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Godrednu
2012-06-20, 06:33 PM
The telekinetic anchor says it does 5 damage the first time the creature moves on its next turn. What if it doesn't move on it's next turn? It seems it would never take damage or the book would says the creature takes damage the first time it moves...or...the first time it moves on any turn. Am I right?

NecroRebel
2012-06-20, 07:00 PM
If it says it deals damage the first time the creature moves on its next turn, it deals damage... the first time the creature moves... on its next turn. If no first instance of it moving on its next turn occurs, then that clause never triggers. So if it doesn't move at all on the turn after you use that ability on a target, the target takes no damage from that clause.

In almost all cases in 4e, things do exactly what they say they do and nothing more. This is not an exception.

Ashdate
2012-06-20, 07:07 PM
The telekinetic anchor says it does 5 damage the first time the creature moves on its next turn. What if it doesn't move on it's next turn? It seems it would never take damage or the book would says the creature takes damage the first time it moves...or...the first time it moves on any turn. Am I right?

It's not called "telekenetic anchor" for nothing. It's actively trying to discourage the enemy from moving (granted it doesn't do a great job of that, but...)

SSGoW
2012-06-20, 08:49 PM
There are tons of reasons why you would rather your enemy stand still than be damaged.

One of which is setting up an ally's attack >:D

Another is when you are running the hell away XD

INDYSTAR188
2012-06-20, 09:09 PM
Does forced movement trigger this? What if you knock it prone and it stands up?

NecroRebel
2012-06-20, 09:17 PM
Does forced movement trigger this?Depends on the exact wording of the effect, but usually the answer is "yes." On the other hand, it's significantly more difficult to create forced-move effects that work on the target's turn.


What if you knock it prone and it stands up?Standing up takes a move action, but it doesn't involve movement.

DragonBaneDM
2012-06-22, 08:52 AM
Does forced movement trigger this? What if you knock it prone and it stands up?

No sir. "Moves" denotes taking the move action to actually move. If it said "takes a move action" or "leaves its current square" you'd have a shot here. Shifting, pushing, pulling, sliding, standing, everything else is fair game. The shifting part is annoying. Were I your DM, I think I'd let that slide.

Not all Level 1 Dailies can be Sleep, alas.

KillianHawkeye
2012-06-23, 07:46 PM
Shifting is a form of movement, so it should trigger the effect. Otherwise, running would also be exempt.

NecroRebel
2012-06-23, 09:22 PM
Shifting is a form of movement, so it should trigger the effect. Otherwise, running would also be exempt.

Actually, the "run" action just lets you move your speed +2 squares, so running still involves moving. DragonBaneDM is still wrong, though, when he says "'Moves' denotes taking a move action to actually move," as the "move" action causes you to move (also because it's actually technically the "walk" action), but other things can cause you to move, too. Shifting is also explicitly a form of movement, as are all three forms of forced movement; they all refer to the creature moving in their rules text in the Rules Compendium.

Again, it mostly comes down to the actual text of the specific power being referenced and a dash of personal interpretation.

Tebryn
2012-06-23, 09:24 PM
Standing up takes a move action, but it doesn't involve movement.

What? That's nonsense. Standing up takes movement, quite a lot. It's a move action after all, not a standard action or anything like that.

Ashdate
2012-06-23, 10:11 PM
What? That's nonsense. Standing up takes movement, quite a lot. It's a move action after all, not a standard action or anything like that.

If we start getting into body "movement" rather than the codified 5ft/1 square distances that 4e is divided into, then we might as well consider any action to require enough "movement" to trigger Telekinetic Anchor, including attacks.

And note that you can substitute your standard action to take a move action, so it's not even correct to say that "standing up" can't be a "standard" action.

NecroRebel
2012-06-23, 10:50 PM
What? That's nonsense. Standing up takes movement, quite a lot. It's a move action after all, not a standard action or anything like that.

It's a move action, yes. However, moving is a technical term in 4e (and in many other tabletop games as well) referring to an ability to leave a square, and sometimes but not always a specific type of ability to leave a square that is willing for the creature involved and doesn't involve teleportation or shifting. Standing up requires you to change the position of your body, but it doesn't require moving, and in fact in most cases the "stand up" action doesn't let you move in the technical sense, so it doesn't involve movement.