Yora
2012-06-19, 03:54 AM
I've just been learning the rules of this game and it's actually quite simple.
But at the end of one tutorial there's three sample situations which you are supposed to figure out.
http://playgo.to/problem/tsumego.html
http://playgo.to/problem/tsumego2.html
http://playgo.to/problem/tsumego3.html
But I have not the slightest clue what the conditions for victory or defeat are.
The rules are simple:
- When stones are connected by lines, they form a group (a single stone is a 1-stone group).
- When a group has no more free intersections into which it could potentially expand, it's captured. (So you could potentially kill your own group by expanding into the last free space, which is an illegal move.)
- You can put a stone into a position where the group would not have any space to expand if that move kills a group of the opponent which makes space for your own group at the end of your turn.
- At the end of the game, you get one point for every empty intersection you control and one point for every stone you have captured.
To make things a lot more confusing, games are usually not played to the end and stops when both players realize that any move only fills up empty spaces already controlled by them, thus losing them points. Also, to experienced players it's apparently obvious which stones are already dead and what intersections are impossible to gain, so they are calculated as if they were actually controlled or captured.
Which appears to be the case with these three sample situations as well. However I do think that a normal victory by points is not the purpose of these examples, so I don't have the slightest what you're even supposed to do.
Any ideas?
Here's what I got so far:
Number 1
C13 > If I do anything else, C10/C11/C12 wont be able to connect with F11/F12 and white can close in to them and capture them.
B13 > B10/B11/B12/B13 is now protected by the A-column since it will take black forever to fill it up.
E13 > After this move, white will always go to D13 after which D11 and D12 only have to be filled up to capture C10/C11/C12/C13 By going E13, D13 could still potentially be captured by black going to D12.
However, by going on either D11 or D12, I would just speed along C10/C11/C12/C13 getting completely confined and they are captured by white within two moves. By not going there, it also takes white only two move to capture them, which is apparently the condition for defeat.
Number 2
B12 > This puts C12/D12/D11 in danger of being pushed to the top border. If you don't do this, white will attempt to do the same thing to E11/E12 and win.
B11 > This immediately threatens C11, forcing black to put encircling the other white ones on hold.
C10 > Only move to save C11, or instant defeat.
B13 > Threatens B12, which would also be instant win.
A12 > Save B12.
A11 > A12/B12 has no chance to escape.
D13 > I only found this in a guide for a similar situation and it does not make any sense, since A12/B12 will still be captured, but somehow you can still continue to play.
A13 > A12/B12 captured. Still no victory? :smallconfused:
White will then continue up from G11 and encircle the upper black stones. That seems to mean black is defeated.
Number 3
O19 > The only move that does not cause instant defeat by whites next move M18.
M18 > ???
N19 > Or N17/N18 is lost.
P19 > N17/N18/N19/O19 is now finished.
You can't prevent N17/N18/N19/O19 from being captured, but there's probably something to force white to act somewhere else.
Would be helpful if one knew what the victory condition is. :smallamused:
But at the end of one tutorial there's three sample situations which you are supposed to figure out.
http://playgo.to/problem/tsumego.html
http://playgo.to/problem/tsumego2.html
http://playgo.to/problem/tsumego3.html
But I have not the slightest clue what the conditions for victory or defeat are.
The rules are simple:
- When stones are connected by lines, they form a group (a single stone is a 1-stone group).
- When a group has no more free intersections into which it could potentially expand, it's captured. (So you could potentially kill your own group by expanding into the last free space, which is an illegal move.)
- You can put a stone into a position where the group would not have any space to expand if that move kills a group of the opponent which makes space for your own group at the end of your turn.
- At the end of the game, you get one point for every empty intersection you control and one point for every stone you have captured.
To make things a lot more confusing, games are usually not played to the end and stops when both players realize that any move only fills up empty spaces already controlled by them, thus losing them points. Also, to experienced players it's apparently obvious which stones are already dead and what intersections are impossible to gain, so they are calculated as if they were actually controlled or captured.
Which appears to be the case with these three sample situations as well. However I do think that a normal victory by points is not the purpose of these examples, so I don't have the slightest what you're even supposed to do.
Any ideas?
Here's what I got so far:
Number 1
C13 > If I do anything else, C10/C11/C12 wont be able to connect with F11/F12 and white can close in to them and capture them.
B13 > B10/B11/B12/B13 is now protected by the A-column since it will take black forever to fill it up.
E13 > After this move, white will always go to D13 after which D11 and D12 only have to be filled up to capture C10/C11/C12/C13 By going E13, D13 could still potentially be captured by black going to D12.
However, by going on either D11 or D12, I would just speed along C10/C11/C12/C13 getting completely confined and they are captured by white within two moves. By not going there, it also takes white only two move to capture them, which is apparently the condition for defeat.
Number 2
B12 > This puts C12/D12/D11 in danger of being pushed to the top border. If you don't do this, white will attempt to do the same thing to E11/E12 and win.
B11 > This immediately threatens C11, forcing black to put encircling the other white ones on hold.
C10 > Only move to save C11, or instant defeat.
B13 > Threatens B12, which would also be instant win.
A12 > Save B12.
A11 > A12/B12 has no chance to escape.
D13 > I only found this in a guide for a similar situation and it does not make any sense, since A12/B12 will still be captured, but somehow you can still continue to play.
A13 > A12/B12 captured. Still no victory? :smallconfused:
White will then continue up from G11 and encircle the upper black stones. That seems to mean black is defeated.
Number 3
O19 > The only move that does not cause instant defeat by whites next move M18.
M18 > ???
N19 > Or N17/N18 is lost.
P19 > N17/N18/N19/O19 is now finished.
You can't prevent N17/N18/N19/O19 from being captured, but there's probably something to force white to act somewhere else.
Would be helpful if one knew what the victory condition is. :smallamused: