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ArenaManager
2012-06-27, 07:08 PM
Arena Tournament, Round 111: Minionomancer vs. this

Map:http://i876.photobucket.com/albums/ab330/ArenaManager/Arenas/11-scorers_glass_arena.png

XP Award: 300 XP
GP Award: 300 GP

Minionomancer (http://www.myth-weavers.com/sheetview.php?sheetid=290446) - Chess 435
this (http://www.myth-weavers.com/sheetview.php?sheetid=332509) - jvluso

All Combatants, please roll initiative and declare final purchases, if any

Chess435
2012-06-27, 08:37 PM
Wow, it's been forever. I'm gonna have to refresh my memory.

Anyways, initiative - [roll0]

It's kinda funny how similar the base stats of our characters are. :smalltongue:

No purchases yet, but reserve the right to reactionaries.

jvluso
2012-06-28, 01:56 AM
[roll0]
Sheet has been updated with purchases for this match. Of note: legal armor, new bow, mule.

Chess435
2012-06-29, 03:31 PM
No purchases. Feel like saving my money for now.

jvluso
2012-06-29, 10:21 PM
This will start in N24
Speede is in M22/N23

Chess435
2012-07-08, 08:04 PM
Sorry, totally spaced about this. Will have post up in a sec.

Chess435
2012-07-10, 12:07 PM
Spells Prepared and Essentia Allocated:
0-level
Guidance
Resistance
Cure Minor Wounds

1st-level
Beastland Ferocity
Winter Chill

Soulspark Familiar Attack Bonus: 1

Starting Positions
Me: N-4, loaded sling in one hand
Wolf: N-3
Mule: L3/M4
Soulspark Familiar: N-4, sharing my space
Air Elemental Companion: N4+5 feet


Minionomancer-Round 1

My Actions:
Move: Handle Animal to command wolf to attack This
[roll0] vs. dc 10
Move: Handle Animal to command Mule to Defend me
[roll1] vs. dc 10

Wolf: If handle animal was successful, will double move M3->U3->U13->X13

Mule: If Handle Animal was successful, will move L3/M4->O4/P5 and take Total Defense action

Soulspark will move to N8 and take Total Defense Action.

Air Elemental will move N4+5->N4+15->N15+15->N15+5->I15+5 and ready an action:

Move directly above Speede or this if it gains LoE to either.

Pretty sure that's everyone.

jvluso
2012-07-12, 06:48 PM
What do you say to your air elemental to get it to ready the action?

this - round 1

assuming everything is legal, and doesn't trigger the ready, other than ending turn:

standard: use levitate SLA
move: command speede to attack the wolf[roll0]DC10


If handle animal succeeds, speede moves to X14/Y15
turn done.

stats:
Hp:9/9
AC: 15 [touch 12,ff 12]

inspiration: 2/2
levitate: 1/50

Chess435
2012-07-13, 11:32 AM
I thought I didn't need to, as it has an Int > 2.

jvluso
2012-07-13, 12:47 PM
You don't make handle animal checks to control the air elemental because it can speak aurian, so you can give it detailed commands. However, This also speaks aurian and can understand every command you give it, including being able to understand what action you tell it to ready.

Chess435
2012-07-13, 03:33 PM
In that case, the command would have been: "Move over there, and fly above one of them if the glass isn't between you and them. If they don't come, move over them and attack." Either way, you didn't trigger the readied action. Would you like to revise your move?

jvluso
2012-07-14, 07:26 PM
I'll leave my actions as is; not moving was not intentional, and the die is cast.