MagnusV
2012-06-14, 11:15 AM
Hello Everyone,
{/skip}
I am new to the site, i have gained alot of information from here for my current campaign. but this is my first post.
{/main}
So we are going to be starting a new campaign and i am interested in cleric, i like them. I am looking for a way perhaps from feats to be able to combat and heal/cast effectively. I have played off and on for many years but cant recall ever playing a cleric (except in the mmo).
I was looking for ways to heal without sacrificing attack rounds. i found Sacred Purification -
As a swift action, you can expend a turn undead attempt to create a pulse of divine energy. All living creatures within 60 feet of you heal an amount of damage equal to 1d8 points + your Charisma bonus (if any). All undead creatures in this area take damage equal to 1d8 points + your Charisma bonus.
which seems to be what im looking for. I am looking for more feats that make it easier to be able to keep group alive while having fun with the class and not just be a heal/buff bot.
I know about DMM: persistance and am planing on taking it to keep from constantly buffing.
Is there any other cleric feats/ideas i can use to make a battle cleric that wont sacrafice all of his attacks healing/buffing and can take advantage of clerics offensive abilities and spells?
In case it matters the campaign will start at 1 and go for as long as players stay interested.
{/skip}
I am new to the site, i have gained alot of information from here for my current campaign. but this is my first post.
{/main}
So we are going to be starting a new campaign and i am interested in cleric, i like them. I am looking for a way perhaps from feats to be able to combat and heal/cast effectively. I have played off and on for many years but cant recall ever playing a cleric (except in the mmo).
I was looking for ways to heal without sacrificing attack rounds. i found Sacred Purification -
As a swift action, you can expend a turn undead attempt to create a pulse of divine energy. All living creatures within 60 feet of you heal an amount of damage equal to 1d8 points + your Charisma bonus (if any). All undead creatures in this area take damage equal to 1d8 points + your Charisma bonus.
which seems to be what im looking for. I am looking for more feats that make it easier to be able to keep group alive while having fun with the class and not just be a heal/buff bot.
I know about DMM: persistance and am planing on taking it to keep from constantly buffing.
Is there any other cleric feats/ideas i can use to make a battle cleric that wont sacrafice all of his attacks healing/buffing and can take advantage of clerics offensive abilities and spells?
In case it matters the campaign will start at 1 and go for as long as players stay interested.