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View Full Version : Chameleon advice



Cracknot
2012-06-10, 08:25 PM
Hello, I'm fairly new to this forum. I'm looking for advice on a Chameleon build. I'll be starting at 13th level with a 28 point buy. The rest of the party is a ranger/gunslinger, a sorcerer, and a bard/divine agent. I don't want to be too far outside this power range.

Books I have access to are core books, Complete series, Stormwrack, Steam and Sorcery, Spell Compendium, and some of the Races books. Anything else would have to be run past my GM.

My character will have had experience with pirates (airship rather than sea-based) with access to guns and magic. My main plan is scouting with some trap skill supported by magic. Any suggestions on feats/skills would be appreciated