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JustSomeGuy
2012-06-10, 06:09 PM
Anyone seen this? Looks pretty cool if it can work, and i like that people are trying

http://www.kickstarter.com/projects/260688528/clang

psilontech
2012-06-10, 10:02 PM
Kickstarter Thread (http://www.giantitp.com/forums/showthread.php?t=240226)

Hiro Protagonest
2012-06-11, 03:56 PM
Kickstarter Thread (http://www.giantitp.com/forums/showthread.php?t=240226)

You know, maybe that thread isn't such a good idea. For example, if I had glanced at "Gaming: Other" and seen that the most recent reply was in "Kickstarter Thread I", I wouldn't have looked. On the other hand, what I did see was "CLANG swordfighting", which provoked my interest.

Partysan
2012-06-12, 07:46 AM
Found this on the net just today and looked, and lo, a thread had already been made.

To be honest though, while I rejoice and applaud, I am somewhat sceptical as to how far this will go. Motion controls have always been deep down the uncanny valley. I have a bit of hope, since the people working on it are apparently doing the real thing, but I have a hard time imagining that the feeling of close combat can be conveyed in any way usable in a video game.

The_Jackal
2012-06-12, 02:12 PM
Found this on the net just today and looked, and lo, a thread had already been made.

To be honest though, while I rejoice and applaud, I am somewhat sceptical as to how far this will go. Motion controls have always been deep down the uncanny valley. I have a bit of hope, since the people working on it are apparently doing the real thing, but I have a hard time imagining that the feeling of close combat can be conveyed in any way usable in a video game.

I really agree. The problem with motion controls is that the lack of feedback is far, FAR more noticeable with a motion control than just pushing a button. How would a parry work in a motion control sword fighting game when there's no object there to check your swing?

JustSomeGuy
2012-06-12, 04:54 PM
I was thinking along similar lines, in that the whole point of a heavy 2 handed sword was to smash through the opponent's block/parry regardless, but his thing about 'only striking enough to hit then recovering a solid defense' sounds the opposite of my impression. But i guess he knows more than me. Also, how would footwork be conveyed effectively? Can't wait to find out though!

Aidan305
2012-06-12, 05:06 PM
I really agree. The problem with motion controls is that the lack of feedback is far, FAR more noticeable with a motion control than just pushing a button. How would a parry work in a motion control sword fighting game when there's no object there to check your swing?

Possibly you could implement some form of force-feedback in to the controller.

endoperez
2012-06-12, 06:14 PM
I was thinking along similar lines, in that the whole point of a heavy 2 handed sword was to smash through the opponent's block/parry regardless, but his thing about 'only striking enough to hit then recovering a solid defense' sounds the opposite of my impression. But i guess he knows more than me. Also, how would footwork be conveyed effectively? Can't wait to find out though!

Nope, it wasn't. Katana is a two-handed sword, and European 2h swords were similar in use and build. About as light, about the same size, many stances are nearly identical. Blade geometry is different, European ones are better for thrusting, two-edged instead of single-edged, etc - but still very similar.

tyckspoon
2012-06-12, 06:50 PM
I was thinking along similar lines, in that the whole point of a heavy 2 handed sword was to smash through the opponent's block/parry regardless, but his thing about 'only striking enough to hit then recovering a solid defense' sounds the opposite of my impression. But i guess he knows more than me. Also, how would footwork be conveyed effectively? Can't wait to find out though!

You're thinking of the shock-trooper kind of swords and swordplay, that were meant to aid in smashing through a pike front to break formations; that required main force and willful ignorance of the fact that you're trying to charge through a hundred daggers more than it did technique. This project is aimed more at the actual fencing techniques we know of, like these. (http://www.youtube.com/watch?v=aLSn0JAQsFg&feature=related) (That video is at.. I'd say about half-speed. If you poke around you can find drills done in full protective gear and at full speed.)

Partysan
2012-06-13, 05:50 AM
For looks I recommend these (http://www.youtube.com/watch?v=Kj4Ng6DBfrg&list=FLN-2cpDsHuhDBSdG_eCiOVQ&index=97&feature=plpp_video)videos (http://www.youtube.com/watch?v=HC5FIyfI8TA&list=FLN-2cpDsHuhDBSdG_eCiOVQ&index=90&feature=plpp_video), for full-force speed this (http://www.youtube.com/watch?v=ln94E9AGYTc&list=FLN-2cpDsHuhDBSdG_eCiOVQ&index=9&feature=plpp_video)one.

Morty
2012-06-13, 06:33 AM
I think I mostly agree with everyone here - if it works, it's going to be fantastic, but I'm not sure how doable it is.