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tonberrian
2012-06-21, 08:47 PM
Half-Minotaur

Half-minotaurs are extraordinarily rare, and some believe they are not born so much as made. They only appear near underground labyrinths or cave systems where minotaurs are known to lurk. Those who research this sort of thing believe that if such half-blood offspring are born in the mazes, they are either slain immediately or taken out and left to die. Rumors also exist of mages experimenting with the minotaurs' natural strength and cunning, mixing biologies, trying to create a more perfect evil minion. These sort of experiments, more often than not, meet with failure.

Those that survive quickly learn to assert themselves in their adoptive societies. They have the size and strength of their monstrous parent, as well as a keen instinct for tracking prey and finding their path. Most half-minotaurs who reach maturity do so because they learned to fight for their lives at an early age.

Half-minotaurs are generally larger than their non-minotaur parents. The particulars of their appearance varies; while they always have horns and pronounced muscles, they may (or may not) also possess shaggy body hair, hooves, or bull's snouts.

Creating a Half-Minotaur

"Half-minotaur" is an inherited template that can be added to any creature of the giant, humanoid, or monstrous humanoid type (referred to hereafter as the "base creature") from Small to Huge in size.

A half-minotaur uses all the base creature's statistics and special abilities except as noted here.

Size and Type: The base creature's type does not change.

Speed: The base creature's speed does not change.

Armor Class: The base creature's natural armor bonus improves by +2.

Attacks: If the base creature lacked a gore attack, it gains a gore attack. When not using weapons, the half-minotaur may attack with its gore at its highest attack value and gaining its full Strength bonus to damage. When using a weapon, a half-minotaur often uses its gore attack as a secondary natural attack.

Damage: The half-minotaurs's gore attack deals damage according to its size as shown below.

{table=head]Size|Gore Damage
Small|1d4
Medium|1d6
Large|1d8
Huge|2d6[/table]

Special Qualities: A half-minotaur has all the special qualities of the base creature, plus the following special qualities.

Darkvision (Ex): A half-ogre has darkvision to a range of 60 feet.

Minotaur Cunning (Ex): Half-minotaurs gain much of the innate cunning of their minotaur parent. This gives the half-minotaur a +4 bonus on Intelligence checks to escape maze spells and the ability to determine which direction is north automatically.

Scent (Ex): The half-minotaur inherits a very keen sense of smell. This allows him to detect approaching enemies, sniff out hidden foes, and track by sense of smell alone.

Powerful Build (Ex): The physical stature of half-minotaurs lets them function in many ways as if they were one size category larger.

Whenever a half-minotaur is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-minotaur is treated as one size larger if doing so is advantageous to him.

A half-minotaur is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-minotaur can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.

Abilities: Change from the base creature as follows: Str +4, Con +2, Int -2.

Skills: A half-minotaur has a +2 racial bonus on Search, Spot, and Listen checks.

Feats: A half-minotaur has Track as a bonus feat.

Environment: Same as the base creature or underground.

Organization: Solitary.

Challenge Rating: Same as the base creature +1.

Alignment: Usually chaotic.

Level Adjustment: Same as the base creature +1.

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Giant-Sized Creature

This creature is drastically larger than normal specimens.

Creating a Giant-Sized Creature

"Giant-Sized" is an inherited template that can be added to any creature.

Size and Type: The creature's size category increases by one, with all the benefits and drawbacks thereof. If the base character was humanoid type, its type changes to Giant, and gains the (Augmented Humanoid) subtype.

Speed: The creature's base speed increases by 10'.

Armor Class: As per size increase.

Attacks: No change.

Damage: As per size increase.

Special Qualities: No change.

Abilities: As per size increase.

Skills: No change.

Feats: No change.

Environment: No change.

Organization: No change.

Challenge Rating: + 1

Alignment: No change.

Level Adjustment: + 1 if new size is Medium or smaller, else + 2.

Special: This template may be added multiple times, representing a creature that is much larger than the norm. It's effects stack.