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maximus25
2012-06-20, 10:22 PM
I saw a picture of a humanoid shark and I want to make it.

What stats would a were shark have? What class should it be?

Not really for a game, but I'd like to have it in reserve for a game in the future.

This hypothetical game would be 3.5 and allow just about any book.

DarkestKnight
2012-06-20, 11:20 PM
There is a stat block for a were shark in the faerun monster compendium, or you could follow the guidelines for lycanthropes in the Monster Manual.

as for class i think rogue/artificer would be cool. you could look into using special wheeled foot wear to move around, though really any class would likely be fine.

TuggyNE
2012-06-20, 11:24 PM
I saw a picture of a humanoid shark and I want to make it.

What stats would a were shark have? What class should it be?

Not really for a game, but I'd like to have it in reserve for a game in the future.

This hypothetical game would be 3.5 and allow just about any book.

Use the standard Lycanthrope (http://www.d20srd.org/srd/monsters/lycanthrope.htm) template? Not sure why class is relevant. (Although presumably classes that fit the ability scores boosted by sharks (http://www.d20srd.org/srd/monsters/shark.htm) would be preferable.)

Philistine
2012-06-20, 11:37 PM
Shark stats. (http://www.d20srd.org/srd/monsters/shark.htm)
Lycanthrope Template. (http://www.d20srd.org/srd/monsters/lycanthrope.htm) Scroll down to the Creating a Lycanthrope section.

You might want the base creature to be Aquatic (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#aquaticRaces) for the sake of compatibility, and it'd probably be kind of a fish out of water (:smallbiggrin:) unless you were playing in an aquatic campaign specifically.


EDIT:
... 503'd and swordsaged

KillianHawkeye
2012-06-21, 01:07 AM
You might want the base creature to be Aquatic (http://www.d20srd.org/srd/variant/races/environmentalRacialVariants.htm#aquaticRaces) for the sake of compatibility, and it'd probably be kind of a fish out of water (:smallbiggrin:) unless you were playing in an aquatic campaign specifically.

I disagree. Better to go with a land-based form specifically to avoid being water-locked.

Philistine
2012-06-21, 02:27 AM
You already are, if you're playing an Afflicted lycanthrope. Otherwise you'll be in real trouble the first time you're forced shift into shark form when there's no adequately large body of water handy. Even playing a Natural lycanthrope, any time the character isn't in/near water you're blowing a big stack of LA and RHD to buy abilities whose use will suffocate you.

You may also have to have the Aquatic subtype to get the Amphibious special quality, which would allow your shark and hybrid forms to breathe air.

Worira
2012-06-21, 03:45 AM
I'm not actually sure whether weresharks in hybrid form breathe water or air. Alternate Form causes you to gain the Aquatic subtype if the form you're assuming has it, but it's not clear whether "hybrid sharkman" has the subtype in the first place.

planswalker
2012-06-21, 04:45 AM
I'd say just give the darfallen from stormwrack a facelift to be more sharklike and less orcalike. That's what I'd do. Perhaps as a totemist from MoI to give more sharklike traits.

Funkyodor
2012-06-21, 04:56 AM
You could always be a Were-Bulette, which is kind of a land shark. There is an episode of Buffy, Season 6 Episode 8, in which there is a loan shark portrayed as a shark demon. Maybe a Bard diplomancer party-face?

JeminiZero
2012-06-21, 06:00 AM
I'm not actually sure whether weresharks in hybrid form breathe water or air. Alternate Form causes you to gain the Aquatic subtype if the form you're assuming has it, but it's not clear whether "hybrid sharkman" has the subtype in the first place.

I would say no. Having examined Lycans quie closely when converting them for my Trissociate homebrew [/shameless plug], I found that their hybrid forms are closer to their human forms:
*hybrid forms do not have any of the animals special attacks
*hybrid forms do not have any of the animals movement modes
*hybrid forms have their own humanoid-ish bite and claw, regardless of what natural weapons the animal uses.

Hence if a human shifted into wereshark hybrid, he would not have swim speed. If he gained the aquatic subtype during that instance:
*he would either suffocate on land.
*Or if he jumped into the water, he wouldn't be able to swim.

So it makes more sense tha he does not gain aquatic subtype in hybrid form.