grarrrg
2012-06-28, 09:21 PM
This is just for fun, it is not for an actual game.
Disclaimer out of the way, ON WITH THE TURTLES!
Currently there is a lack of "Turtle" races in Pathfinder (not counting the "plain-old" variety). The two closest contenders I have found are Nagaji (http://www.d20pfsrd.com/races/races-of-the-dragon-empires/nagaji) and Grippli (http://www.d20pfsrd.com/races/monsters-as-pcs#TOC-Grippli)
Nagaji are 'technically' more serpent-ish, but the description sounds about right:
Physical Description: The reptilian nagaji have scaly flesh—these scales are typically green... with colorful ridges of ...orange on their skulls or backs. Their ears and noses are flat, almost to the point of being nonexistent... Green 'skin', Orange/Brown 'shells', no Nose, no Ears. Sounds like a Turtle to me! They also have a Natural Armor bonus.
Grippli are Small Frogs.
If you feel like it, add the 3rd party Aquatic template (http://www.d20pfsrd.com/bestiary/monster-listings/templates/aquatic-creature-cr-0) to either of them.
I'm going to go with Nagaji for this. Stat adjusts are +2 STR, -2 INT, +2 CHA
I'll use a 20 Point-Buy for stats. And put them at 10th level, so there are two +1's from leveling.
NOTE: to avoid playing favorites Raphael, Turtles will be Raphael listed in Raphael Alphabetical order.
Donatello
STR 18 (16+2 levels)
DEX 12
CON 14
INT 14
WIS 12
CHA 9
Monk (Weapon Adept (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/weapon-adept)) 6/Ninja (http://www.d20pfsrd.com/classes/alternate-classes/ninja) 4
Weapon: Quarterstaff (Monk weapon, can Flurry)
Weapon Adept trades Stunning Fist for Perfect Strike, and Evasion for Weapon Focus and Weapon Specialization.
Normal Monk grants a Ki Pool (so does Ninja, but we'll use Monk/Wis as the base), which we can use to gain extra attacks when Flurry-ing.
We also get WIS to AC, +20ft. Movement, and 3 Bonus feats.
Ninja grants Uncanny Dodge, +2d6 Sneak Attack damage, and 2 Ninja Tricks.
Ninja Tricks will probably be Acrobatic Master, and Fast Stealth (spend Ki for +20 to Acrobatics checks, and can Run while Stealthed at no penalty, respectively).
As long as there is at least 1 Ki left, all Jumps are treated as Running Jumps.
Notable Feats:
Imp. Natural Armor
Power Attack
Dodge (Monk)
Deflect Arrows (M)
Improved Trip (M)
Coordinated Maneuvers (http://www.d20pfsrd.com/feats/combat-feats/coordinated-maneuvers-combat-teamwork)
Tandem Trip (http://www.d20pfsrd.com/feats/combat-feats/tandem-trip-combat-teamwork)
Shake It Off (http://www.d20pfsrd.com/feats/general-feats/shake-it-off-teamwork)
Leonardo
STR 18 (8+2 levels)
DEX 14
CON 14
INT 8
WIS 14
CHA 12
Monk (Weapon Adept (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/weapon-adept)) 6/Ninja (http://www.d20pfsrd.com/classes/alternate-classes/ninja) 4
Weapon: Temple Sword (Monk weapon, can Flurry, slight reflavoring)
Weapon Adept trades Stunning Fist for Perfect Strike (which we can't use with Temple Sword, so...meh) and Evasion for Weapon Focus and Weapon Specialization.
Normal Monk grants a Ki Pool (so does Ninja, but we'll use Monk/Wis as the base), which we can use to gain extra attacks when Flurry-ing.
We also get WIS to AC, +20ft. Movement, and 3 Bonus feats.
Ninja grants Uncanny Dodge, +2d6 Sneak Attack damage, and 2 Ninja Tricks.
Ninja Tricks will probably be Acrobatic Master, and Fast Stealth (spend Ki for +20 to Acrobatics checks, and can Run while Stealthed at no penalty, respectively).
As long as there is at least 1 Ki left, all Jumps are treated as Running Jumps.
Notable Feats:
Imp. Natural Armor
Power Attack
Dodge (M)
Combat Reflexes (M)
Improved Trip (M)
Coordinated Maneuvers (http://www.d20pfsrd.com/feats/combat-feats/coordinated-maneuvers-combat-teamwork)
Tandem Trip (http://www.d20pfsrd.com/feats/combat-feats/tandem-trip-combat-teamwork)
Shake It Off (http://www.d20pfsrd.com/feats/general-feats/shake-it-off-teamwork)
Michelangelo
STR 12
DEX 18 (16+2 levels)
CON 14
INT 8
WIS 10
CHA 16
Monk (Weapon Adept (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/weapon-adept)) 6/Ninja (http://www.d20pfsrd.com/classes/alternate-classes/ninja) 4
Weapon: Nunchaku (Monk weapon, can Flurry)
Weapon Adept trades Stunning Fist for Perfect Strike and Evasion for Weapon Focus and Weapon Specialization.
Normal Monk grants a Ki Pool (so does Ninja, so we'll use Ninja/CHA as the base), which we can use to gain extra attacks when Flurry-ing.
We also get WIS to AC, +20ft. Movement, and 3 Bonus feats.
Ninja grants Uncanny Dodge, +2d6 Sneak Attack damage, and 2 Ninja Tricks.
Ninja Tricks will probably be Acrobatic Master, and Fast Stealth (spend Ki for +20 to Acrobatics checks, and can Run while Stealthed at no penalty, respectively).
As long as there is at least 1 Ki left, all Jumps are treated as Running Jumps.
Notable Feats:
Imp. Natural Armor
Weapon Finesse (w/Agile (http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Agile) weapon(s))
Dodge (M)
Combat Reflexes (M)
Improved Trip (M)
Coordinated Maneuvers (http://www.d20pfsrd.com/feats/combat-feats/coordinated-maneuvers-combat-teamwork)
Tandem Trip (http://www.d20pfsrd.com/feats/combat-feats/tandem-trip-combat-teamwork)
Shake It Off (http://www.d20pfsrd.com/feats/general-feats/shake-it-off-teamwork)
Raphael
STR 20 (18+2 levels)
DEX 14
CON 14
INT 8
WIS 12
CHA 10
Monk (Weapon Adept (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/weapon-adept)) 6/Ninja (http://www.d20pfsrd.com/classes/alternate-classes/ninja) 4
Weapon: Sai (Monk weapon, can Flurry)
Weapon Adept trades Stunning Fist for Perfect Strike and Evasion for Weapon Focus and Weapon Specialization.
Normal Monk grants a Ki Pool (so does Ninja, but we'll use Monk/WIS as the base Stat), which we can use to gain extra attacks when Flurry-ing.
We also get WIS to AC, +20ft. Movement, and 3 Bonus feats.
Ninja grants Uncanny Dodge, +2d6 Sneak Attack damage, and 2 Ninja Tricks.
Ninja Tricks will probably be Acrobatic Master, and Fast Stealth (spend Ki for +20 to Acrobatics checks, and can Run while Stealthed at no penalty, respectively).
As long as there is at least 1 Ki left, all Jumps are treated as Running Jumps.
Notable Feats:
Imp. Natural Armor
Weapon Finesse (w/Agile (http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Agile) weapon(s))
Dodge (M)
Combat Reflexes (M)
Improved Trip (M)
Coordinated Maneuvers (http://www.d20pfsrd.com/feats/combat-feats/coordinated-maneuvers-combat-teamwork)
Tandem Trip (http://www.d20pfsrd.com/feats/combat-feats/tandem-trip-combat-teamwork)
Shake It Off (http://www.d20pfsrd.com/feats/general-feats/shake-it-off-teamwork)
Thoughts?
Disclaimer out of the way, ON WITH THE TURTLES!
Currently there is a lack of "Turtle" races in Pathfinder (not counting the "plain-old" variety). The two closest contenders I have found are Nagaji (http://www.d20pfsrd.com/races/races-of-the-dragon-empires/nagaji) and Grippli (http://www.d20pfsrd.com/races/monsters-as-pcs#TOC-Grippli)
Nagaji are 'technically' more serpent-ish, but the description sounds about right:
Physical Description: The reptilian nagaji have scaly flesh—these scales are typically green... with colorful ridges of ...orange on their skulls or backs. Their ears and noses are flat, almost to the point of being nonexistent... Green 'skin', Orange/Brown 'shells', no Nose, no Ears. Sounds like a Turtle to me! They also have a Natural Armor bonus.
Grippli are Small Frogs.
If you feel like it, add the 3rd party Aquatic template (http://www.d20pfsrd.com/bestiary/monster-listings/templates/aquatic-creature-cr-0) to either of them.
I'm going to go with Nagaji for this. Stat adjusts are +2 STR, -2 INT, +2 CHA
I'll use a 20 Point-Buy for stats. And put them at 10th level, so there are two +1's from leveling.
NOTE: to avoid playing favorites Raphael, Turtles will be Raphael listed in Raphael Alphabetical order.
Donatello
STR 18 (16+2 levels)
DEX 12
CON 14
INT 14
WIS 12
CHA 9
Monk (Weapon Adept (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/weapon-adept)) 6/Ninja (http://www.d20pfsrd.com/classes/alternate-classes/ninja) 4
Weapon: Quarterstaff (Monk weapon, can Flurry)
Weapon Adept trades Stunning Fist for Perfect Strike, and Evasion for Weapon Focus and Weapon Specialization.
Normal Monk grants a Ki Pool (so does Ninja, but we'll use Monk/Wis as the base), which we can use to gain extra attacks when Flurry-ing.
We also get WIS to AC, +20ft. Movement, and 3 Bonus feats.
Ninja grants Uncanny Dodge, +2d6 Sneak Attack damage, and 2 Ninja Tricks.
Ninja Tricks will probably be Acrobatic Master, and Fast Stealth (spend Ki for +20 to Acrobatics checks, and can Run while Stealthed at no penalty, respectively).
As long as there is at least 1 Ki left, all Jumps are treated as Running Jumps.
Notable Feats:
Imp. Natural Armor
Power Attack
Dodge (Monk)
Deflect Arrows (M)
Improved Trip (M)
Coordinated Maneuvers (http://www.d20pfsrd.com/feats/combat-feats/coordinated-maneuvers-combat-teamwork)
Tandem Trip (http://www.d20pfsrd.com/feats/combat-feats/tandem-trip-combat-teamwork)
Shake It Off (http://www.d20pfsrd.com/feats/general-feats/shake-it-off-teamwork)
Leonardo
STR 18 (8+2 levels)
DEX 14
CON 14
INT 8
WIS 14
CHA 12
Monk (Weapon Adept (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/weapon-adept)) 6/Ninja (http://www.d20pfsrd.com/classes/alternate-classes/ninja) 4
Weapon: Temple Sword (Monk weapon, can Flurry, slight reflavoring)
Weapon Adept trades Stunning Fist for Perfect Strike (which we can't use with Temple Sword, so...meh) and Evasion for Weapon Focus and Weapon Specialization.
Normal Monk grants a Ki Pool (so does Ninja, but we'll use Monk/Wis as the base), which we can use to gain extra attacks when Flurry-ing.
We also get WIS to AC, +20ft. Movement, and 3 Bonus feats.
Ninja grants Uncanny Dodge, +2d6 Sneak Attack damage, and 2 Ninja Tricks.
Ninja Tricks will probably be Acrobatic Master, and Fast Stealth (spend Ki for +20 to Acrobatics checks, and can Run while Stealthed at no penalty, respectively).
As long as there is at least 1 Ki left, all Jumps are treated as Running Jumps.
Notable Feats:
Imp. Natural Armor
Power Attack
Dodge (M)
Combat Reflexes (M)
Improved Trip (M)
Coordinated Maneuvers (http://www.d20pfsrd.com/feats/combat-feats/coordinated-maneuvers-combat-teamwork)
Tandem Trip (http://www.d20pfsrd.com/feats/combat-feats/tandem-trip-combat-teamwork)
Shake It Off (http://www.d20pfsrd.com/feats/general-feats/shake-it-off-teamwork)
Michelangelo
STR 12
DEX 18 (16+2 levels)
CON 14
INT 8
WIS 10
CHA 16
Monk (Weapon Adept (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/weapon-adept)) 6/Ninja (http://www.d20pfsrd.com/classes/alternate-classes/ninja) 4
Weapon: Nunchaku (Monk weapon, can Flurry)
Weapon Adept trades Stunning Fist for Perfect Strike and Evasion for Weapon Focus and Weapon Specialization.
Normal Monk grants a Ki Pool (so does Ninja, so we'll use Ninja/CHA as the base), which we can use to gain extra attacks when Flurry-ing.
We also get WIS to AC, +20ft. Movement, and 3 Bonus feats.
Ninja grants Uncanny Dodge, +2d6 Sneak Attack damage, and 2 Ninja Tricks.
Ninja Tricks will probably be Acrobatic Master, and Fast Stealth (spend Ki for +20 to Acrobatics checks, and can Run while Stealthed at no penalty, respectively).
As long as there is at least 1 Ki left, all Jumps are treated as Running Jumps.
Notable Feats:
Imp. Natural Armor
Weapon Finesse (w/Agile (http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Agile) weapon(s))
Dodge (M)
Combat Reflexes (M)
Improved Trip (M)
Coordinated Maneuvers (http://www.d20pfsrd.com/feats/combat-feats/coordinated-maneuvers-combat-teamwork)
Tandem Trip (http://www.d20pfsrd.com/feats/combat-feats/tandem-trip-combat-teamwork)
Shake It Off (http://www.d20pfsrd.com/feats/general-feats/shake-it-off-teamwork)
Raphael
STR 20 (18+2 levels)
DEX 14
CON 14
INT 8
WIS 12
CHA 10
Monk (Weapon Adept (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/weapon-adept)) 6/Ninja (http://www.d20pfsrd.com/classes/alternate-classes/ninja) 4
Weapon: Sai (Monk weapon, can Flurry)
Weapon Adept trades Stunning Fist for Perfect Strike and Evasion for Weapon Focus and Weapon Specialization.
Normal Monk grants a Ki Pool (so does Ninja, but we'll use Monk/WIS as the base Stat), which we can use to gain extra attacks when Flurry-ing.
We also get WIS to AC, +20ft. Movement, and 3 Bonus feats.
Ninja grants Uncanny Dodge, +2d6 Sneak Attack damage, and 2 Ninja Tricks.
Ninja Tricks will probably be Acrobatic Master, and Fast Stealth (spend Ki for +20 to Acrobatics checks, and can Run while Stealthed at no penalty, respectively).
As long as there is at least 1 Ki left, all Jumps are treated as Running Jumps.
Notable Feats:
Imp. Natural Armor
Weapon Finesse (w/Agile (http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-Agile) weapon(s))
Dodge (M)
Combat Reflexes (M)
Improved Trip (M)
Coordinated Maneuvers (http://www.d20pfsrd.com/feats/combat-feats/coordinated-maneuvers-combat-teamwork)
Tandem Trip (http://www.d20pfsrd.com/feats/combat-feats/tandem-trip-combat-teamwork)
Shake It Off (http://www.d20pfsrd.com/feats/general-feats/shake-it-off-teamwork)
Thoughts?