Archpaladin Zousha
2012-06-15, 04:00 PM
Before anyone starts explaining the plot to Rise of the Runelords, I know what it's about: it starts with goblins crashing the local festival and then one thing leads to another and you discover an ancient evil wizard is starting to wake up after millenia imprisoned.
What I really want is an analysis of the campaign's literary themes and ideas. In my opinion, when you play in an Adventure Path your character should tie in to those themes and ideas so the overall story that's created makes sense. In Council of Thieves, for instance, there's a lot of tieflings that act as antagonists, so a heroic tiefling makes for great contrast and an exploration of the nature-vs.-nurture concept.
I know one thing that gets hammered repeatedly in Rise of the Runelords itself is Greed, at least because that's what the villain, Karzoug, represents, but other than that I don't know how else greed manifests in the campaign.
Basically, what kind of a character works well with the narrative Rise of the Runelords is trying to tell?
What I really want is an analysis of the campaign's literary themes and ideas. In my opinion, when you play in an Adventure Path your character should tie in to those themes and ideas so the overall story that's created makes sense. In Council of Thieves, for instance, there's a lot of tieflings that act as antagonists, so a heroic tiefling makes for great contrast and an exploration of the nature-vs.-nurture concept.
I know one thing that gets hammered repeatedly in Rise of the Runelords itself is Greed, at least because that's what the villain, Karzoug, represents, but other than that I don't know how else greed manifests in the campaign.
Basically, what kind of a character works well with the narrative Rise of the Runelords is trying to tell?