Galorian
2012-06-22, 02:40 PM
First let me state that this isn't meant to be an overly munchkiny build- I've designed it around a roleplaying concept and have rationalized everything therein according to the character's motives and reasoning. I've been playing him from level 1 and have reached level 9 so far.
Current levels: rogue 5 / assassin 3 / fighter 1
true neutral 20 years old male human (DM authorized backstory overriding the assassin alignment restriction).
Attributes: str14 dex18 con12 int20 wis8 cha10 (put 2 points into int during lvl up)
maxed out hide, move silently, disable device, open lock, search, spot, escape artist, tumble, intimidate and (almost) preform (dance). Put ranks into balance, jump, bluff, gather information, swim, disguise, sleight of hand and climb.
Feats include TWF, weapon finesse, dodge, mobility, weapon focus (scimitars) and weapon expertise.
Also took the escape attack and quick escape skill tricks (our troll of a DM suspiciously stopped fielding grapplers after he heard that...).
My gear at the momemt includes a +1 rapier (to be replaced with a +2 cold iron scimitar at the next meeting during post level-up downtime), mudblade (a +2 shortsword with a bunch of misc abilities), shortbow +1, bloodfeather (+3 weightless mithril chainmail that grants +2 vampiric regeneration to the wearer), gloves of dexterity +4, boots of speed and boots of striding +2 (to be combined at the next meeting during downtime post level-up), ring of protection +2, cloak of resistance +3, periapht of wound closure, ring of skills +5, a bag of holding I and a ring of invisibility (planning on upgrading my cloak to a cloak of fortification to free a ring slot once I can afford it).
Got a bunch of mundane stuff as well, but that's hardly interesting.
Planning on taking a level of dervish when I reach level 10, followed by 5 levels of assassin, 4 more levels of dervish and a level of tempest.
Feats would be improved critical, imp TWF and ... Something... Can't remember atm.
Also planning on taking the acrobatic backstab and nimble stand skill tricks.
I really like this character and his gear and abilities are really starting to get into sync. Next level he finally gets his dervish dance at which point his combat effectiveness is really going to shoot up in a big way.
Thoughts? Feedback? Suggestions?
Current levels: rogue 5 / assassin 3 / fighter 1
true neutral 20 years old male human (DM authorized backstory overriding the assassin alignment restriction).
Attributes: str14 dex18 con12 int20 wis8 cha10 (put 2 points into int during lvl up)
maxed out hide, move silently, disable device, open lock, search, spot, escape artist, tumble, intimidate and (almost) preform (dance). Put ranks into balance, jump, bluff, gather information, swim, disguise, sleight of hand and climb.
Feats include TWF, weapon finesse, dodge, mobility, weapon focus (scimitars) and weapon expertise.
Also took the escape attack and quick escape skill tricks (our troll of a DM suspiciously stopped fielding grapplers after he heard that...).
My gear at the momemt includes a +1 rapier (to be replaced with a +2 cold iron scimitar at the next meeting during post level-up downtime), mudblade (a +2 shortsword with a bunch of misc abilities), shortbow +1, bloodfeather (+3 weightless mithril chainmail that grants +2 vampiric regeneration to the wearer), gloves of dexterity +4, boots of speed and boots of striding +2 (to be combined at the next meeting during downtime post level-up), ring of protection +2, cloak of resistance +3, periapht of wound closure, ring of skills +5, a bag of holding I and a ring of invisibility (planning on upgrading my cloak to a cloak of fortification to free a ring slot once I can afford it).
Got a bunch of mundane stuff as well, but that's hardly interesting.
Planning on taking a level of dervish when I reach level 10, followed by 5 levels of assassin, 4 more levels of dervish and a level of tempest.
Feats would be improved critical, imp TWF and ... Something... Can't remember atm.
Also planning on taking the acrobatic backstab and nimble stand skill tricks.
I really like this character and his gear and abilities are really starting to get into sync. Next level he finally gets his dervish dance at which point his combat effectiveness is really going to shoot up in a big way.
Thoughts? Feedback? Suggestions?