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killianh
2012-06-15, 10:24 PM
A few players in my group think that tomb of battle is really broken. I've tried explaining that a mage can outdo the classes in the book, but since we mainly do battles they think that they're more powerful i.e. being able to do mage damage every encounter without losing uses per day.

They don't agree with the tier system (I have my issues with it too) so what would be some good examples to describe how ToB isn't brokenly OP?

Big Fau
2012-06-15, 10:32 PM
It isn't even mages, it's other noncasters. A Barbarian is capable of dealing 60+ damage/attack starting as early as level 6, and it gets exponentially higher as the Barbarian gains levels. The only real advantage martial adepts have over noncasters is the action economy, as all three classes are capable of doing something during other peoples' turns and capable of doing something more than "Charge, next round Full attack".


Maneuvers are seemingly overpowered at levels below 6th, but at that level you need to be powerful in order to survive.

Little Brother
2012-06-15, 10:36 PM
Show them the terror of a Batman. Let them make a Tome of Battle character, and ruthlessly crush them.

Or show them a charger. If you have a charger that isn't topping 100 at level 6, urdoinitwrong.

bobthe6th
2012-06-15, 10:37 PM
tenth level caster, could be done at 6th with 5 arrows.


letter bomb:
20 castings of explosive runes:free
20 pices of parchment: 4gp
1 onvelope: .2 gp
1/20 lb of sealing wax: .05gp
1 charge ring of gliph of warding: 1100gp
sum:1104.25 gp
creation:
1:cast explosive runes 20 times, once on each piece of parchment
2:place all parchment into an onvelope, close onvelope
3:while holding 9 axomatic +1 arrows place sealing wax, seal with gliph of warding wand signet ring, set as a spell ward with dispel magic as an area dispel as the spell, and the gliph set to go off when the letter is opened.
result: the gliph and spell inside the gliph are at caster level 1, so the area dispel is 1d20+1 vs DC21 to dispel the explosive runes, so it fails on anything but a 20. When the runes fail to dispel, they go off, dealing 6d6 a piece to everything within 10ft. So if one nat twenty out of 20 chances, 19 go off dealing 114d6 damage(average 342 force damage) no save to ajacent creatures and allowing a save for half damage 10ft out. BOOM.

if a ToB can do 342 in a 10 ft burst, then they can call it OP.


also, introduce them to celerity.

Mithril Leaf
2012-06-15, 10:46 PM
Have them make any ToB character they want (avoid warforged) up to level 6ish, which is the tipping point for damage it would seem. Proceed to kill them in one round by telekinetic thrusting 250 pounds of poison at them as a level 5 psion. Or have a wizard kill them by doing whatever broken stuff a level 6 wizard can do. Just kill their ToB character with an ubercharger. Show them that there's tons of other stronger stuff.

eggs
2012-06-15, 10:48 PM
ToB suffers in the normal things that push melee's limits (though not as much as other noncasters) - group battles, encounters with battlefield control/difficult tactical terrain, flying encounters, fights against casters.

And encounters above ECL 5 - ToB really is disproportionally strong in the early game.

But if your point is that it's less broken than casters, don't try to do it by making the case that ToB classes aren't powerful (they are); make the case by showing that casters are - Lesser Planar Bind a Nightmare and some Formian Taskmasters and abuse their at-will 9th level spell effects at ECL 9; build a gish that singlehandedly shreds groups of higher-leveled monsters (BC, miss chances. teleports and winning the action economy are key); drop a scry-and-die wizard who doesn't even give its opponents an action in combat; point at a sorcerer or psion breaking the action economy in half; use pretty much any summoner with standard action casting (eg. Rapid Summoning Conjurer, Linked Power Psion, DMM:Rapid Cleric) to lock encounters down hard.

But if you want to actually sell the players on using ToB (rather than just pointing at a few dozen of the areas where balance disintegrated), my best luck has been in running a game with the ToB classes on the table. Run some higher-powered encounters (but preferably not higher-leveled) where you get to begin to flex your optimizing muscles - interesting encounters with spellcasting monsters/enemies, tricky terrains, monsters that don't just walk up and trade attacks. This can demonstrate that ToB classes can be both challenged fairly easily and be fun to play.

bobthe6th
2012-06-15, 10:58 PM
also, the letter bomb can then be carried by a unseen servant. which then opens the letter. three, and the taresque, the FREEKING BIG T, flops over. a little over 3000 gp, and 3 first level spells kills anything.

that is when wizards get pointless.

Salanmander
2012-06-15, 11:24 PM
A few players in my group think that tomb of battle is really broken. I've tried explaining that a mage can outdo the classes in the book, but since we mainly do battles they think that they're more powerful i.e. being able to do mage damage every encounter without losing uses per day.


One of the main things is that ToB classes *don't* do mage damage: even blasty wizard spells are generally more effective at doing what they're designed for that ToB classes. Granted, ToB generally has better single-target damage.

I would try two comparisons. First, compare maneuvers to equal level spells, and show that the maneuvers are by and large less powerful. For example, 3rd level ranged touch damage strikes tend to do 5d6 or 6d6 to a single target, whereas 3rd level wizard damage spells tend to do (level)d6 to an area, or to a single target and attach a rider effect. Later maneuvers compare even worse to equally leveled spells. Also point out that casters have spells that can be complete game changers (battlefield control, large everyone-buffs, etc.), and ToB has nothing like that.

The second comparison I would try is to warlock. Both warlock and ToB characters go all day, and they're probably roughly on par with what they can do power wise. Warlocks do less damage, but do it from range (while flying and invisible, possibly), and are better at causing status effects and shutting down opponents.

sonofzeal
2012-06-16, 12:23 AM
A few players in my group think that tomb of battle is really broken. I've tried explaining that a mage can outdo the classes in the book, but since we mainly do battles they think that they're more powerful i.e. being able to do mage damage every encounter without losing uses per day.

They don't agree with the tier system (I have my issues with it too) so what would be some good examples to describe how ToB isn't brokenly OP?
Most maneuvers aren't that great damage. The majority of damaging ones are Standard Action, meaning you lose any extra attacks you might otherwise have had. Mostly they're just cool little useful things you can do for some variety. It's really not a big deal.

moritheil
2012-06-16, 01:19 AM
I think you need to show them a pounce barbarian first, and then point out that the ToB classes are (mostly) not going to dish out as much damage.

Jacque
2012-06-16, 07:33 AM
I would say that White Raven Tactics might be an exception. That maneuver is wicked!

Morph Bark
2012-06-16, 07:48 AM
I would say that White Raven Tactics might be an exception. That maneuver is wicked!

That's simply because it is the best maneuver ever, followed by IRON HEART SURGE and Mountain Hammer, and then the 9th-level maneuvers, mainly for their utility.

Plus White Raven Tactics is partially also very strong because you can give an extra turn to a spellcaster buddy for another Save-or-Die/Lose/Suck.

Azernak0
2012-06-16, 08:37 AM
Honestly, Tome of Battle is all utility baby. Warblades *generally* don't do more damage than the typical Fighter 2 / Barbarian 18. Hell, I would say that the Horizon Tripper could do more damage than a straight Warblade because they can still take Pounce, Whirling Frenzy, and Shock Trooper. Before level 6, when the full BAB'ers get their second swing, Warblades win. They can blow their big maneuver, standard attack flourish, and do it again. At level 6+? Well, full attack is usually better.

What the Warblade has that the Fighter/Barbarian doesn't is utility. IHS, White Raven Tactics, Sudden Leap, Emerald Razor. The only thing that a Fighter/Barbarian can do is full attack kill. The Warblade has better maneuverability (*zing*?) with the ability to move and get a far more powerful attack than is usually possible without Pounce.

Showing them the lack of doing 60+ damage a round at level 6 will probably help. It certainly is not broken, aside from the wording on Iron Heart Surge but all that takes is DM intervention when it comes up.

"No, gravity still exists."
"No, the sun still exists."
Where it gets a little sketchy is something like Entangle or Anti-magic Zone.

Salanmander
2012-06-16, 12:04 PM
It certainly is not broken, aside from the wording on Iron Heart Surge but all that takes is DM intervention when it comes up.

"No, gravity still exists."
"No, the sun still exists."
Where it gets a little sketchy is something like Entangle or Anti-magic Zone.

I've always said that iron heart surge prevents them from being affected by something like entangle, but doesn't end the entire tangle. Sure, there's no way the RAW could actually be read that way, but I feel like it comes pretty close to RAI.

Also, I would be a little leery of showing whatever other relatively high-op option which isn't a "standard" way of playing things (which includes things like lion totem barbarian, dungeon crasher, etc.). A lot of low-to-mid-op groups will look at that and go "Well sure, lion totem barbarian is broken, pounce is normally an EPIC FEAT. Great, you've shown it's less broken than another broken thing. That doesn't mean anything."

moritheil
2012-06-16, 01:52 PM
Also, I would be a little leery of showing whatever other relatively high-op option which isn't a "standard" way of playing things (which includes things like lion totem barbarian, dungeon crasher, etc.). A lot of low-to-mid-op groups will look at that and go "Well sure, lion totem barbarian is broken, pounce is normally an EPIC FEAT. Great, you've shown it's less broken than another broken thing. That doesn't mean anything."

I've literally not seen a non-lion barbarian in a game in years. (I think the game I just joined might be the first instance.) It's high-op only relative to low-op melee; it's still not going to be as game-breaking as a wizard or psion at high levels.

But I guess people who haven't really examined how the game works will indeed jump to that conclusion. In that case, there's no help for it; the OP is playing with a group whose hair-trigger reflex is "everything which disrupts my expectations is banned and broken." :smallsigh:

jaybird
2012-06-16, 01:54 PM
Just show them a core Wizard 20. Problem solved.

ngilop
2012-06-16, 04:04 PM
You can literally ignore everybody adivce about being a batman wizard or lion pounce barbarian and all of that stuff that takes feats and certain items and all dat.

make a Druid, thats it just make a druid THEN have that druid wildshape, BANGO now show them evertthing that any ToB class can do teh druid can do and unlike those classes can actually have an 8 in everything but wisdom and still be the most powerful melee creature ever seen!

Pounce wildshape inot a big ol' cat
trip. wolf me up!

super grapple? snake time or whats that its water. octupus time! .. oh whats that part deux you cannot breathe under water.. too bad

Maul.. bear time!

and that is totally ignoring th fact that you have a fgihter as a minion ( im referring to animal companion


but you can point out that 9th manuevers are only equal to like 5th or 6th level spells.

but, would wager a guess that these few players also think that a fighter is just as powerful as a cleric, druid, or wizard.

that normally seems to be teh case when people rant about ToB classes and them being OPed.

CIDE
2012-06-16, 04:09 PM
I think everyone else got it. Short answer is just trounce them with something that they think is weaker. 'cause these guys really need to be taught a lesson.

These are the same guys that ban ToB in a game for being over powered but allow StP Erudites, Wizards, Druids, Uberchargers, and Hulkling Hurlers.

Snowbluff
2012-06-16, 04:21 PM
I've had to do this twice.


First time we were not allowed any class not in the PhB. I wanted to be Warblade, but was denied. So I played a druid. Regardless, I totally out-shined the blaster Sorc and Core-PrC only Eldritch Knight.

The second was the first time I played a Wizard. Ever.

DM: "You are surrounded by soldiers and archers, and a boat is prepping to bombard the area."
Me: "I plane shift"
DM: "What? Where?! You can't Plane Shift!"
Me: "To my Genesis Plane!"
DM: "What?!"

Me: "My Genesis Plane. I made it with a scroll. It's where I keep the clone of myself, my Simulacrum lab, and my extra Spellbook."

Later...

DM:"You take an arrow." *Start Rolling*
Me: "You activate my Contingent Mass Hold Person."
DM: "What?!"
Me: "Roll a Will save for all of those punks."
DM: "How are you doing this?"
Me: "Imma Wizard, Harry."

Urpriest
2012-06-16, 04:31 PM
I agree with Salanmander. The best way to show that ToB isn't overpowered is by gently pointing out that they aren't doing as much or as applicable damage as the very blaster casters they seem to think are powerful. The other side of the coin is to point out that the fact that ToB people can go all day and casters can't is irrelevant because there are only ever four fights a day, so a caster with 12 or so spells never has to worry about running out.

Morph Bark
2012-06-16, 08:42 PM
DM: "How are you doing this?"
Me: "Imma Wizard, Harry."

Admit it, you were saving this one up for such a moment. :smalltongue:

Snowbluff
2012-06-16, 10:36 PM
Admit it, you were saving this one up for such a moment. :smalltongue:

Actually, improvisation, charm, and a quick wit are some of my primary traits. Unfortunately, being charming has been biting me in the back lately, but it does let me come up with classic lines on the side.

Suddo
2012-06-17, 03:04 AM
I think showing them a druid that isn't that optimized should be fine. You don't need to go over board but druid is A) Core, B) Essentially 2 or more fighters due to animal companion. Nothing fancy.

Gavinfoxx
2012-06-17, 03:14 AM
Character 1:

Human, Spirit Lion Totem, Whirling Frenzy Barbarian 6

Feats:
Power Attack
Battle Jump
Improved Bull Rush
Shock Trooper

Items of note: A +1 Gloryborn Valorous Greatsword (a +2-equivalent weapon) and a +2 Enhancement item of strength.

Assumptions: He starts with an 18 strength.

Here is his attack routine on a Whirling Frenzy-enabled Heedless Charge, jumping at the enemy to enable Battle Jump, with full power attack, at level 6:

Attack 1:
25 str (+7)
-2 to hit from whirling frenzy
+6 bab to hit
+1 enhancement to hit

Damage: 2d6
+1 enhancement
+10 strength (7 +3)
+1 Gloryborn
+12 Power Attack

Multiplier x3 = Battle Jump (x2) + Valorous (x2)

Damage on first attack is 6d6+72

So +12/6d6+72

Attack 2:
25 str (+7)
-2 to hit from whirling frenzy
+6 bab to hit
+1 enhancement to hit

This is the same as the first attack, so +12/6d6+72

Attack 3:
25 str (+7)
-2 to hit from whirling frenzy
+1 bab to hit
+1 enhancement to hit

+7 to hit

Damage:
2d6
+1 enhancement
+10 strength (7+3)
+1 Gloryborn
+2 power attack

So this is +7/6d6+42

Then ask them if Tome of Battle is broken or not.

Character 2:

Druid 6
Fleshraker with Fleshraker Animal Companion.
Feats of Note: Natural Spell, Augment Summoning, Ashbound.

Abilities of note: High Wisdom

Items of note: Wooden Breastplate of some sort (there are a ton of strong as iron woods) and Wilding Clasp. Barding for animal companion.

Spells of note: Venomfire, Luminous Armor, Entangle (and similar spells, briar web, plant growth, spike growth, etc.) Arctic Haze, Summon Nature's Ally II and III

Tactics: Luminous Armor on self and animal companion prefight, venomfire on self and animal companion. Summon Hippogriffs and D3 Hippogriffs, and have them fly over locked down enemies with battlefield control spells, and attack them from the air. Lock party down with Entangle and similar spells (there are a WHOLE TON! Entangle, Briar Web, spore field, etc. etc.). Kick ass in melee with that jumping pounce thing and crazy acid damage, picking off things at the edges of the battlefield control zones while the hippogriffs get things from the air. Anything that gets out of or to the edge of the BFC gets mauled by you and the animal companion. Be incredibly hard to hit, and hit incredibly hard.

Answerer
2012-06-17, 08:57 AM
I think the obvious answer, if you are the DM, is to say "ToB is allowed; it's my game. If you think it's overpowered, go ahead and make one; I'm not worried about it."

Runestar
2012-06-17, 09:55 AM
ToB basically helps make melee fun again by giving fighter-types more options in combat.

That's really all there is to it, IMO. :smallsmile:

PinkysBrain
2012-06-17, 10:08 AM
They don't agree with the tier system (I have my issues with it too) so what would be some good examples to describe how ToB isn't brokenly OP?
Run a core only blaster sorcerer as a DMPC ... let them see how he can cast scorching ray all day every day and do just as much damage.

PS. a lion totem, frenzy alternative class feature barbarian is hardly a good defence against the player arguments ... when you are dumpster diving the splat like that they'll call you on it unless that level of optimization is par for the course in the group, which it almost certainly isn't. His players are right in that ToB significantly increases the power of averagely optimized melee characters, the point is to show it's not a problem ... not that with enough splat you can do similar things without ToB.

Oscredwin
2012-06-17, 10:13 AM
Attack 1:
25 str (+7)
-2 to hit from whirling frenzy
+6 bab to hit
+1 enhancement to hit

Damage: 2d6
+1 enhancement
+10 strength (7 +3)
+1 Gloryborn
+12 Power Attack

Multiplier x3 = Battle Jump (x2) + Valorous (x2)

Damage on first attack is 6d6+72

So +12/6d6+72

Attack 2:
25 str (+7)
-2 to hit from whirling frenzy
+6 bab to hit
+1 enhancement to hit

This is the same as the first attack, so +12/6d6+72

Attack 3:
25 str (+7)
-2 to hit from whirling frenzy
+1 bab to hit
+1 enhancement to hit

+7 to hit

Damage:
2d6
+1 enhancement
+10 strength (7+3)
+1 Gloryborn
+2 power attack

So this is +7/6d6+42


Power attack doesn't work like that. If you want that +12 it's a -6 to all of your attacks that round (and +12 damage to all three attacks). You don't just get 2x your BAB as a damage bonus.

Answerer
2012-06-17, 10:34 AM
Power attack doesn't work like that. If you want that +12 it's a -6 to all of your attacks that round (and +12 damage to all three attacks). You don't just get 2x your BAB as a damage bonus.
Not if you have Shock Trooper (which he almost certainly does). Then it's a -6 to AC.

Salanmander
2012-06-17, 11:10 AM
Run a core only blaster sorcerer as a DMPC ... let them see how he can cast scorching ray all day every day and do just as much damage.

PS. a lion totem, frenzy alternative class feature barbarian is hardly a good defence against the player arguments ... when you are dumpster diving the splat like that they'll call you on it unless that level of optimization is par for the course in the group, which it almost certainly isn't. His players are right in that ToB significantly increases the power of averagely optimized melee characters, the point is to show it's not a problem ... not that with enough splat you can do similar things without ToB.


This. Showing something is WORSE doesn't do anything to show that ToB is fine. The "but look at this WAY MORE BROKEN thing!" argument is like saying "Dude, eating doughnuts all day is fine! You *could* be eating deep-fried butter."

thompur
2012-06-17, 12:48 PM
This. Showing something is WORSE doesn't do anything to show that ToB is fine. The "but look at this WAY MORE BROKEN thing!" argument is like saying "Dude, eating doughnuts all day is fine! You *could* be eating deep-fried butter."

Mmmmm...deep fried butter...*droool*

Oscredwin
2012-06-17, 03:18 PM
Not if you have Shock Trooper (which he almost certainly does). Then it's a -6 to AC.

It's not a stated part of the build, but even if it is present the last attack should have +12 PA damage not +2.

Qwertystop
2012-06-17, 03:25 PM
The "but look at this WAY MORE BROKEN thing!" argument is like saying "Dude, eating doughnuts all day is fine! You *could* be eating deep-fried butter."

I want to sig this. Permission?

Little Brother
2012-06-17, 03:45 PM
This. Showing something is WORSE doesn't do anything to show that ToB is fine. The "but look at this WAY MORE BROKEN thing!" argument is like saying "Dude, eating doughnuts all day is fine! You *could* be eating deep-fried butter.">Implying ToB is broken
:smallconfused:

VanBuren
2012-06-17, 06:11 PM
>Implying ToB is broken
:smallconfused:

No, that's what OP's group is explicitly saying. Salanmander is right, in that if you use those other builds, then this is exactly how the argument is going to look, since you're really just arguing that it "isn't as bad".

In other words, the argument isn't attempting to refute that ToB is broken.

Andreaz
2012-06-17, 06:20 PM
The crux is in convincing them that it isn't broken.
The problem is...what do they consider broken? Damage output? The capability of doing more than hitting things with a stick?

After that, you can't really explain they are wrong without pointing contradictions. That's where the non-tob builds have to be shown. And with only the simple ones, not stuff like using 7 different prcs or acfs. Things like Shock Trooper Fighter and Blaster Arcanist.

Anything else and you risk making them feel very hard a "you guys are wrong because you are too stupid to figure out your own stupid contradictions, stupid." thing.

sonofzeal
2012-06-17, 07:33 PM
I think one important note is that maneuvers, while following a 9-tier spread, are not remotely comparable to spells. A 9th lvl maneuver is roughly equivalent to a 6th level spell, and often suffer from limitations that actual 6th level spells don't since they generally have to be triggered by melee attacks while most spells apply at significant range. And the Martial Adept may be able to use them in multiple fights in the day, but by that point in the game a caster has 20-ish spells of that level or better, so it's hardly like they're running out.

Martial Adepts are nice, they generally get a more generous chassis than core classes, and they can rule the game at lvl 1-3. But if you're starting at higher level, where spellcasters already have UNLIMITED COSMIC POWER, they help mitigate the Linear Fighter Quadratic Wizard issue.

Dusk Eclipse
2012-06-17, 07:55 PM
Character 1:

Human, Spirit Lion Totem, Whirling Frenzy Barbarian 6

Feats:
Power Attack
Battle Jump
Improved Bull Rush
Shock Trooper

Items of note: A +1 Gloryborn Valorous Greatsword (a +2-equivalent weapon) and a +2 Enhancement item of strength.

/snip


It's not a stated part of the build, but even if it is present the last attack should have +12 PA damage not +2.

You were saying?Gavinfox clearly marked Shocktrooper as part of the build.

Oscredwin
2012-06-17, 08:40 PM
You were saying?Gavinfox clearly marked Shocktrooper as part of the build.

I was wrong. I don't know how I missed that.

He still has +2 PA damage on the third hit.

Dusk Eclipse
2012-06-17, 08:48 PM
Even then his point stands, that pre-tob Melee is perfectly capable of huge amounts of damage at low-ish levels. (BTW the +2 damage might come from gloryborn weapon as it gives bonus damage on a charge)

Gavinfoxx
2012-06-17, 09:12 PM
Gloryborn, and it counts as a +3 equivalent weapon in a rage... nope wrong silly me

So raging charges...

Oscredwin
2012-06-17, 09:17 PM
I've never doubted the power of the ubercharger, I just wanted to point out that PA was being calculated wrong.

Gavinfoxx
2012-06-17, 09:59 PM
Uh? I found some issues, but they weren't too high...

To hit:

+7 from 25 str
-2 from whirling frenzy
+2 from charge
+6 from bab to hit
+1 from enhancement to hit

Damage:
2d6 base weapon
+1 from enhancement
+10 from strength (7 +3)
+1 from Gloryborn charge bonus
+12 Power Attack (6 * 2 for two handed weapon)

Multiplier x3 = Battle Jump (x2) + Valorous (x2)

So 24 * 3 = 72...
and 2d6 * 3 = 6d6...

killianh
2012-06-17, 10:01 PM
I've talked to them again trying to point out the other classes and abilities that can be pulled off, but they attempted to blame it on my more in depth knowledge of the system. What really gets me is that they are cool with the idea of wizards, spell to power erudites, and the like, yet find Tob broken.

It actually led into a funny argument of how sorcerer was supposable better than wizard. To which I face palmed and gave up

sreservoir
2012-06-17, 10:10 PM
I've talked to them again trying to point out the other classes and abilities that can be pulled off, but they attempted to blame it on my more in depth knowledge of the system. What really gets me is that they are cool with the idea of wizards, spell to power erudites, and the like, yet find Tob broken.

It actually led into a funny argument of how sorcerer was supposable better than wizard. To which I face palmed and gave up

so they acknowledge your greater system mastery but refuse to accept your assertions derived from said system mastery?

killianh
2012-06-17, 10:18 PM
so they acknowledge your greater system mastery but refuse to accept your assertions derived from said system mastery?

They acknowledge that I know more about ways to build characters, break thing, pull tricks, and what have you, but won't accept that it isn't broken. One of the issues for it may be that there are a lot of posts online that would list ToB on a ban list. Another might be that they have only seen one in action while I and another player (who feels the same way as I do on the matter) have built them, and put our knowledge to use.

Truth be told on the matter: I have been able to make fighters out do Incantrix-based blaster casters in damage and utility mainly due to my own system mastery and the general lack of mastery other player have. A problem that has come up with that is that they refuse to accept help on optimized there characters because they want to have fun and not play "broken" characters.

Larkas
2012-06-17, 10:23 PM
Seriously? Just play a Wizard or a Druid and rule the game, preferrably with core-only material. Solo encounters whenever you can. But act like you don't know better, and NEVER say that you could be playing a Warblade - keep this realization to yourself.

Salanmander
2012-06-18, 10:48 AM
I want to sig this. Permission?

Granted, of course.

CIDE
2012-06-18, 06:09 PM
I've had to do this twice.


First time we were not allowed any class not in the PhB. I wanted to be Warblade, but was denied. So I played a druid. Regardless, I totally out-shined the blaster Sorc and Core-PrC only Eldritch Knight.

The second was the first time I played a Wizard. Ever.

DM: "You are surrounded by soldiers and archers, and a boat is prepping to bombard the area."
Me: "I plane shift"
DM: "What? Where?! You can't Plane Shift!"
Me: "To my Genesis Plane!"
DM: "What?!"

Me: "My Genesis Plane. I made it with a scroll. It's where I keep the clone of myself, my Simulacrum lab, and my extra Spellbook."

Later...

DM:"You take an arrow." *Start Rolling*
Me: "You activate my Contingent Mass Hold Person."
DM: "What?!"
Me: "Roll a Will save for all of those punks."
DM: "How are you doing this?"
Me: "Imma Wizard, Harry."

But a Swordsage is SOOO overpowered....


I've talked to them again trying to point out the other classes and abilities that can be pulled off, but they attempted to blame it on my more in depth knowledge of the system. What really gets me is that they are cool with the idea of wizards, spell to power erudites, and the like, yet find Tob broken.

It actually led into a funny argument of how sorcerer was supposable better than wizard. To which I face palmed and gave up

WUt....?

I'm going to politely point out that these guys are....retarded.

Qwertystop
2012-06-18, 06:16 PM
Wait, they said that you have more in-depth knowledge of the system while simultaneously saying you are wrong? One or the other, guys.

Oscredwin
2012-06-18, 07:09 PM
I think they're saying that if this is what he can do with a balanced class like the wizard, they don't want to see what he can do with a Swordsage.

Gavinfoxx
2012-06-18, 07:49 PM
I think they're saying that if this is what he can do with a balanced class like the wizard, they don't want to see what he can do with a Swordsage.

That is.... really inane. But plausible. Humans aren't good at logic, naturally.

Oscredwin
2012-06-18, 08:11 PM
The logic works if you take as an axiom that all the base classes in core are balanced with each other.

Remember kids, one false assumption and undeniable reasoning can be crazy wrong. Always check your assumptions.

Gavinfoxx
2012-06-18, 08:19 PM
Show them this:

http://tvtropes.org/pmwiki/pmwiki.php/Main/StoryBreakerPower

And then point out what spells in the PHB are each and every one of those, and which classes get access to them.