PDA

View Full Version : Masterwork Prereq for Enchantment



jackattack
2012-06-17, 03:44 PM
Given the number of wondrous items that are described as appearing to be ordinary, normal, rough, common, simple, plain, unremarkable, and even rusty, why is it that only masterwork items can be enchanted?

Do many enchanted items carry an extra/free illusion? Does the enchanting process transform masterworks into item of ordinary quality? Is there a feat or work-around that allows casters to enchant non-masterwork items?

Do(es) you(r DM) follow this RAW, or do you allow non-masterwork items to be enchanted?

KillianHawkeye
2012-06-17, 06:37 PM
Only weapons and armor have to be masterwork.

Hylas
2012-06-17, 07:01 PM
Only weapons and armor have to be masterwork.

To expand on this, keep in mind that gauntlets, plated belts, robes, pants, cloaks, shoes, boots, headbands, helmets, hats, horseshoes, gloves, dental dams, and goggles do not count as armor in D&D.

You can make a lot of things in 3.5, but sense is not one of them. :smallwink:

GoatToucher
2012-06-17, 07:04 PM
Also note that "Masterwork" and "well worn" are not mutually exclusive.

jackattack
2012-06-17, 09:02 PM
Yep, there it is.

Never mind. And thanks.