GutterFace
2012-06-26, 06:45 PM
So i've decided to create a small L1-5 3.5 campaign with a lot, and i mean a lot, of house rules...incoming wall o text
basically i want my players to create a character at level 3. i will have them enter the story (set in a small town, or hamlet on the edge of a bog). all Pc's will come down with a plague and be expelled to the bog. In the bog they encounter an old jar. (a brain in a jar)! upon meeting a deal is struck and the Brain agrees to "cure" them so they can reclaim their homes. i will have them undergo the rite to become Necropolitain. so now they will revert to level 1.
Here is the homebrew/house rules part...
in addition to their class i will grant each of them a bite attack as a standard action
level 1: 1 damage
level 2: 2 damage
level 3: 1d4+0 damage
level 4: 1d4+1 damage...etc
if damaged the receiver makes 2 saves, Fort Dc10+level of character, and a Will save, same save dice
if they fail fort they get -2 str, if they fail will they get -2con. if they fail both upon death there is a 50% chance for the bitten to rise as a level 1 zombie that follows the player (undead leadership a given and yet background feat)
ALSO i know necropolitan once they hit zero hp they just die...thats it. so im once again reaching...i want the fallen pc to rise as a level they died at skeleton commoner (i will work up the template). this is to keep the campaign moving and make it funny. they die a second time they resurrect as a level 1 ghost that haunts the spot they died.
the point of all of this is:
1)is this too much nonsense to add to a campaign?
2)the point of the campaign is now going to be a siege to take the town and reclaim their homes. so i need help with some ideas or strategy....ideas?
basically i want my players to create a character at level 3. i will have them enter the story (set in a small town, or hamlet on the edge of a bog). all Pc's will come down with a plague and be expelled to the bog. In the bog they encounter an old jar. (a brain in a jar)! upon meeting a deal is struck and the Brain agrees to "cure" them so they can reclaim their homes. i will have them undergo the rite to become Necropolitain. so now they will revert to level 1.
Here is the homebrew/house rules part...
in addition to their class i will grant each of them a bite attack as a standard action
level 1: 1 damage
level 2: 2 damage
level 3: 1d4+0 damage
level 4: 1d4+1 damage...etc
if damaged the receiver makes 2 saves, Fort Dc10+level of character, and a Will save, same save dice
if they fail fort they get -2 str, if they fail will they get -2con. if they fail both upon death there is a 50% chance for the bitten to rise as a level 1 zombie that follows the player (undead leadership a given and yet background feat)
ALSO i know necropolitan once they hit zero hp they just die...thats it. so im once again reaching...i want the fallen pc to rise as a level they died at skeleton commoner (i will work up the template). this is to keep the campaign moving and make it funny. they die a second time they resurrect as a level 1 ghost that haunts the spot they died.
the point of all of this is:
1)is this too much nonsense to add to a campaign?
2)the point of the campaign is now going to be a siege to take the town and reclaim their homes. so i need help with some ideas or strategy....ideas?