Angelmaker
2012-06-15, 09:33 AM
Edit: Thread Title changed
Hello.
I am done for. Really. Somehow I talked myself into being the DM for 5 to 6 friends of mine.
Not a problem: I have decent experience with Rolemaster, D&D 4 and several other systems like shadowrun for years. Now, D&D 3.5 Gestalt is a whole īnother story...
I need tools. I know about crystal keep ( have all the zip files from the saved locally. Absolute must. Itīs a shame they where taken down... ) and several online resources, but I am honestly REALLY bad ( like notoriously bad ) at memorizing every detail of every spell, every prestige class, ability, and rule about the most exotic of rules ( grappling, anyone? ).
So, what I need is a simple tool, which gives me the stats for monsters on the fly. To add injury to the insult: Simple monsters wonīt do - I have at least 2 memory monsters in my group who know whole hordes of monsterstats of by heart.
So, I need random crazyness.
I plan to write myself a RMG, which takes simple parameters like "level", "role of monster", "type of caster", "added feats" ( for example nightstalker, to prevent simple detection by blindsense, etc. ) and returns a fully statted monster.
For example: Give me a level 7 monster, which behaves like a rogue and gains level-adequate feats for sneak attack and sneaking around, etc.
or
give me a level 12 monster, which behaves like a bruiser ( max Hit d, good fort save ) and has full divine casting plus add feats like practised spellcaster on top of the feats, that the brusier template already has...
and so on.
My question is, since I am really, REALLY bad at building interesting monster (i.e. remembering elite or standard attribute arrays ) , is ANYONE interested in helping me out with a few build advices for monsters ( i.e. fleshing out a template - not necessarily RAW compatible, just remember to add a note about the effective challenge rating your template has ) like this:
monster template name: fighter with dragon traits ( lightning )
good saves: fort
bad saves: ref, will
attack: good
hit die: D10
str: 18 + 0.5/level
con: 14 + 0.25/level
dex: 12
cha: 8
int: 10
wis: 10
ac= 10+dex+fullplate(8)+0.25/level
damage Progression ( standard attacks and AOO ):
1d8+1*level until level 10
2d8+1*level until level 20
2d8+3*level until level 30
special attacks:
breath weapon all 1D4+1 rounds, 30 feet cone. 2d10+8+level lightning damage
feats:
level 1: power attack
level 3: toughness
level 5: improved grapple
level 7: improved sunder
...
level 30: epic feat: increased strength
comments for template: good grappler, tough. Can sunder shields, divine focus and spell compponent pouches for fun. ^^. Use as frontliner.
Challenge rating = level +1 for some dragon traits
-------------
add whatever you can think of. Every feature you add to your template will make me work to implement it.
I plan to add the templates as fast as I can. The RMG is in itīs infants, still it already produces bland and nondescript moogles, without feats and stuff.
If you know of such a webbased tool for Random Monster creation, let me know, so i can stop workling on it.
Whatīs in it for me?, you may ask yourself.
If you decide to add one or more templates to my work, I will give you access to my tool by PM, so you can follow the development of this tool and can use it for your own groups. The more people get working on functional and interesting templates, the more and interesting monster combinations will it produce.
At some stage in development I will give access to the sourcecode ( php, file based, so no database needed ) for download, so you can install it on your own host, so your work with and for this project will not be lost.
I will probably be gone for the weekend, so expect a status update on monday earliest. I also plan to add simple spellcasting lists for the caster classes like:
wizard[1]='1','grease'
wizard[2]='0','cantrip','1','another1stlevelspell'
wizard[3]='2','2nd level spell'
so the wizard will receive a cumulative list of spells available to him.
Ok, much written most of it understandable, I hope.
Cya on mondays, Iīd love to hear your feedback.
Hello.
I am done for. Really. Somehow I talked myself into being the DM for 5 to 6 friends of mine.
Not a problem: I have decent experience with Rolemaster, D&D 4 and several other systems like shadowrun for years. Now, D&D 3.5 Gestalt is a whole īnother story...
I need tools. I know about crystal keep ( have all the zip files from the saved locally. Absolute must. Itīs a shame they where taken down... ) and several online resources, but I am honestly REALLY bad ( like notoriously bad ) at memorizing every detail of every spell, every prestige class, ability, and rule about the most exotic of rules ( grappling, anyone? ).
So, what I need is a simple tool, which gives me the stats for monsters on the fly. To add injury to the insult: Simple monsters wonīt do - I have at least 2 memory monsters in my group who know whole hordes of monsterstats of by heart.
So, I need random crazyness.
I plan to write myself a RMG, which takes simple parameters like "level", "role of monster", "type of caster", "added feats" ( for example nightstalker, to prevent simple detection by blindsense, etc. ) and returns a fully statted monster.
For example: Give me a level 7 monster, which behaves like a rogue and gains level-adequate feats for sneak attack and sneaking around, etc.
or
give me a level 12 monster, which behaves like a bruiser ( max Hit d, good fort save ) and has full divine casting plus add feats like practised spellcaster on top of the feats, that the brusier template already has...
and so on.
My question is, since I am really, REALLY bad at building interesting monster (i.e. remembering elite or standard attribute arrays ) , is ANYONE interested in helping me out with a few build advices for monsters ( i.e. fleshing out a template - not necessarily RAW compatible, just remember to add a note about the effective challenge rating your template has ) like this:
monster template name: fighter with dragon traits ( lightning )
good saves: fort
bad saves: ref, will
attack: good
hit die: D10
str: 18 + 0.5/level
con: 14 + 0.25/level
dex: 12
cha: 8
int: 10
wis: 10
ac= 10+dex+fullplate(8)+0.25/level
damage Progression ( standard attacks and AOO ):
1d8+1*level until level 10
2d8+1*level until level 20
2d8+3*level until level 30
special attacks:
breath weapon all 1D4+1 rounds, 30 feet cone. 2d10+8+level lightning damage
feats:
level 1: power attack
level 3: toughness
level 5: improved grapple
level 7: improved sunder
...
level 30: epic feat: increased strength
comments for template: good grappler, tough. Can sunder shields, divine focus and spell compponent pouches for fun. ^^. Use as frontliner.
Challenge rating = level +1 for some dragon traits
-------------
add whatever you can think of. Every feature you add to your template will make me work to implement it.
I plan to add the templates as fast as I can. The RMG is in itīs infants, still it already produces bland and nondescript moogles, without feats and stuff.
If you know of such a webbased tool for Random Monster creation, let me know, so i can stop workling on it.
Whatīs in it for me?, you may ask yourself.
If you decide to add one or more templates to my work, I will give you access to my tool by PM, so you can follow the development of this tool and can use it for your own groups. The more people get working on functional and interesting templates, the more and interesting monster combinations will it produce.
At some stage in development I will give access to the sourcecode ( php, file based, so no database needed ) for download, so you can install it on your own host, so your work with and for this project will not be lost.
I will probably be gone for the weekend, so expect a status update on monday earliest. I also plan to add simple spellcasting lists for the caster classes like:
wizard[1]='1','grease'
wizard[2]='0','cantrip','1','another1stlevelspell'
wizard[3]='2','2nd level spell'
so the wizard will receive a cumulative list of spells available to him.
Ok, much written most of it understandable, I hope.
Cya on mondays, Iīd love to hear your feedback.