thunderzach
2012-06-12, 01:29 PM
I'm looking to make a sorcadin but my dm generally hates having a ton of classes from non core books. I tend to be the rules lawyer of the group so I get a little more leeway with it because he trusts me.
I was thinking of going pally 2/sorc 4/spellsword 1/abj champion 5/ eldrich knight 8
However, thats probably too many classes to pull off. And I'd lose 9th level spells. I'd really like to play a viable charisma based gish but I'm having trouble finding a more straightfoward build that is at least viable. The other players tend to optimize horribly or don't play very high powered characters well, so it doesnt have to be a perfect build. I was also wondering if losing 9th level spells was worth it.
I like doing things the group hasn't done before e.g. melee fighting/ tanky/ mage. I also like doing things that don't seem like they should be good but they are.
Any advice?
I was thinking of going pally 2/sorc 4/spellsword 1/abj champion 5/ eldrich knight 8
However, thats probably too many classes to pull off. And I'd lose 9th level spells. I'd really like to play a viable charisma based gish but I'm having trouble finding a more straightfoward build that is at least viable. The other players tend to optimize horribly or don't play very high powered characters well, so it doesnt have to be a perfect build. I was also wondering if losing 9th level spells was worth it.
I like doing things the group hasn't done before e.g. melee fighting/ tanky/ mage. I also like doing things that don't seem like they should be good but they are.
Any advice?