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deuxhero
2012-06-25, 03:31 PM
Animate Object makes an object into a creature temporarily (Note that while the loophole applies to 3.5, PF animate objects can be created as constructs, rather than temporary casting and animated objects are customizable, which oddly allows them to have a fly, land, burrow and swim speed)

I first noticed this allowed a ship to be a valid target for invisibility (You merely gaining concealment thanks to the water though). Then I noticed the PF Air Bubble spell (A handy work around to the obvious issues with using your swim speed to go underwater). Is there anything other than buffs (especially the ones dealing with water) that is worthwhile or at least especially odd?

doko239
2012-06-25, 03:59 PM
Permanency-ed walls of force creating an airtight bubble across the top of your ship; followed by Animate Object, giving the ship a Swim speed. You now have a submarine. :smallbiggrin:

deuxhero
2012-06-25, 04:36 PM
Air Bubble is cleaner and a first level spell.

JeminiZero
2012-06-25, 07:21 PM
I first noticed this allowed a ship to be a valid target for invisibility (You merely gaining concealment thanks to the water though).

Did you get that idea from here (http://www.giantitp.com/forums/showpost.php?p=13442851&postcount=3)? :smallbiggrin: Obviously since a partially submerged animated ship only benefits from concealment, the obvious answer is to have it float an inch or two (http://www.d20srd.org/srd/spells/waterWalk.htm) above water.

Madara
2012-06-25, 07:35 PM
Did you get that idea from here (http://www.giantitp.com/forums/showpost.php?p=13442851&postcount=3)? :smallbiggrin: Obviously since a partially submerged animated ship only benefits from concealment, the obvious answer is to have it float an inch or two (http://www.d20srd.org/srd/spells/waterWalk.htm) above water.

Would the creatures on the ship still be visible? I assume so, but what if they're inside the ship/below deck?

As for a contribution, you could use wings of air to improve maneuverability, otherwise Artificer Infusions might be best. Or cast Hardness.

sreservoir
2012-06-25, 07:39 PM
Would the creatures on the ship still be visible? I assume so, but what if they're inside the ship/below deck?

As for a contribution, you could use wings of air to improve maneuverability, otherwise Artificer Infusions might be best. Or cast Hardness.

perhaps invisibility sphere, instead, then?

deuxhero
2012-06-25, 09:52 PM
Did you get that idea from here (http://www.giantitp.com/forums/showpost.php?p=13442851&postcount=3)? :smallbiggrin:

Nope. Just reviewed the crafting animated object rules and then had to examine the S&S ship rules to see how they worked with Issger Fixer like UC's.

For Water Walk, I'd imagine the landing would be bad for the ship.

JeminiZero
2012-06-25, 10:16 PM
For Water Walk, I'd imagine the landing would be bad for the ship.

How so? If falling damage is a concern just add featherfall.

deuxhero
2012-06-25, 10:25 PM
Feather fall has a size limit though.

JeminiZero
2012-06-25, 11:48 PM
The size limit runs off CL, so you need a CL8 feather fall to affect a gargantuan creature/ object

deuxhero
2012-06-26, 12:16 AM
Ship is Colossal.

Water Walk isn't good for anything but stealth (and even without it, flying would be better) due to WotC and Paizo not adjusting speed for animated objects for higher size, and Water Walk is based on your uh... walk speed, which is is 30/40, vs the 100s a ship has from normal propulsion.

JeminiZero
2012-06-26, 12:21 AM
So its a CL 16 feather fall.

deuxhero
2012-06-26, 12:24 AM
Making the ship requires CL 13.

hoverfrog
2012-06-26, 01:16 AM
I imagine that sailing an invisible ship would be...challenging.