Yorae
2012-06-13, 04:43 PM
So, I'm creating a new character for a pathfinder campaign that also allows 3.5 material. We've ported over the Eberron Artificer.
I'm planning on playing a Spellslinger Wizard / Artificer.
My question is thus:
If I misfire with my musket and it gains the broken condition, can I use my Repair Damage infusions (which restore hit points to objects), repair an amount > half the musket's HP, and have it remove the broken condition?
What if I have a magic musket that I've misfired twice, causing it to be wrecked ("which means they can't fire until they are fully restored")? Could I infuse a wrecked gun with, say, Repair Critical Damage and be able to use it again?
The broken condition specifically calls out Mending and Make Whole, which are, as far as I can tell, the only standard PF spells that restore HP to objects. When we port the Repair X Damage spells, should we add a clause similar to the one in those spells?
If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures (including constructs). This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.
Edit: Found definition of wrecked.
Edit: Apparently we were using this pathfinder Repair Light Damage, on the pfsrd:
http://www.d20pfsrd.com/magic/3rd-party-spells/super-genius-games---3rd-party-spells/repair-light-damage
I'm planning on playing a Spellslinger Wizard / Artificer.
My question is thus:
If I misfire with my musket and it gains the broken condition, can I use my Repair Damage infusions (which restore hit points to objects), repair an amount > half the musket's HP, and have it remove the broken condition?
What if I have a magic musket that I've misfired twice, causing it to be wrecked ("which means they can't fire until they are fully restored")? Could I infuse a wrecked gun with, say, Repair Critical Damage and be able to use it again?
The broken condition specifically calls out Mending and Make Whole, which are, as far as I can tell, the only standard PF spells that restore HP to objects. When we port the Repair X Damage spells, should we add a clause similar to the one in those spells?
If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures (including constructs). This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.
Edit: Found definition of wrecked.
Edit: Apparently we were using this pathfinder Repair Light Damage, on the pfsrd:
http://www.d20pfsrd.com/magic/3rd-party-spells/super-genius-games---3rd-party-spells/repair-light-damage