GenPol
2012-06-12, 10:44 PM
I've got an idea for a knife-throwing pirate, to be played in an upcoming Skull and Shackles game. How can I make this build viable? The character starts at level 1, with the usual starting money, and 25 point buy. All Paizo books are fair game. We get two traits to start out with.
My first thought was to go Rogue with the Knife Master archetype, which isn't huge, I think, but adds some nice little things that make fighting with daggers easier. Unfortunately, this means missing out on the Pirate archetype, which also has some snazzy pirate related bonuses, that fit the theme and the campaign quite well.
If I go that route, then for feats I might take an Extra Talent, then go into the Ninja section, and grab Deadly Range, which increases the range that I can Sneak Attack inside of by 10 feet.
I could also get Point Blank Shot -> Rapid Shot, to be able a throw multiple knives a round. Deadly Aim might be viable as well. Combat Expertise -> Improved Feint could help me squeeze out some more Sneak Attacks, and maybe later I could throw in Wave Strike, which lets me Feint as a swift action, but only during the first round of combat.
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Maybe Rogue isn't the right class for this build, and I'm certainly open to other ideas that better embody the concept. The other ideas I thought of were taking Fighter, and grabbing up all of those range related feats, or maybe even going Monk, and flurrying with daggers (the Drunken Master archetype fits with the Pirate theme too), or maybe Ranger with Favored Enemy (Humans) and a parrot animal companion.
What are your thoughts? Sorry if I left anything out. Thanks in advance!
My first thought was to go Rogue with the Knife Master archetype, which isn't huge, I think, but adds some nice little things that make fighting with daggers easier. Unfortunately, this means missing out on the Pirate archetype, which also has some snazzy pirate related bonuses, that fit the theme and the campaign quite well.
If I go that route, then for feats I might take an Extra Talent, then go into the Ninja section, and grab Deadly Range, which increases the range that I can Sneak Attack inside of by 10 feet.
I could also get Point Blank Shot -> Rapid Shot, to be able a throw multiple knives a round. Deadly Aim might be viable as well. Combat Expertise -> Improved Feint could help me squeeze out some more Sneak Attacks, and maybe later I could throw in Wave Strike, which lets me Feint as a swift action, but only during the first round of combat.
--
Maybe Rogue isn't the right class for this build, and I'm certainly open to other ideas that better embody the concept. The other ideas I thought of were taking Fighter, and grabbing up all of those range related feats, or maybe even going Monk, and flurrying with daggers (the Drunken Master archetype fits with the Pirate theme too), or maybe Ranger with Favored Enemy (Humans) and a parrot animal companion.
What are your thoughts? Sorry if I left anything out. Thanks in advance!