Yorae
2012-06-27, 03:08 PM
So, I'm looking to re-equip my character with some new duds.
Our characters have beaten the BBEG and have been into their epilogue for a bit, but we're playing a couple of adventures in the meantime to bridge the gap between this campaign and the next. These will take place about 30 years after this first campaign and in the intervening time our characters have largely been gainfully employed in positions of relative power and influence, which has added to our already swelling coinpurses.
The character in question here is a Jade Phoenix Mage gish (Transmuter/Warblade/JPM/Abjurant Champion, going into Wyrm Wizard in epic levels) with a penchant for shapechanging magic.
After some other expenses (namely, outfitting a companion and some spell research), he has just over 1,800,000 gp remaining. Notably, he has befriended a powerful brass dragon who is an expert craftsman (he most certainly has a boatload of artificer levels) who will sell him goods for cost-and-a-half, rather that full market price.
Other than buying a fistful of stat tomes (or at least a +5 int book), what are some nice pieces of gear than I can update my set with?
Here's what he currently has:
Gear he wears:
Weapon: +4 Black Crystal Greatsword
This is actually an interesting item.
Overly long sword description:
It's made of a rare and difficult-to-work material (a blue-black crystal, in which can be seen flecks of something metallic - we never got a name for the material) that can store or channel magical energy. Mechanically, it's a bit like a cross between a major ring of spell storing and a greater metamagic rod of quickening, although a bit weaker. The wielder can cast up to three spells of any level they can cast into the sword, where they will remain stored for up to two hours, after which point the energy dissipates and the spell is wasted. While the spells reside in the sword, the wielder can release any one of them as a swift action. So, kind of like the quickening rod, except that you have to know what you want to quicken in advance and if you don't use it, you lose it. It came stock with a flaming enhancement (blue flames! =D), but no enhancement bonus (our DM houserules that magic weapons don't need a +1 to have some other property, just because). For quite some time, noone would touch the thing as far as additional enhancements, for fear fouling it up, since most didn't really understand how it worked and those that had an idea said it was far too intricately done to go mucking about trying to work more enchantments on top of it. We eventually found someone with a solution: a gem set in the pommel that didn't directly modify the weapon, but laid a force barrier over it that granted it a +4 enhancement bonus, but suppressed the flaming property, without interfering with the special spell-storing properties of the sword. It should work like any other weapon crystal.
tl;dr: nice sword, lets you cast some pre-determined spells as swift actions.
Head:
Headband of Epic Intellect +12 (yep, really)
Face:
Artificer's Monocle (used out of combat - yay free and easy Identify)
Goggles of Night (Grants Darkvision, largely useless, since he gets that with his buffs anyway)
Throat:
Hand of Glory (1/day Daylight and See Invisibility, allows an extra ring slot)
Ring of Protection +3
Shoulders:
Mantle of Second Chances (1/day reroll anything)
Torso:
Novice Iron Heart Vest (IRON! HEART! SURGE! Got the prereqs from Warblade, needed the vest to pick up IHS)
Body:
Battlerobes of Freedom (These are normal garments with the Freedom enhancement applied. Continuous Freedom of Movement. Character does not wear armor - relies on Greater Mage Armor/Shield + Abjurant Armor)
Waist:
Belt of Battle
Feet:
Quicksilver Boots (2/day swift action movement)
Arms:
Crimson Dragonhide Bracers +4 (Enh. bonus to nat. armor and some small amount of fire resist. Pretty useless most of the time, since his buffs include a natural armor enhancement that overlaps it.)
Hands:
Gloves of Dexterity +2
Ring
Ring of Nine Lives (Still has all its charges left! =D Auto-pass a save or restore some hit points if you would fall, 9 charges)
Ring
Master Ring of the Diamond Mind (Time Stands Still. Meets prereqs from Warblade.)
Gear he carries but doesn't typically wear:
Amber flower trinket (warms the user when held - grants endure elements against cold weather only.)
Ring of Invisibility
Pearls of power 4/5/6, one apiece
Staff of Evocation (42 charges)
Staff of the Cosmos (50 Charges)
Hand of the Mage
Amulet of the Planes
Handy Haversack
A number of ioun stones (one each of orange, pale green, vibrant purple, deep red, iridescent spindle, clear spindle, dusty rose)
Our characters have beaten the BBEG and have been into their epilogue for a bit, but we're playing a couple of adventures in the meantime to bridge the gap between this campaign and the next. These will take place about 30 years after this first campaign and in the intervening time our characters have largely been gainfully employed in positions of relative power and influence, which has added to our already swelling coinpurses.
The character in question here is a Jade Phoenix Mage gish (Transmuter/Warblade/JPM/Abjurant Champion, going into Wyrm Wizard in epic levels) with a penchant for shapechanging magic.
After some other expenses (namely, outfitting a companion and some spell research), he has just over 1,800,000 gp remaining. Notably, he has befriended a powerful brass dragon who is an expert craftsman (he most certainly has a boatload of artificer levels) who will sell him goods for cost-and-a-half, rather that full market price.
Other than buying a fistful of stat tomes (or at least a +5 int book), what are some nice pieces of gear than I can update my set with?
Here's what he currently has:
Gear he wears:
Weapon: +4 Black Crystal Greatsword
This is actually an interesting item.
Overly long sword description:
It's made of a rare and difficult-to-work material (a blue-black crystal, in which can be seen flecks of something metallic - we never got a name for the material) that can store or channel magical energy. Mechanically, it's a bit like a cross between a major ring of spell storing and a greater metamagic rod of quickening, although a bit weaker. The wielder can cast up to three spells of any level they can cast into the sword, where they will remain stored for up to two hours, after which point the energy dissipates and the spell is wasted. While the spells reside in the sword, the wielder can release any one of them as a swift action. So, kind of like the quickening rod, except that you have to know what you want to quicken in advance and if you don't use it, you lose it. It came stock with a flaming enhancement (blue flames! =D), but no enhancement bonus (our DM houserules that magic weapons don't need a +1 to have some other property, just because). For quite some time, noone would touch the thing as far as additional enhancements, for fear fouling it up, since most didn't really understand how it worked and those that had an idea said it was far too intricately done to go mucking about trying to work more enchantments on top of it. We eventually found someone with a solution: a gem set in the pommel that didn't directly modify the weapon, but laid a force barrier over it that granted it a +4 enhancement bonus, but suppressed the flaming property, without interfering with the special spell-storing properties of the sword. It should work like any other weapon crystal.
tl;dr: nice sword, lets you cast some pre-determined spells as swift actions.
Head:
Headband of Epic Intellect +12 (yep, really)
Face:
Artificer's Monocle (used out of combat - yay free and easy Identify)
Goggles of Night (Grants Darkvision, largely useless, since he gets that with his buffs anyway)
Throat:
Hand of Glory (1/day Daylight and See Invisibility, allows an extra ring slot)
Ring of Protection +3
Shoulders:
Mantle of Second Chances (1/day reroll anything)
Torso:
Novice Iron Heart Vest (IRON! HEART! SURGE! Got the prereqs from Warblade, needed the vest to pick up IHS)
Body:
Battlerobes of Freedom (These are normal garments with the Freedom enhancement applied. Continuous Freedom of Movement. Character does not wear armor - relies on Greater Mage Armor/Shield + Abjurant Armor)
Waist:
Belt of Battle
Feet:
Quicksilver Boots (2/day swift action movement)
Arms:
Crimson Dragonhide Bracers +4 (Enh. bonus to nat. armor and some small amount of fire resist. Pretty useless most of the time, since his buffs include a natural armor enhancement that overlaps it.)
Hands:
Gloves of Dexterity +2
Ring
Ring of Nine Lives (Still has all its charges left! =D Auto-pass a save or restore some hit points if you would fall, 9 charges)
Ring
Master Ring of the Diamond Mind (Time Stands Still. Meets prereqs from Warblade.)
Gear he carries but doesn't typically wear:
Amber flower trinket (warms the user when held - grants endure elements against cold weather only.)
Ring of Invisibility
Pearls of power 4/5/6, one apiece
Staff of Evocation (42 charges)
Staff of the Cosmos (50 Charges)
Hand of the Mage
Amulet of the Planes
Handy Haversack
A number of ioun stones (one each of orange, pale green, vibrant purple, deep red, iridescent spindle, clear spindle, dusty rose)