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Chainsaw Hobbit
2012-06-18, 02:38 PM
Here, you can describe and link to your favourite obscure roleplaying games, so that others might be intrigued and give them a try.

Some of my favourite obscure roleplaying games, in no particular order ...

Dungeon Crawl Classics (http://www.goodman-games.com/dccrpg.html) is a d20-based fantasy roleplaying game that does "classic D&D" better than classic D&D. Its rules draw upon D&D First and Third Edition, but introduces innovative new concepts and mechanics. The art is also amazing. I cannot recommend it highly enough. The only con is the daunting price.

JAGS Wonderland (http://www.jagsrpg.org/) (found at the bottom of the page) is technically not a roleplaying game, but a setting for the JAGS system. However, it is so light on crunch that it could easily be used with any system. It is one of the most interesting, fascinating, terrifying, and entrancing horror settings ever created, and is flexible enough to allow for countless different types of games.

The strength of Monsters & Other Childish Things (http://en.wikipedia.org/wiki/Monsters_and_Other_Childish_Things) lies in its concept. The characters are children or teenagers with deranged pet monsters who are bonded to their souls. Think of it as what would happen if Neil Gaiman designed a gritty reboot of Calvin & Hobbes.

Totally Guy
2012-06-18, 03:54 PM
Lacuna (http://rpg.drivethrustuff.com/product/95893/Lacuna-Part-I.-%28second-attempt%29) is pretty much Inception the RPG.

You play agents working for The Company who dive into a shared dream state in order to eradicate the hostile parts of the host's personality. Rather than steal industrial secrets, you reform a criminal using questionable means.

Inception Movie <=> Lacuna RPG
Going under <=> Dives
Extractors <=> Agents
Projections <=> Personalities (including hostile personalities)
Dream within a dream <=> Colour rating
Stuck in Limbo <=> Stuck in the Lacuna
Mal <=> "The Girl from Blue City"
Projections noticing you <=> Static build up
Totems <=> The agent's Lacuna Device (sort of)
Kick <=> Ejection

Amazingly this RPG was released in 2006, way before the movie showed up!

Mechanic's wise its pretty light. Every time the players roll dice their character's heart rate increases making the mission a race against their time in the dream state. Simultaneously when the players do certain things in the mind of their host the dream becomes more surreal and threatening as they attract more attention to themselves.

As the players gain commendation for successful missions they are taught new techniques to manipulate the dream space and with promotion they learn of the dream within a dream trick.

Glimbur
2012-06-18, 03:58 PM
Wuthering Heights (http://www.unseelie.org/rpg/wh/index.html) is a victorian era role playing game. The PCs are children of wealthy parents. Generally, their objectives will include marrying well. The interesting part about it is the Problem Table. Everyone gets two to five problems, chosen at random. This can lead to, for example, a one eyed albino Catholic character, who will have all sorts of misadventures in polite society. Half of the problem table is boring physical stuff, but it is trivial to replace problems with more interesting ones. This is also how you adapt it to, for example, be set in the Antebellum South or the far future.

I run a fair amount of D&D 3.5, but the body count in Wuthering Heights is almost always higher than in a comparable 3.5 one shot. Maybe a campaign would have reduced mortality, but I have never tried it.

And hey, it's free.

Man on Fire
2012-06-18, 04:24 PM
Earthdawn - Shadowrun's less popular brother, a fantasy game that tries to subvert as many D&D cliches as it can and succeds. Orcs are former slaves fighting to estabilish their own, independent country, Elves are covered in thorns and their forest bleeds, Dwarves rule the world and what I like the most - it doesn't lie to you that you can play non-magic class and have fun only then to make you second fiddle for wizards, here every class uses magic or magic-like abilities. Okay, I haven't played it myself, I haven't gotten people to play it with (where I live finding people who play anything else than nWOD and Pathfinder is impossible) but my pen-pal (mail-pal?) does and man, the stories he tells are simply awesome.

Geostationary
2012-06-18, 04:27 PM
Not sure how obscure this one is, but I have yet to pass up on a chance to endorse Nobilis (http://eos-sama.com/nobilis/index.html). You play people (amongst other things) that have been empowered by the divine embodiments of concepts to protect a given concept (or Estate) from the very pretty, very polite, and nihlistic forces from Beyond Creation known as the Excrucians. When this isn't happening, you're often socializing and politicking with similarly empowered beings (the Nobilis) and generally trying to not get on the bad side of persons such as Lord Entropy, professional terrible person who rules the Earth. Basically, it's a high-powered god game in which wild shenanigans not possible elsewhere often can and do occur. It's also diceless, which may turn some people off, but it's really an excellent system with a middling amount of complexity.

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Have you ever wanted to play a Badass (http://www.stargazergames.eu/games/badass/)? The creator puts it best:

BADASS is not a game that you can attempt to work your way around with logic. In fact, BADASS kicks that logic in the face, twists its arm behind its back and makes it cry for its momma.

Kick a reinforced metal fire door down off its hinges? BADASS
Catch a bullet with your teeth? BADASS
Slice through an Abrams tank with your katana? BADASS
Does it make sense? NO! Does it have to? HELL NO!

In fact the moment you start making sense is the moment you lose your Badass Points, reverting into the mewling pathetic 98-pound weakling you truly are.It's even free! It's probably best for one-shots and the like, but it looks like it works well for ridiculous over-the-top action. I've yet to try it though.

---------------------------------------------------
Did you like a certain anime series that involved naive children making Faustian deals with expressionless animals? Do you enjoy soul-crushing despair? Do you thrive on seeing the hopes and dreams of small girls ending in tears? Then Magical Burst (https://yarukizero.wordpress.com/tag/magical-burst/)is for you!


Also, I second the suggestions of Lacuna and Wuthering Heights. Both are quite good at what they do.

Kallisti
2012-06-18, 05:16 PM
Lacuna is pretty awesome. I'll also second JAGS Wonderland.

I'm madly in love with The Extraordinary Adventures of Baron Munchausen. It's not so much a proper tabletop RPG as it is a cross of a LARP and a drinking game, but it's fun. Really, really fun.

CONTINUUM is brilliant, but good luck getting your hands on the books; it's been out of print for years.

Also, I really like the A Song of Ice and Fire RPG. I think. I've never actually gotten to play it--apparently it doesn't do well in PbP, and only one other of my real-life gaming group has read the series--but it looks like a lot of fun, and I like the house creation rules.

The Dark Fiddler
2012-06-18, 05:16 PM
I recently came across Enter the Shadowside (http://www.entertheshadowside.com/). It's a game where humans discover, explore, use, abuse, and do countless other things to the realm known as the Shadowside, where our consciousness actually comes from. It's heaven, it's hell, it's anything you can imagine (almost literally; what you think about heavily affects the realm). And you are a person who has entered into Hierogamy with a spirit; that is, you and it share your body, and it boosts you abilities, both physical and supernatural. There are a number of organizations that use the Shadowside, including an ancient Japanese cult, a group of Old Money millionaires, a tech company, and a group from 4chan's /x/.

What I like about the game, even more than the setting (which, while interesting, I could take or leave), is the mechanic. To set your target roll, you have something called Jacob's Ladder (http://www.entertheshadowside.com/sites/default/files/EnterTheShadowside1.01-page046.jpg), where you compare your ability to your opponent's ability, or the difficulty of a task. Succeeding on difficult rolls bolsters you, giving you valuable Belief Points that can be used to augment future rolls or fuel your supernatural powers, while failing easy tasks drains you and your belief points.

In combat, you have three types of HP: Body, Soul, and Life. Body deals with superficial physical wounds while Soul represents superficial Mental wounds, damage you manage to just barely avoid. Life, however, is much more serious; losing Life is a big deal, and will most likely leave you with some sort of scar. It gives it a cinematic feel: you can duck and dodge and get-missed-by-a-hair, but big blows still matter.

Dire Panda
2012-06-18, 08:19 PM
Human Occupied Landfill (http://en.wikipedia.org/wiki/Human_Occupied_Landfill). More of a parody than an actual game, really.

In a distant, dystopian future ruled by an amalgamation of the fast food industry and several churches, your characters are prisoners sent to a planet that serves as the galaxy's dumping ground. There you have to survive there amidst such delightful things as a gang called the "Sodomy Bikers" and a continent-sized swamp of used diapers. It's a bit hard to read, but HOL is a wicked (albeit lowbrow) satire of RPGs and sci-fi in general, and most of the game mechanics are intentionally broken in amusing ways. Skills include "Turn Radios Into Howitzers" and "Make Things Stop Living With Your Fist".

(Interesting side note, the core book contained only premade characters. Character creation rules had to wait for the expansion, BUTTery HOLsomeness - a book best known for also containing a LARP called "Freebase." It's just as it sounds, telling players that drugs are magic and killing prostitutes is LARPing)

HOL is technically playable, though I haven't found a group willing to try it yet. Might be fun for a one-shot PbP.

Jack of Spades
2012-06-19, 06:44 AM
It's more of a rulesy improv game than a traditional RPG, but Fiasco (http://www.bullypulpitgames.com/games/fiasco/) is a beautiful game for those days when your scheduled RPG just isn't going to happen for one reason or another. It's basically a game of 'lets make a campy movie together,' and is great for a chance to see experienced roleplayers let their hair loose and do some wacky stuff. Also, it has a lot more ongoing developer support than most would expect.

Oh! Also, Risus (http://www222.pair.com/sjohn/risus.htm) is a pretty good wacky simplification of GURPS. Among the highlights are the most universalized conflict resolution ever and the always-fun 'make it funny and it's allowed' rule.

EDIT: Links!

Milo v3
2012-06-19, 10:08 PM
The Window (http://www.mimgames.com/window/rules/)
It is an amazingly simple RPG which allows you to play in any setting as any character you envision, with DM's permission. And it only takes around three minutes to learn.

Blisstake
2012-06-22, 03:50 PM
I don't have anything new to add, but...


Dungeon Crawl Classics (http://www.goodman-games.com/dccrpg.html) is a d20-based fantasy roleplaying game that does "classic D&D" better than classic D&D. Its rules draw upon D&D First and Third Edition, but introduces innovative new concepts and mechanics. The art is also amazing. I cannot recommend it highly enough. The only con is the daunting price.

Seconding this. I've had so much fun with this game system so far (only had a few sessions, though), and it is incredible. Even as someone who has had no experience with classsic D&D, the oldschool style has drawn me in, and it's a refreshing change of pace from the 3.5 and PF that I'm used to.

Gwyn chan 'r Gwyll
2012-06-22, 05:21 PM
Lacuna (http://rpg.drivethrustuff.com/product/95893/Lacuna-Part-I.-%28second-attempt%29) is pretty much Inception the RPG.

This sounds awesome.

Dumbledore lives
2012-06-23, 06:30 AM
No one has mentioned it yet and I'm fairly certain it's pretty obscure, so here lies Don't Rest Your Head. (http://www.evilhat.com/home/dryh/) I recently ran a few sessions of it and every character suffered some life altering defeat, it was fantastic. Every roll has a good chance to hurt you, and if you roll well the GM still has a chance to screw with you. You have superpowers but they drive you mad. The enemies you face are the worst parts of Alice in Wonderland combined with something like World of Darkness, and the setting is more unique than that combination implies. It's pretty awesome is what I'm saying.

Amphetryon
2012-06-23, 07:35 AM
Think of it as what would happen if Neil Gaiman designed a gritty reboot of Calvin & Hobbes.I had six of my players (read: all of them) say "I want to play that, now" in response to this description of Monsters and Other Childish Things.

inexorabletruth
2012-06-23, 07:49 AM
Hero Quest. It barely counts as an RPG game, but do this day, it still counts as my favorite dungeon delving classic board game of all time. Even now, I would rather play Hero Quest than D&D.

Alas, after 15 years of searching for willing gamers, I gave my board game away to an acquaintance of mine who had more friends than me so that she could experience the joy of Hero Quest... only to find out that freaking thing was a collectable (since it was first edition) and worth a small fortune. :smallfurious:

I had all the original figurines... unpainted... mint condition. :smallfrown:

Anyway, yeah... Hero Quest (http://en.wikipedia.org/wiki/HeroQuest). It's a Forgotten Realms product, if I remember correctly. It still has a cult following, and NES has a version of the game, but I've only played the emulator.

Grail
2012-06-23, 08:54 AM
Hero Quest was not a TSR/Forgotten Realms product. It was a GW production in their Warhammer World.

Some of my fav obscure RPG's.

Maelstrom (http://www.arion-games.com/maelstrom/maelstrom.html) a dark historic RPG based in 16th century Europe. A game of Magick and Swordplay, Rogues and Common Men set on the road to adventure or merely to find work. A great game, simple yet very appealing. An open ended magick system and great herbal system. The game was originally published in the 1980's, but has been re-released as a pdf on RPGnow. It has also had a number of supplements released recently.

True20 (http://true20.com/) the best 3.5 derivative RPG imo. A Generic game that streamlines the system. As one of my mates (one of the writers of Dark Heresy RPG) said back when I was looking at it, True20 is what d20 would have been if not for DnD. That was a great summary of it, and it holds absolutely true.

Dark Conspiracy (http://en.wikipedia.org/wiki/Dark_Conspiracy) a near future horror game by the now defunct GDW. Set in a dystopian world where society has collapsed, and what is left and not considered wasteland is run by the ubiquitous mega-corps. Lots of supplements and adventures, one of which (The Empathic Sourcebook) modified the game system. I believe that this system was adopted in the 2nd edition of the game.

SLA Industries (http://en.wikipedia.org/wiki/SLA_Industries) is probably the best game world I've come across. Dark, disturbing, dystopian, where the characters work for the worst kinds of monsters. A society that venerates the serial killer, the drug user, the contract killer (assassin). TV is king, information is death. The system is average, but can be accepted or easily changed to other gaming systems - I know of a Savage Worlds adaption. I have played it in True20 and also in GURPS as well as the original system.

Chainsaw Hobbit
2012-06-23, 11:37 AM
No one has mentioned it yet and I'm fairly certain it's pretty obscure, so here lies Don't Rest Your Head. (http://www.evilhat.com/home/dryh/) I recently ran a few sessions of it and every character suffered some life altering defeat, it was fantastic. Every roll has a good chance to hurt you, and if you roll well the GM still has a chance to screw with you. You have superpowers but they drive you mad. The enemies you face are the worst parts of Alice in Wonderland combined with something like World of Darkness, and the setting is more unique than that combination implies. It's pretty awesome is what I'm saying.
Its like Neil Gaiman's Neverwhere, only more screwed up and insane. The only reason I didn't mention it is because of the system.


Hero Quest was not a TSR/Forgotten Realms product. It was a GW production in their Warhammer World.

Some of my fav obscure RPG's.

Maelstrom (http://www.arion-games.com/maelstrom/maelstrom.html) a dark historic RPG based in 16th century Europe. A game of Magick and Swordplay, Rogues and Common Men set on the road to adventure or merely to find work. A great game, simple yet very appealing. An open ended magick system and great herbal system. The game was originally published in the 1980's, but has been re-released as a pdf on RPGnow. It has also had a number of supplements released recently.

True20 (http://true20.com/) the best 3.5 derivative RPG imo. A Generic game that streamlines the system. As one of my mates (one of the writers of Dark Heresy RPG) said back when I was looking at it, True20 is what d20 would have been if not for DnD. That was a great summary of it, and it holds absolutely true.

Dark Conspiracy (http://en.wikipedia.org/wiki/Dark_Conspiracy) a near future horror game by the now defunct GDW. Set in a dystopian world where society has collapsed, and what is left and not considered wasteland is run by the ubiquitous mega-corps. Lots of supplements and adventures, one of which (The Empathic Sourcebook) modified the game system. I believe that this system was adopted in the 2nd edition of the game.

SLA Industries (http://en.wikipedia.org/wiki/SLA_Industries) is probably the best game world I've come across. Dark, disturbing, dystopian, where the characters work for the worst kinds of monsters. A society that venerates the serial killer, the drug user, the contract killer (assassin). TV is king, information is death. The system is average, but can be accepted or easily changed to other gaming systems - I know of a Savage Worlds adaption. I have played it in True20 and also in GURPS as well as the original system.
All good suggestions. Especially True20.

Hida Reju
2012-06-26, 11:54 PM
The Fantasy Trip (http://www.rpg.net/news+reviews/reviews/rev_6466.html)

And another link to wikipedia (http://en.wikipedia.org/wiki/The_Fantasy_Trip)

Basically it was a fast play point based system created by Steve Jackson games back in the 70's before GURPS came out. This really was proto GURPS since a lot of his work there was influenced by this early work. Had massive potential but not enough following to take off and Steve had some disagreements with the boss.

Simple rules with enough complexity to keep you from having cookie cutter characters. System was perfect for dungeon crawls and had more than enough basic rules for character interaction to let Role players do what they want without having to hand wave everything.

Ianuagonde
2012-06-27, 07:55 AM
Castle Falkenstein (http://en.wikipedia.org/wiki/Castle_Falkenstein_%28role-playing_game%29). An archaic steampunk setting that offers a bit of everything. It uses the map of Europe around 1870, with steam-driven inventions and faerie magic. Instead of dice, it uses cards: high cards give high bonuses, but each card can be used just once. Possible adventures:
-Military missions to stop the Prussian Land Fortresses or a new model zeppelin.
-Intrigue at the court of Paris or Berlin
-Conquering the heart of an infamous Spanish courtesan, to upstage your rivals and improve your social standing.
-Daring attempts to steal the designs of the latest invention of a famous gadgeteer: the steam-driven velocipede.
-Negotiations with the Faerie concerning their recent incursions.

The rules are a bit clunky, at times, but the atmosphere...

Siegel
2012-06-27, 08:09 AM
Doesn't it have scripted combat?

faustin
2012-06-30, 12:15 PM
Noumenon (http://www.rpg.net/reviews/archive/12/12877.phtml): a very weird, bizarre existencialist rpg about a group of beings half human-half insects called Sarcophagi (it“s latter implied they may have been humans once) who are trapped in a weird structure called the Silhouette Rouge, and that other creatures called the Others also wander it. Apparently, the only way out is by solving the Nine Enigmas, which can be achieved by exploring the seventy-eight rooms of the SR.

avr
2012-06-30, 10:29 PM
Ars Magica (http://arsmagica.wikia.com/wiki/Ars_Magica_Wiki); many editions back it was D&D for wizards. Since then the influences of a setting closely based on medieval Europe, a game timescale which casually involves seasons and can run over game years easily, and a focus on the community that you create and rule have changed it beyond recognition.

You can still use it as D&D for wizards though.

Techsmart
2012-07-01, 12:53 AM
All the little things - Think Toy Story, except you make the story and players can be whatever small object they want. Last run we had, the party consisted of a sock puppet, a gundam, a batch of toy soldiers, a home-made ballista, and a coke can cut into the shape of a person. Along their trip, they had to fight off a bag of marbles (think hive mind "One of us" mentality), a helicopter, a stuffed bunny rabbit, and eventually an evil action figure. They were helped by a group of other gundam wing action figures who took on their owners... stereotype of excessive nerdiness, as well as a barbie.

Also, its free!
http://tailsteak.com/000473/All%20the%20Little%20Things.pdf

Makiru
2012-07-01, 01:38 AM
Pirates vs Ninjas (linked in my sig) made by this forum's own Dairun Cates. It's the only system where you can cry your head off, set yourself on fire, walk away from an explosion badassedly, scream at the top of your lungs, and give a badass monologue all in the same turn and get mechanical benefits for it.

As a beta tester for 2 1/2 years, I'm obliged to pimp this game every time a thread like this comes up.

Jay R
2012-07-01, 11:47 AM
Flashing Blades, one of the best of the FGU RPGs. Role-playing in musketeer France. There are five different dueling styles, and if you fight Italian Style, your attacks are different from Spanish Style or French Style. Your class is Rogue, Soldier, Gentleman, or Noble (the Caribbean expansion adds Sailor, Marine, and Pirate).

Chivalry and Sorcery, also from FGU. This lush, highly developed medieval fantasy RPG had everything - realistic fighting (distinguishing fatigue from body damage), realistic clerical advancement, including bishops, archbishops, etc., and more styles of magic than any other system. It was the most lush, detailed, realistic, complete, fascinating and compelling unplayable mess ever produced.

Ianuagonde
2012-07-01, 04:11 PM
I found another one while dusting off my collection.

Dying Earth (http://www.dyingearth.com/), based on the books of Jack Vance. The most important skills are Persuasion and Rebuff (the counter for Persuasion). It uses a d6, so the margins for success or failure are small. Your skill level determines how often you are allowed to reroll on a certain skill. This pool of rerolls only refreshes with certain actions: your pool for athletics refills when you haven't used the skill for a day. So you need to ration your rerolls. Despite this, you never have enough rerolls: bad stuff will happen. You can be persuaded to aid risky con-games, participate in card games without knowing the rules, to rob a wizard's mansion while he is away ("no-one would dare, so he would not defend against such an obvious ploy. Your success is assured!"). Combat is very lethal and gains you very little. Players are encouraged to avoid it, or to flee or surrender if it all goes bad.

Improvements for your character are awarded for interesting dialogue. The GM gives each player two lines before a session: if you use them, you get a skill point. If you use it well, you gain more than one. And they are true Vancian masterpieces that really get you in the atmosphere: "In some respects you are dense and dull, your brain is luke-warm porridge, and I say this without heat".

Jay R
2012-07-02, 09:22 AM
Monsters! Monsters! was published in 1976, not that long after the original D&D. You play monsters who adventure by coming out of the dungeons at night to attack the town.

onthetown
2012-07-02, 09:38 AM
Is Runequest (http://en.wikipedia.org/wiki/RuneQuest) still obscure? I know they did a remake of it or a new edition or something, but every gamer I talk to has no idea what I mean when I say that I play it.

I'm in love with it. If I could handle all the math and numbers that our DM managers to work out, I would love to DM it. Alas, it's more of a "player's game"; the rules are much easier for the players than for the DM, or so it seems to me (I shudder every time I see all the numbers he goes through for training times, stat changes, critical chance percents, etc...).

Either way, it's worth a try. We're playing the older editions from the 80s and we have a lot of fun, and my boyfriend picked up a copy of the new "Legends" ruleset to try. I love me some percentiles.

Zale
2012-07-02, 09:40 AM
How about Talislanta (http://talislanta.com/)?

There's still no elves.

Arbane
2012-07-02, 11:23 AM
Does Feng Shui qualify as obscure? It's based on Hong Kong action movies, with a big plot involving time travel as an excuse to have 69 AD spell-flinging ghosts team up with 1850s Shaolin Masters, 1996 gunslinging Maverick Cops and 2056 cyborg apes.

It's got fairly simple rules, gleefully unrealistic combat (The section on guns begins with 'If you know anything about real-world firearms, you're going to have to do a lot of forgetting to enjoy this game' :smallwink:), and it was the first game I'm aware of to feature both Mook Rules (beat an unnamed minion instantly on any attack that hits by 5 or more) and the idea that doing something ridiculously flashy should only be penalized if there's some advantage to it that a boring attack wouldn't have.

Milo v3
2012-07-02, 07:15 PM
How about Talislanta (http://talislanta.com/)?

There's still no elves.

They are like thirteen types of elves, they just don't call them elves.

Inglenook
2012-07-03, 11:11 AM
Perhaps someone in this thread can help me identify an obscure RPG I came across a while ago.

It billed itself as a very short survival horror game/thought experiment, I think. Or more accurately: movie-based survival horror. I think rounds of play might have been broken up into "acts", and there might even have been a player called "the director" or something similar? Basically it was a cooperative RPG where everyone contributed ideas to each act, and each act there was a chance that their character would be killed. I don't really remember any of the mechanics, though, aside from the fact that it was (almost?) entirely an oral game.

The rules were short enough to be contained on a relatively small webpage. I think it had a walkthrough for an example game that used the scenario of deep-space horror ą la Alien.

Does this ring any bells?

Chainsaw Hobbit
2012-07-03, 12:56 PM
Perhaps someone in this thread can help me identify an obscure RPG I came across a while ago.

It billed itself as a very short survival horror game/thought experiment, I think. Or more accurately: movie-based survival horror. I think rounds of play might have been broken up into "acts", and there might even have been a player called "the director" or something similar? Basically it was a cooperative RPG where everyone contributed ideas to each act, and each act there was a chance that their character would be killed. I don't really remember any of the mechanics, though, aside from the fact that it was (almost?) entirely an oral game.

The rules were short enough to be contained on a relatively small webpage. I think it had a walkthrough for an example game that used the scenario of deep-space horror ą la Alien.

Does this ring any bells?

Slasher Flick?

http://rpg.drivethrustuff.com/product/60714/Slasher-Flick

Inglenook
2012-07-03, 06:54 PM
No, but somewhat similar (although less comedic, I think).

I actually reread my post and it sparked my memory. Ended up finding it pretty quickly with the right search terms: Geiger Counter (https://bleedingplay.wordpress.com/geiger/).

I never actually played it, so if anyone has any experience with it please let me know if you enjoyed it.

Zale
2012-07-03, 06:56 PM
They are like thirteen types of elves, they just don't call them elves.

Still, it's.. interesting.

Technicolor population.

Chainsaw Hobbit
2012-07-03, 08:02 PM
Grimm (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=63) is another great obscure game. The players take on the roles of children who have been transported to a twisted PG-13 faerietale realm. Its not to everyone's tastes (like Marmite, you love it or you hate it), but it does have some interesting mechanics and very nice art.

Zampanó
2012-07-04, 11:15 PM
There is an old CRPG for Macintosh (compatible through OS9, I believe) that I simply adore. It is Odyssey: The Legend of Nemesis (http://www.paranoidproductions.com/odyssey/main.html) and it was made by Paranoid Productions ([url=http://www.paranoidproductions.com/odyssey/index.html) in conjunction with Bungie (of HALO fame). Odyssey was released in either '95 or '96. It follows a character washed up on shore after an epic quest for a Macguffin. The Macguffin has disappeared, and you wander an archipelago following clues left by the mysterious "N" (who claims to be responsible for its disappearance).

Truly great retro-crpg gaming, and a staple of my childhood.
(Sorry if you only meant tabletop.)

leperkhaun
2012-07-05, 02:55 AM
I dont know how obscure it could be, but among my friends we just discovered a Dresden RPG, based on the dresden files using a modified FATE system.

Khedrac
2012-07-05, 04:12 AM
I managed to pick up Lost Souls and even run it once. It was quite entertaining though we did hit a few hiccoughs.
What makes it interesting as a system is that the DM rarely rolls anything - the players roll their attacks against the opponent's defence and also their defences against the monster's attack - which worked very well indeed.
I'm told the system died because the creators got divorced :(

The Zoat
2012-07-05, 06:26 AM
www.1km1kt.net/rpgs/feast-of-goblins/ Feast of Goblins is a random game about goblins. You play a creature made out of random parts. It's quite randomly dangerous.

Chainsaw Hobbit
2012-07-05, 10:28 AM
www.1km1kt.net/rpgs/feast-of-goblins/ Feast of Goblins is a random game about goblins. You play a creature made out of random parts. It's quite randomly dangerous.

I love that game. A friend and I wanted to make a simple RPG, and we brainstormed up pretty much the same idea. We were about half way though building it when I stumbled on Feast of Goblins and told him that someone had beat us to it.

It was strange seeing that someone else had come up with pretty much the same idea, only before us.