yougi
2012-06-19, 02:40 PM
Hi!
I've created a couple of low level magic items for my low-level PCs, and I'd like to have some input on what they're worth in order to help me follow the Wealth-by-level table.
Here are my items, with my idea of an appropriate price in brackets. I'm looking to keep the prices under or near 1k gp, as the PCs are only lv3 (or will be at the end of this adventure). I would therefore appreciate either your idea of an appropriate price, or a change to the item which would put it in the target range.
Gloves of Elemental Strike [800 gp]
These gloves allows the wearer to, once per day, transform any damage done through a melee attack to elemental damage. Each pair of gloves is attuned to a single element: for example, a pair of Gloves of Elemental Strike (Fire) can only be used to cause fire damage, not acid or cold.
Vest of the Lucky Mage [750gp]
The wearer of this vest can, twice per day, reroll a single dice of a spell she just cast. The new result must be used, even if it is inferior to the previous one.
Headband of the Healer [900gp]
The first 3 cure light wounds spells cast by the wearer of this headband every day are considered to be Maximized, as per the Maximized Spell feat.
Lucky Short sword [1300gp]
Every time this masterwork short sword hits, the damage is rolled twice, and only the highest roll is counted.
Precise Shortbow [1000gp]
Once per day, the wielder of the masterwork shortbow can use the spell True Strike on itself, which will only affect attacks made using this bow.
I've created a couple of low level magic items for my low-level PCs, and I'd like to have some input on what they're worth in order to help me follow the Wealth-by-level table.
Here are my items, with my idea of an appropriate price in brackets. I'm looking to keep the prices under or near 1k gp, as the PCs are only lv3 (or will be at the end of this adventure). I would therefore appreciate either your idea of an appropriate price, or a change to the item which would put it in the target range.
Gloves of Elemental Strike [800 gp]
These gloves allows the wearer to, once per day, transform any damage done through a melee attack to elemental damage. Each pair of gloves is attuned to a single element: for example, a pair of Gloves of Elemental Strike (Fire) can only be used to cause fire damage, not acid or cold.
Vest of the Lucky Mage [750gp]
The wearer of this vest can, twice per day, reroll a single dice of a spell she just cast. The new result must be used, even if it is inferior to the previous one.
Headband of the Healer [900gp]
The first 3 cure light wounds spells cast by the wearer of this headband every day are considered to be Maximized, as per the Maximized Spell feat.
Lucky Short sword [1300gp]
Every time this masterwork short sword hits, the damage is rolled twice, and only the highest roll is counted.
Precise Shortbow [1000gp]
Once per day, the wielder of the masterwork shortbow can use the spell True Strike on itself, which will only affect attacks made using this bow.