Toy Killer
2012-06-19, 07:34 PM
There is a fan theory that a war took place before the game of Pokemon Green/Red/Blue. (http://creepypasta.wikia.com/wiki/Pokemon_War_Theory)
I'm Running a game promoting that theory and laying out what exactly happened.
The players (I have roughly 5 at the moment) will be rolling young drafted soldiers for this war, issued their standard Pokemon and be deployed. From there they are going to move up and out in the war, possibly marked MIA and helping forge the continuity.
Most of my players are avid Tropers and I have no question that they will make colorful characters, and considering that this is a game of our childhood, I'm sure that most (if not all) will be able to link themselves to the future continuity.
Largely, I want this to be a bit of a sand box game, but I'm planning on putting a vague plot together and hoping to keep my players down a smooth path. This is where I largely need help.
I've never played a wartime game before, and Felt that going around defeating gym trainers would get dull stupid fast. I would also like to incorporate some general concepts from the game (not so much the show, nor manga), like suggesting that the military had noted a single human could help 6 Pokemon develop in strength faster then they would in the wild, creating a symbiosis that generated into the Trainer/Pokemon status of today. (I.E. nothing is stopping a trainer from having, say, 30 Pokemon, but they will get neglected and severely hinder their training process)
I'm using the Mutants and Masterminds system because of it wide array of capacity in modeling out things smoothly. I've modeled a Pokemon game before for my little brother and his friends, and they had a blast. I'm sure if I keep it simple and to the point it will be just as rewarding.
GAMEPLAY CONCEPT. (http://www.atomicthinktank.com/viewtopic.php?p=382004#p382004)
This is my initial post on The Atomic think tank, a good while back. it covers most of the details involved with stating out the pokemon.
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As for the setting, I was thinking about the Kanto Region being at war with another country entirely, not yet explored in the Pokemon games. I'm going to do my best to only have the initial 150 Pokemon available, with a few notable entries elsewhere. The over-all plot though, I'm lost.
I think, after a few games, the players will be asked to form an elite group, blasting off at the speed of light, that specializes in spec-ops style missions, which will eventually form into team rocket.
The players will receive Hero Points (in addition to other means) by setting up Continuity successfully. For Example: One player decides he's going to take the flaw of having a loved one back home, and this is his wife. He discusses it with me and wants her to be bearing his child. This offers a good deal of RP opportunities with his character, so I don't mind (like a side quest of getting a letter back home to his wife, or a pressing need to come home after the war). she sends him a letter saying it's will be a boy, and seeing as how he is from Pewter city, he writes back to name the Boy Brock, after his father. Proceed with Hero Point.
I want developing Mewtwo be a side story developing behind their eyes, maybe a mission to go retrieve a Ditto, and mentioning of developing a secret weapon Pokemon.
Anyone with experience with enemy trenches style games, lemme know how they work out and what I should avoid/strive for would be much appreciated.
Thanks in advance!
I'm Running a game promoting that theory and laying out what exactly happened.
The players (I have roughly 5 at the moment) will be rolling young drafted soldiers for this war, issued their standard Pokemon and be deployed. From there they are going to move up and out in the war, possibly marked MIA and helping forge the continuity.
Most of my players are avid Tropers and I have no question that they will make colorful characters, and considering that this is a game of our childhood, I'm sure that most (if not all) will be able to link themselves to the future continuity.
Largely, I want this to be a bit of a sand box game, but I'm planning on putting a vague plot together and hoping to keep my players down a smooth path. This is where I largely need help.
I've never played a wartime game before, and Felt that going around defeating gym trainers would get dull stupid fast. I would also like to incorporate some general concepts from the game (not so much the show, nor manga), like suggesting that the military had noted a single human could help 6 Pokemon develop in strength faster then they would in the wild, creating a symbiosis that generated into the Trainer/Pokemon status of today. (I.E. nothing is stopping a trainer from having, say, 30 Pokemon, but they will get neglected and severely hinder their training process)
I'm using the Mutants and Masterminds system because of it wide array of capacity in modeling out things smoothly. I've modeled a Pokemon game before for my little brother and his friends, and they had a blast. I'm sure if I keep it simple and to the point it will be just as rewarding.
GAMEPLAY CONCEPT. (http://www.atomicthinktank.com/viewtopic.php?p=382004#p382004)
This is my initial post on The Atomic think tank, a good while back. it covers most of the details involved with stating out the pokemon.
---------
As for the setting, I was thinking about the Kanto Region being at war with another country entirely, not yet explored in the Pokemon games. I'm going to do my best to only have the initial 150 Pokemon available, with a few notable entries elsewhere. The over-all plot though, I'm lost.
I think, after a few games, the players will be asked to form an elite group, blasting off at the speed of light, that specializes in spec-ops style missions, which will eventually form into team rocket.
The players will receive Hero Points (in addition to other means) by setting up Continuity successfully. For Example: One player decides he's going to take the flaw of having a loved one back home, and this is his wife. He discusses it with me and wants her to be bearing his child. This offers a good deal of RP opportunities with his character, so I don't mind (like a side quest of getting a letter back home to his wife, or a pressing need to come home after the war). she sends him a letter saying it's will be a boy, and seeing as how he is from Pewter city, he writes back to name the Boy Brock, after his father. Proceed with Hero Point.
I want developing Mewtwo be a side story developing behind their eyes, maybe a mission to go retrieve a Ditto, and mentioning of developing a secret weapon Pokemon.
Anyone with experience with enemy trenches style games, lemme know how they work out and what I should avoid/strive for would be much appreciated.
Thanks in advance!