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ExemplarofAvg
2012-06-24, 10:48 PM
So making a spellcaster focused on having a construct(s) fighting for it, like a puppet master (yes, refluffed Summoner could work)

First question.
What would be required, what are the "must haves" other of course Craft Construct

Second Question
What are some good buff spells to drop on to one of these constructs.

Third Question
Is there anything in the rules that says adding prosthetics (http://www.d20pfsrd.com/gamemastering/variant-rules/variant-rules-3rd-party/4-winds-fantasy-gaming/The-Loss-of-a-Body-Part/Prosthetics) would change it at all, meaning that so long as the GP, CL and Time requirements are met your Construct can have extra tricks.

The final goal of this character is to slowly make themselves more construct-like, like the Renegade Mastermaker of Eberron.

grarrrg
2012-06-24, 11:14 PM
So making a spellcaster focused on having a construct(s) fighting for it, like a puppet master (yes, refluffed Summoner could work)

First question.
What would be required, what are the "must haves" other of course Craft Construct


Wizard must be the base class.
There must be at least 9 levels of Wizard.
Golem Constructor (http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wizard-archetypes/arcane-discoveries/golem-constructor) Arcane Discovery (http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wizard-archetypes/arcane-discoveries).
1 "feat" gives you effectively 3 feats for making the type of Golem of your choice.

And for general reference, Building and Modifying Constructs (http://www.d20pfsrd.com/magic/building-and-modifying-constructs)