
At first level, the Sealed One receives two permanent sealed seals, chosen among the seals she is able to lay upon himself (seals available). She may change those seals each day, or during a one hour long ceremony (organized as she wants, it just needs to be ininterrupted). Those seals are at the "sealed" level. The available seals are chosen among the list of seals (next post) at first level and every time she gains one. At every even level, she may swap one available seal for another.
That's the base for this class. The seals are giving proficiencies, skills, some class features and so on.
Even with a fraction of my true power... (Su)
A sealed One is able to break her seals but, at the beginning, only for a short time. As a free action once per turn, she may switch one seal to the next level (sealed -> breached -> shattered -> opened) or the former (opened -> shattered -> breached -> sealed). You may make two switchs on the same seals, suffering the effects of both this round, then the effects of the highest one when increasing, the lowest when decreasing. Those changements have a duration of one minutes, and may only be done under the flow of adrenaline, therefore only in battle (or special conditions only defined by the GM). You cannot have the same seal at differents levels at the same time, and their effects don't stack (you don't automatically get the sealed power if you have the breached seal active).
I'm still asking myself if I'm writing four or three levels of seals.
Permanent seal breaking (Ex):
At second level, the Sealed learns how to maintain a seal breached without suffering the inconvenients. When she chooses her sealed seals, she may choose to have one of those seals breached as well as the standards sealed seals (so two sealed and one breached at level 2). This seal is breached during the whole day without her suffering any disadvantage.
At fourth level she learns how to "permanently" shatter a seal, and how to permanently open it at 12th level.
One permanent seal broken means some power available during the whole day. Some of the powers of seals are made to do things out of combat, and therefore some seals are bothersome to truly use during battle.
Seal Shielding (Su):
At third level, the flowing energy of her seals begins to harden, providing the Sealed One with an increased durability. She gains a +X Seal bonus to AC, X being the number of sealed seals, as well as a +Y shield bonus to AC, Y being the number of opened seals.
I need help on this, I'm thinking the first one could be a deflection bonus to AC.
Bonus Feat:
At 5th, and every three levels thereafter, the Sealed One receive one bonus feat. She may fulfill the prerequisites of those feats with the abilities provided by any seal, as long as she has chosen those seals as available. To use those feats, she still has to fulfill those prerequisites, even if only temporary.
Seal Fortification (Ex):
At 5th level, the seals are providing the Sealed One with a near homogenous body, therefore giving her a 10% chance of negating any critical hit on herself per sealed or opened seal.
Something to add?
Improved Control over Seals (Su):
At 6th level, and 10th, 13th, 15th, 17th, 19th and 20th level, she learns to change one more seal per turn (noted under Seal change).
That's the numerical part of E6's capstone. One more seal change per turn allow the possibility to have one opened and one shattered seal at the beginning of each fight.
First Seal Combination (Ex):
At 6th level, when a Sealed One has 2 seals at the same level she receives increased benefits, written under "combination bonuses". A Sealed One can only benefit from one of those combination at 6th level, one more at 10th, 15th, and one last at 20th level. A combination may be done with any number of seals, giving greater bonuses with more seals at the same level. She may use one more combination at 10th, 14th, and 18th level.
Second part of E6's capstone, providing nice bonuses.
Lesser Revelation (Su):
Starting at 7th level, as long as a Sealed has at least 3 Seals opened, she takes the form of a creature with HD equal or lower of its own, and equal or lower than twice the number of opened seals. At the beginning, she only has access to the Ex and constant abilities of the creature. This creature can be of any type, without any template, but the type has to be chosen the first time she takes this shape. The shape of the creature can be different than the standard shape of these kind of creature.
At 14th level, the ability upgrade as long as 5 seals are opened. She has now access to the supernatural abilities of the creature, and may add up to 1 LA of template per opened seals above 5.
At 20th level, the Sealed One attains the full power hidden inside her. As long as 7 seals are opened, she has access to the spell like abilities and spellcasting of the creature, but she have to spend the material spell components of all SLA that have a gp cost above 100 gp or a xp cost above 100 xp. All other components are ignored.
May need balance here, and I need to know if it's a real capstone (or part of it).
You know what? That's much quicker this way... (Ex):
A 9th level Sealed One ties her power to herself, not to poorly assembled magic. While in an antimagic field, all her seals are considered opened and become Extraordinary abilities. Only the abilities given with a number of uses are staying Su or Sp. The Revelation stays a Su abilities and doesn't activate through this AMF.
But That's my true form! (Ex):
At 15th level, when a Sealed One is under the effect of an antimagic field, she takes her reveled shape.
Both of the last features are strong ones, but this class is primarily made for "fighters". I'm still looking for a way to make the first one not a to take-thing for "spellcasting" Sealed Ones, and I'm not incredibly good with english wording.
Seal transfer (Su):
At 16th level she learns to quickly change her choice of seals. As a full-round action, she may reset her choice of seals, trading all her seals in their current state for seals in the status it were with this choice at the beginning of the day. At 19th level she may do it as a swift action.