Acanous
2012-06-22, 02:34 AM
So, the story so far is this;
A Chaotic Evil sorceror, king of a "Bottle-City" has decided he wants to expand his influence. The problems being that 1: He's a Sorceror against what ammounts to a number of high-level wizards who act like High-Level wizards should (Free divinations and all) and...actually that's his only problem.
So here's his plan:
The Sorceror plans to expand and conquer, but he knows that a number of wizards and clerics out there are going to check if anyone is plotting against them "Today", "This Week", "This Month". So he's trying very hard not to plot against anyone, in particular. Instead, he's gathering up a number of low-level PCs (Finding which ones would make acceptable pawns VIA an arena tournement) and sending them out on quests. Long-term quests with unknown completion dates.
He wants them to help him build the Emerald Legion (http://www.giantitp.com/forums/showthread.php?t=101587).
Once he has this going, he's actually going to use the PCs to target one of the cities, not targetting them himself, and (Hopefully) while the PCs don't have any foreknowledge of the defenders.
It's not perfect, but it would bypass a number of "Standard" divinations, and given how long-term it is, and that HE doesn't know who he'll be targetting, it's unlikely anyone else could figure it out.
Basically what I'm trying for here, is a Chaotic Evil Sorceror, who is playing Chaotic, but being Smart about it.
His innate spels are mostly conjuration, with some Abjuration thrown in. Think "Conan" style sorceror. Of course, he also has a buttload of Knowstones and other magic items, so if any spells are absolutely required to be a player on the Tippyverse stage, he'll have them (And please list them so I can add them to his stash legitimately)
So! Any glaring flaws in this plan? Any problems or plot hooks that should arise, given this information?
The PCs, by the way are going through the "Arena" tutorial from 1-3, and then will be sent out into the wilds looking for an air-troll.
A Chaotic Evil sorceror, king of a "Bottle-City" has decided he wants to expand his influence. The problems being that 1: He's a Sorceror against what ammounts to a number of high-level wizards who act like High-Level wizards should (Free divinations and all) and...actually that's his only problem.
So here's his plan:
The Sorceror plans to expand and conquer, but he knows that a number of wizards and clerics out there are going to check if anyone is plotting against them "Today", "This Week", "This Month". So he's trying very hard not to plot against anyone, in particular. Instead, he's gathering up a number of low-level PCs (Finding which ones would make acceptable pawns VIA an arena tournement) and sending them out on quests. Long-term quests with unknown completion dates.
He wants them to help him build the Emerald Legion (http://www.giantitp.com/forums/showthread.php?t=101587).
Once he has this going, he's actually going to use the PCs to target one of the cities, not targetting them himself, and (Hopefully) while the PCs don't have any foreknowledge of the defenders.
It's not perfect, but it would bypass a number of "Standard" divinations, and given how long-term it is, and that HE doesn't know who he'll be targetting, it's unlikely anyone else could figure it out.
Basically what I'm trying for here, is a Chaotic Evil Sorceror, who is playing Chaotic, but being Smart about it.
His innate spels are mostly conjuration, with some Abjuration thrown in. Think "Conan" style sorceror. Of course, he also has a buttload of Knowstones and other magic items, so if any spells are absolutely required to be a player on the Tippyverse stage, he'll have them (And please list them so I can add them to his stash legitimately)
So! Any glaring flaws in this plan? Any problems or plot hooks that should arise, given this information?
The PCs, by the way are going through the "Arena" tutorial from 1-3, and then will be sent out into the wilds looking for an air-troll.