Theroc
2012-06-16, 10:21 AM
Okay. So, from advice in a previous thread I started and the gaping hole in roles I saw in the party, I'm doing something I'm totally unfamiliar with and seekin' a bit of advice.
I'm going to try a Cleric. I was originally going to avoid it for fear of CoDzilla, but my party is almost entirely some form of fairly powerful Gestalt (Paladin|Sorcerer, Warlock|Dread Necromancer, Duskblade|Warblade, Druid|(Psychic Warrior or Swordsage, undecided there), so I felt backin' the Druid up with some healing might be a good idea... but healbot is NOT what my character will be specializing in.
Here are the things I(we) have to work with
Beginning at level 1(Still want ideas for later on in the build since we are hoping this campaign goes for awhile.)
Any WoTC source, homebrew reviewed on Request. (Currently accepted Homebrew: The Evolutionist by Draken (http://www.giantitp.com/forums/showthread.php?t=240717), Conceited from DandDwiki (http://www.dandwiki.com/wiki/Conceited_(3.5e_Flaw)), Directionless from the previous site, the constitution benefit is dropped though due to overpowered, [url=http://www.dandwiki.com/wiki/High_Metabolism_(3.5e_Flaw)]High Metabolism from dandwiki again. (http://www.dandwiki.com/wiki/Directionless)
1 Flaw allowed
Anything +1 LA template/racewise will have it's LA waived entirely to increase RP options.
100 starting gold or the better of the classes gold, whichever is greater.
Restriction: Absolutely NO demonic/evil/diabolic traits in your character. DM's younger sister is playing and has some sort of condition which causes panick when these subjects come up, regardless of context. I don't understand it, but I'll respect it because I have no intention of being 'That Guy'.
One side of my Gestalt will be the Evolutionist, since I requested it and I really, really like the class. Other side I currently intend to eventually go Geomancer, heavily leaning towards the divine side. Spell Versatility could be used for keying my Divine spells off of charisma if I understand correctly, allowing me to avoid MAD a bit. I'll be using the Half-Minotaur for backstory reasons (Character was a wizards insane experiment, hence the template and Evolutionist side of the gestalt).
Character concept is a fairly straightforward combat brute (Thinking Evolutionist can help some of the heavy lifting on this end, but I've heard Clerics are amazing frontliners too), who can also support his allies a bit as well. If I can rebuke instead of turn undead without losing too much healing effectiveness, that's a bonus but not required.
My Rolls for attributes were:
16
16
16
15
15
12
Any advice for whether to start with Sorcerer+Precocious apprentice to allow more cleric levels in the future or if I should just do cleric first and take 3 sorc levels instead of 1, etc... would be much appreciated. Also, suggestions for base race, etc...
I'm going to try a Cleric. I was originally going to avoid it for fear of CoDzilla, but my party is almost entirely some form of fairly powerful Gestalt (Paladin|Sorcerer, Warlock|Dread Necromancer, Duskblade|Warblade, Druid|(Psychic Warrior or Swordsage, undecided there), so I felt backin' the Druid up with some healing might be a good idea... but healbot is NOT what my character will be specializing in.
Here are the things I(we) have to work with
Beginning at level 1(Still want ideas for later on in the build since we are hoping this campaign goes for awhile.)
Any WoTC source, homebrew reviewed on Request. (Currently accepted Homebrew: The Evolutionist by Draken (http://www.giantitp.com/forums/showthread.php?t=240717), Conceited from DandDwiki (http://www.dandwiki.com/wiki/Conceited_(3.5e_Flaw)), Directionless from the previous site, the constitution benefit is dropped though due to overpowered, [url=http://www.dandwiki.com/wiki/High_Metabolism_(3.5e_Flaw)]High Metabolism from dandwiki again. (http://www.dandwiki.com/wiki/Directionless)
1 Flaw allowed
Anything +1 LA template/racewise will have it's LA waived entirely to increase RP options.
100 starting gold or the better of the classes gold, whichever is greater.
Restriction: Absolutely NO demonic/evil/diabolic traits in your character. DM's younger sister is playing and has some sort of condition which causes panick when these subjects come up, regardless of context. I don't understand it, but I'll respect it because I have no intention of being 'That Guy'.
One side of my Gestalt will be the Evolutionist, since I requested it and I really, really like the class. Other side I currently intend to eventually go Geomancer, heavily leaning towards the divine side. Spell Versatility could be used for keying my Divine spells off of charisma if I understand correctly, allowing me to avoid MAD a bit. I'll be using the Half-Minotaur for backstory reasons (Character was a wizards insane experiment, hence the template and Evolutionist side of the gestalt).
Character concept is a fairly straightforward combat brute (Thinking Evolutionist can help some of the heavy lifting on this end, but I've heard Clerics are amazing frontliners too), who can also support his allies a bit as well. If I can rebuke instead of turn undead without losing too much healing effectiveness, that's a bonus but not required.
My Rolls for attributes were:
16
16
16
15
15
12
Any advice for whether to start with Sorcerer+Precocious apprentice to allow more cleric levels in the future or if I should just do cleric first and take 3 sorc levels instead of 1, etc... would be much appreciated. Also, suggestions for base race, etc...