Cipher Stars
2012-06-20, 04:12 PM
The Merfolk
3.5 or Pathfinder (No particular focus, if I remember right)
http://www.fugly.com/media/IMAGES/Random/mermaid-photo-bomb.jpghttp://media.animevice.com/uploads/2/20763/503731-mdshfrt490.jpg
The Merfolk:
• Monstrous Humanoid [Water, Extraplanar] Merfolk are native to the Elemental Plane of Water and can breathe both water and air.
• +4 Dex. (Female: +2 Cha, -2 Con.) (Male: +2 Con, -2 Cha)
• Medium As a medium creature, Merfolk have no benefits or penalties to size.
• Merfolk have a Swim speed of 60 feet and land speed of 5 feet if using a full-round action, lacking the ability to make 5-foot step actions. Merfolk cannot function properly on land without aid. A merfolk without land speed cannot stand upright without having to balance on their tail, which is less than easy for them. They are always considered flat-footed without land speed.
• Spell-like Abilities (Sp): Once per day per every 4 Hit Dice, a merfolk can act as though hasted for 1 round/2 HD; all merfolk can speak and communicate with aquatic animals only as if they had a permanent speak with animals spell.
• Aquatic Traits (Ex): Merfolk are all connected to one species of aquatic animal that determines a special ability and appearance. No two merfolk look exactly alike, and can appear to be completely different species at times because of their affinity towards a certain kind of undersea creature. It is up to the player to decide the specific appearance of the character in relation with their linked creature. Females rarely have characteristics of their linked creature above the hips, but such does often affect hair and eye color, as well as facial structure. Males are generally wholly affected by their link, both in upper and lower torso.
• Merfolk can select one special ability of the linked creature, such as poison if the linked creature has it. The ability is then recreated by your DM (Or post the request here) to suit a player character.
• All Merfolk lack legs. There are three types of lower bodies:
o Tentacles: A merfolk with tentacles has 90-foot Swim speed, and a 30-foot land speed. Tentacles to provide a +10 bonus to grapple checks. Octopi, squids and jellyfish can grant tentacles.
o Fish Tail: The standard fish tail grants a 90-foot Swim speed. Merfolk with fishtails tend be alluring and gain a +2 Insight bonus to Bluff and Diplomacy checks when dealing with Humanoids. Most creature affinities grant Fish Tails.
o Great Tail: Merfolk with great tails have large, thick lower bodies that usually have multiple fins. Merfolk with great tails have the standard swim speed of 60 feet. They gain a +4 Circumstance bonus against Bull Rush attempts. They also gain +2 Insight to Intimidate checks. Whale affinities typically grant Great Tail, but can sometimes simply grant Fish Tail and a larger size category.
• Summon Bubble (Su): Only female merfolk only can summon a large bubble that she can sit on. On land, it hovers, ignoring difficult terrain and caltrops, providing a 20-foot land speed. The bubble can be popped if it takes 1 or more points of damage. The bubble uses the ½ her Dexterity modifier and uses any deflection modifier if she has one. The bubble does not otherwise have any defense of its own. It bursts automatically if targeted with a fire or electric spell or if it comes within 5 feet of an open fire larger than 5 feet. Bubbles cannot be summoned in hot environments, such as in a desert. Male merfolk cannot summon bubbles.
• Level Adjustment: +2
Polished up by Debihuman.
3.5 or Pathfinder (No particular focus, if I remember right)
http://www.fugly.com/media/IMAGES/Random/mermaid-photo-bomb.jpghttp://media.animevice.com/uploads/2/20763/503731-mdshfrt490.jpg
The Merfolk:
• Monstrous Humanoid [Water, Extraplanar] Merfolk are native to the Elemental Plane of Water and can breathe both water and air.
• +4 Dex. (Female: +2 Cha, -2 Con.) (Male: +2 Con, -2 Cha)
• Medium As a medium creature, Merfolk have no benefits or penalties to size.
• Merfolk have a Swim speed of 60 feet and land speed of 5 feet if using a full-round action, lacking the ability to make 5-foot step actions. Merfolk cannot function properly on land without aid. A merfolk without land speed cannot stand upright without having to balance on their tail, which is less than easy for them. They are always considered flat-footed without land speed.
• Spell-like Abilities (Sp): Once per day per every 4 Hit Dice, a merfolk can act as though hasted for 1 round/2 HD; all merfolk can speak and communicate with aquatic animals only as if they had a permanent speak with animals spell.
• Aquatic Traits (Ex): Merfolk are all connected to one species of aquatic animal that determines a special ability and appearance. No two merfolk look exactly alike, and can appear to be completely different species at times because of their affinity towards a certain kind of undersea creature. It is up to the player to decide the specific appearance of the character in relation with their linked creature. Females rarely have characteristics of their linked creature above the hips, but such does often affect hair and eye color, as well as facial structure. Males are generally wholly affected by their link, both in upper and lower torso.
• Merfolk can select one special ability of the linked creature, such as poison if the linked creature has it. The ability is then recreated by your DM (Or post the request here) to suit a player character.
• All Merfolk lack legs. There are three types of lower bodies:
o Tentacles: A merfolk with tentacles has 90-foot Swim speed, and a 30-foot land speed. Tentacles to provide a +10 bonus to grapple checks. Octopi, squids and jellyfish can grant tentacles.
o Fish Tail: The standard fish tail grants a 90-foot Swim speed. Merfolk with fishtails tend be alluring and gain a +2 Insight bonus to Bluff and Diplomacy checks when dealing with Humanoids. Most creature affinities grant Fish Tails.
o Great Tail: Merfolk with great tails have large, thick lower bodies that usually have multiple fins. Merfolk with great tails have the standard swim speed of 60 feet. They gain a +4 Circumstance bonus against Bull Rush attempts. They also gain +2 Insight to Intimidate checks. Whale affinities typically grant Great Tail, but can sometimes simply grant Fish Tail and a larger size category.
• Summon Bubble (Su): Only female merfolk only can summon a large bubble that she can sit on. On land, it hovers, ignoring difficult terrain and caltrops, providing a 20-foot land speed. The bubble can be popped if it takes 1 or more points of damage. The bubble uses the ½ her Dexterity modifier and uses any deflection modifier if she has one. The bubble does not otherwise have any defense of its own. It bursts automatically if targeted with a fire or electric spell or if it comes within 5 feet of an open fire larger than 5 feet. Bubbles cannot be summoned in hot environments, such as in a desert. Male merfolk cannot summon bubbles.
• Level Adjustment: +2
Polished up by Debihuman.