Gorfnod
2012-06-30, 09:51 AM
3rd and probably final draft is up. May add some more Shifter abilities but I'm happy with the class overall.
Shapeshifter
I think a picture is suppose to go here.
"I turn in to stuff" - Anonymous Shapeshifter
Class Skills:
The shapeshifter's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Disguise (Cha), Fly (Dex), Handle Animal (Cha), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Stealth (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier
Alignment: Any, but often chaotic
Hit Dice: d10
{table=head]Level|BAB|Fort Save|Reflex Save|Will Save|Special|Forms
1st|+1|+2|+2|+0|Shapeshift, Shifter Ability, Natural Familiarity|Alter Self
2nd|+2|+3|+3|+0|Shifter Ability|Beast Shape I
3rd|+3|+3|+3|+1| Arcane Bite, Skillful Shapeshifting +2 (2 Skills) |Monstrous Physique I, Vermin Shape I
4th|+4|+4|+4|+1|Shifter Ability|Elemental Body I
5th|+5|+4|+4|+1| Shifting Sense +1 (Uncanny Dodge) |Plant Shape I
6th|+6/+1|+5|+5|+2|Shifter Ability|Beast Shape II
7th|+7/+2|+5|+5|+2| Skillful Shapeshifting +3 |Monstrous Physique II, Elemental Body II
8th|+8/+3|+6|+6|+2|Shifter Ability|Plant Shape II
9th|+9/+4|+6|+6|+3| Shifting Sense +2 (Evasion)|Vermin Shape II
10th|+10/+5|+7|+7|+3|Shifter Ability|Beast Shape III, Elemental III
11th|+11/+6/+1|+7|+7|+3| Skillful Shapeshifting +4 (3 Skills) |Monstrous Physique III, Plant Shape III
12th|+12/+7/+2|+8|+8|+4|Shifter Ability | -
13th|+13/+8/+3|+8|+8|+4| Shifting Sense +3 (Improved Uncanny Dodge) |Elemental Body IV, Form of the Dragon I
14th|+14/+9/+4|+9|+9|+4|Shifter Ability|Beast Form IV, Giant Form I
15th|+15/+10/+5|+9|+9|+5| Skillful Shapeshifting +5 |Monstrous Physique IV
16th|+16/+11/+6/+1|+10|+10|+5|Shifter Ability |Form of the Dragon II
17th|+17/+12/+7/+2|+10|+10|+5| Shifting Sense +4 (Improved Evasion)|Giant Form II
18th|+18/+13/+8/+3|+11|+11|+6|Shifter Ability| -
19th|+19/+14/+9/+4|+11|+11|+6| Skillful Shapeshifting +6 (4 Skills) |Form of the Dragon III
20th|+20/+15/+10/+5|+12|+12|+6|Shifter Ability, True Shapeshifter| - [/table]
Weapon and Armor Proficiency: A Shapeshifter is proficient with only simple weapons, natural attacks and light armor.
Shapeshift (SU): At 1st level, a shapeshifter gains the ability to turn himself into any small or Medium humanoid and back again once per day. His options for new forms include all creatures with the humanoid type. This ability functions like the alter self spell, except as noted here. The effect lasts for 1 hour per shapeshifter level, or until he changes back. Changing form (to humanoid or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an humanoid the shapeshifter is familiar with.
A shapeshifter can use this ability an additional time per day per shapeshifter level. At 20th level, he can use shapeshift at will. As a shapeshifter gains in levels, this ability allows the shapeshifter to take on the form of animals, monstrous humanoids, elementals, plants, vermin, magical beasts, dragons, and giants. When assuming a form that as an ability that requires a save, the save DC is 10 + 1/2 the shapeshifter's class level + his Con modifier. Each form expends one daily usage of this ability, regardless of the form taken.
A shapeshifter gains a language or ability to speak with the creatures that that he shapeshifts in to. In the case of humanoids, this is in addition to languages that he already speaks. In all other cases, this replaces the shapeshifters ability to speak normally, unless he has the Shifter's Speech ability.
Altough a supernatural ability, where otherwise it would be suppressed (such as within an antimagic field), a shapeshifter can attempt to sustain his form by making a DC 20 Fort save. On a successful save, the Shapeshifter maintains his form for a number of rounds equal to his class level before he needs to check again. He gains a bonus on Fort saves made to maintain his form equal to 1/4 his level.
Forms (SU): At 2nd level, a shapeshifter can use his shapeshift abilty to change in to a Medium or Small animal. When taking the form of an animal, the shapeshift ability now functions as the spell beast shape I. The shapeshifter's ability to shift in to animals increases in power and functions as beast shape II at level 6 and as beast shape III at level 10.
At 3rd level, a shapeshifter can use his shapeshift abilty to change in to a Medium or Small monstrous humanoid. When taking the form of a monstrous humanoid, the shapeshift ability now functions as the spell Monstrous Physique I. The shapeshifter's ability to shift in to monstrous humanoids increases in power and functions as Monstrous Physique II at level 7, as Monstrous Physique III at level 11 and as Monstrous Physique IV at level 15.
Also at 3rd level, a shapeshifter can use his shapeshift abilty to change in to a Medium or Small vermin. When taking the form of a vermin, the shapeshift ability now functions as the spell Vermin Shape I. The shapeshifter's ability to shift in to vermin increases in power and functions as Vermin Shape II at level 9.
At 4th level, a shapeshifter can use his shapeshift abilty to change in to a Small elemental. When taking the form of an elemental, the shapeshift ability now functions as the spell Elemental Body I. The shapeshifter's ability to shift in to elementals increases in power and functions as Elemental Body II at level 7, as Elemental Body III at level 10 and as Elemental Body IV at level 13.
At 5th level, a shapeshifter can use his shapeshift abilty to change in to a Medium or Small plant creature. When taking the form of a plant creature, the shapeshift ability now functions as the spell Plant Shape I. The shapeshifter's ability to shift in to plant creatures increases in power and functions as Plant Shape II at level 8 and as Plant Shape III at level 11.
At 10th level, a shapeshifter can use his shapeshift abilty to change in to a Medium or Small magical beast. When taking the form of a magical beast, the shapeshift ability now functions as the spell Beast Shape III. The shapeshifter's ability to shift in to magical beasts increases in power and functions as Beast Shape IV at level 14.
At 13th level, a shapeshifter can use his shapeshift abilty to change in to a Medium dragon. When taking the form of a dragon, the shapeshift ability now functions as the spell Form of the Dragon I. The shapeshifter's ability to shift in to dragons increases in power and functions as Form of the Dragon II at level 16 and functions as Form of the Dragon III at level 19.
At 14th level, a shapeshifter can use his shapeshift abilty to change in to a Large giant. When taking the form of a giant, the shapeshift ability now functions as the spell Giant Form I. The shapeshifter's ability to shift in to giants increases in power and functions as Giant Form II at level 17.
Shifter Ability:At 1st level a shapeshifter can select one of the Shifter Abilities from the list below. The shapeshifter can select an additional Shifter Ability at 2nd level and every 2 levels after that. Unless otherwise stated, a Shifter Ability is only in effect while Shapeshifted and may only be selected once. At 4th level and every 4 levels after that, a shapeshifter can replace a Shifter Ability that they have already selected with a different one. They can not replace an ability that is being used as the prerequite for another ability.
Adamantine Slam:All natural attacks made by a shapeshifter are treated as adamantine for the purposes of overcoming damage reduction and ignoring hardness. A shapeshifter must be level 16 before selecting this ability.
Agile Shift: The shapeshifters’s agile frame gives him a size bonus on all Dexterity checks, Dexterity skill checks, and CMD. The bonus is equal to 1/4 the shapeshifter’s class level. A shapeshifter must be level 6 before selecting this ability.
Aligned Claws:All natural attacks made by a shapeshifter are treated as either chaotic, for chaotic-aligned shapeshifters, or lawful, for lawful-aligned shapeshifters, for the purposes of overcoming damage reduction. Neutral shapeshifters may choose between the two but once the decision is made it can not be changed unless the shapeshifter's alignment changes. A shapeshifter must be level 8 before selecting this ability.
Cold Iron Canine: All natural attacks made by a shapeshifter are treated as cold iron for the purposes of overcoming damage reduction. A shapeshifter must be level 4 before selecting this ability.
Combat Prowess: A shifter may select any combat feat for which he meets the prerequisites. This Shifter Ability applies while both in shapeshift form and normal form.
Continuous Shifting: A shapeshifter may use the Shapeshift ability 2 additional times per day.
Disguising Form: The shapeshifter gains a better control over his humanoid forms. Disguising Form functions in all ways as the Shapeshift ability but uses the spell Disguise Self. This is not an illusionary effect and does not count againist the shapeshift's uses/day.
Fast Shift: The shapeshifter can now shapeshift as a move action. A shapeshifter must be level 6 before selecting this ability.
Feral Attack: The damage dice for one of the shapeshifter's natural attacks increase by one die step. This ability may be selected multiple times. Each time it is selected it must be applied to a different natural attack type.
Healing Shift: When shapeshifting or returning to his normal form, a shapeshifter heals a number of hit points equal to his character level + current Constitution modifier. A shapeshifter must be level 4 before selecting this ability.
Imbue Shift: A shapeshifter with this ability is able to shift a willing target within 30 feet in to any form that he can take. Due to the strain of shifting another creature, the ability only lasts for 10 minutes per shapeshifter level instead of the normal duration. This counts againist his daily number of uses and can only be used a maximum of up to 3/day.
Multiattack: The shifter gains the Multiattack feat. He does not need to meet the prerequisites.
Natural Weapon Focus: The shapeshifter gains Weapon Focus feat with any natural attack. This ability may be selected multiple times. Each time it is selected it must be applied to a different natural attack type.
Powerful Shift: The shapeshifter’s powerful physical frame gives him a size bonus on Strength checks, Strength-based skill checks and CMB. The bonus is equal to 1/4 the shapeshifter’s class level. A shapeshifter must be level 6 before selecting this ability.
Quick Shift: The shapeshifter can now change shapes as a swift action. A shapeshifter must be level 12 and have Fast Shift before selecting this ability.
Restorative Shift: When shapeshifting or returning to his normal form, a shapeshifter can remove any one status condition or up to 2d4 points in ability damage or drain. This can be used 1/day per 3/shapeshifter levels. A shapeshifter must be level 8 and have Healing Shift before selecting this ability.
Shifter's Speech: A shapeshifter retains his ability to speak normally regardless of the form he takes. He may also communicate with other creatures of the form he takes as long as they communicate using natural methods.
Silvered Fang: All natural attacks made by a shapeshifter are treated as silver for the purposes of overcoming damage reduction. A shapeshifter must be level 4 before selecting this ability.
Unnatural Form: When using his shapeshift ability, the shapeshifter also gains his choice of one additional ability listed in the spell he used to take the form. For example, when using Beast Shape II to take the form of a brown bear, he may also gain a fly movement speed or any of the other single ability that a brown bear does not possess. He may select a different ability each time he shapeshifts. A shapeshifter must be level 10 before selecting this ability.
Weapon Finesse: The shapeshifter gains the Weapon Finesse feat. This Shifter Ability applies while both in shapeshift form and normal form.
Natural Familiarity: A shapeshifter can use Knowledge (nature) to identify dragons and magical beasts in addition to animals, fey, giants, monstrous humanoids, plants and vermin. When using Knowledge (nature) to identify dragons and magical beasts, these checks are made at a -5 penalty. A shapeshifter generally uses this ability to identify new forms to assume.
Arcane Bite:At 3rd level, all natural attacks made by a shapeshifter are treated as magical weapons for the purposes of overcoming damage reduction.
Skillful Shapeshifting:At 3rd level, a shapeshifter may choose two skills from the following list, Acrobatics (Dex), Climb (Str), Fly (Dex), Perception (Wis), Stealth (Dex), and Swim (Str), each time he shifts. He gains a +2 racial bonus to each skill as long as he remains in the selected form. This bonus increases to +3 at level 7, and by an additional +1 every four levels after that to a total of +6 at level 19. He may choose 3 skills to gain this bonus at level 11 and 4 skills at level 19.
Shifting Sense:At 5th level, a shapeshifter becomes more attuned to the shifting nature of the world around him. This gives the shapeshifter a +1 bonus to initiative that increase every 4 levels to a total of +4 at level 17. In addition Shifting Sense provides the following bonuses.
At 5th level, the shapeshifter gains the Uncanny Dodge ability.
At 9th level, the shapeshifter gains the Evasion ability.
At 13th level, the shapeshifter gains the Improved Uncanny dodge ability.
At 17th level, the shapeshifter gains the Improved Evasion ability.
True Shapeshifter (Ex): At 20th level, a shapeshifter gains the shapechanger subtype and all forms of shapeshifting become extraordinary actions. This allows the shapeshifter to maintain his form indefinetly and without checks in areas that would otherwise negate it (such as anti-magic fields). This does not however allow him to use abilities that are still classified as Supernatural abilities (such as a dragon's breath weapon) in these areas.
In addition a True Shapeshifter is able to change his form as an immediate action in response to another action. This allows a shapeshifter to change into a red dragon to ignore fire damage or a huge giant to stop a creature from swallowing him whole. This is in addition to a creatures normal limit of either one swift or immediate action per round.
Thanks goes out to LordErebus12, stack, Lemmy, and Heian for all there help with the class.
Shapeshifter
I think a picture is suppose to go here.
"I turn in to stuff" - Anonymous Shapeshifter
Class Skills:
The shapeshifter's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Disguise (Cha), Fly (Dex), Handle Animal (Cha), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Stealth (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier
Alignment: Any, but often chaotic
Hit Dice: d10
{table=head]Level|BAB|Fort Save|Reflex Save|Will Save|Special|Forms
1st|+1|+2|+2|+0|Shapeshift, Shifter Ability, Natural Familiarity|Alter Self
2nd|+2|+3|+3|+0|Shifter Ability|Beast Shape I
3rd|+3|+3|+3|+1| Arcane Bite, Skillful Shapeshifting +2 (2 Skills) |Monstrous Physique I, Vermin Shape I
4th|+4|+4|+4|+1|Shifter Ability|Elemental Body I
5th|+5|+4|+4|+1| Shifting Sense +1 (Uncanny Dodge) |Plant Shape I
6th|+6/+1|+5|+5|+2|Shifter Ability|Beast Shape II
7th|+7/+2|+5|+5|+2| Skillful Shapeshifting +3 |Monstrous Physique II, Elemental Body II
8th|+8/+3|+6|+6|+2|Shifter Ability|Plant Shape II
9th|+9/+4|+6|+6|+3| Shifting Sense +2 (Evasion)|Vermin Shape II
10th|+10/+5|+7|+7|+3|Shifter Ability|Beast Shape III, Elemental III
11th|+11/+6/+1|+7|+7|+3| Skillful Shapeshifting +4 (3 Skills) |Monstrous Physique III, Plant Shape III
12th|+12/+7/+2|+8|+8|+4|Shifter Ability | -
13th|+13/+8/+3|+8|+8|+4| Shifting Sense +3 (Improved Uncanny Dodge) |Elemental Body IV, Form of the Dragon I
14th|+14/+9/+4|+9|+9|+4|Shifter Ability|Beast Form IV, Giant Form I
15th|+15/+10/+5|+9|+9|+5| Skillful Shapeshifting +5 |Monstrous Physique IV
16th|+16/+11/+6/+1|+10|+10|+5|Shifter Ability |Form of the Dragon II
17th|+17/+12/+7/+2|+10|+10|+5| Shifting Sense +4 (Improved Evasion)|Giant Form II
18th|+18/+13/+8/+3|+11|+11|+6|Shifter Ability| -
19th|+19/+14/+9/+4|+11|+11|+6| Skillful Shapeshifting +6 (4 Skills) |Form of the Dragon III
20th|+20/+15/+10/+5|+12|+12|+6|Shifter Ability, True Shapeshifter| - [/table]
Weapon and Armor Proficiency: A Shapeshifter is proficient with only simple weapons, natural attacks and light armor.
Shapeshift (SU): At 1st level, a shapeshifter gains the ability to turn himself into any small or Medium humanoid and back again once per day. His options for new forms include all creatures with the humanoid type. This ability functions like the alter self spell, except as noted here. The effect lasts for 1 hour per shapeshifter level, or until he changes back. Changing form (to humanoid or back) is a standard action and doesn’t provoke an attack of opportunity. The form chosen must be that of an humanoid the shapeshifter is familiar with.
A shapeshifter can use this ability an additional time per day per shapeshifter level. At 20th level, he can use shapeshift at will. As a shapeshifter gains in levels, this ability allows the shapeshifter to take on the form of animals, monstrous humanoids, elementals, plants, vermin, magical beasts, dragons, and giants. When assuming a form that as an ability that requires a save, the save DC is 10 + 1/2 the shapeshifter's class level + his Con modifier. Each form expends one daily usage of this ability, regardless of the form taken.
A shapeshifter gains a language or ability to speak with the creatures that that he shapeshifts in to. In the case of humanoids, this is in addition to languages that he already speaks. In all other cases, this replaces the shapeshifters ability to speak normally, unless he has the Shifter's Speech ability.
Altough a supernatural ability, where otherwise it would be suppressed (such as within an antimagic field), a shapeshifter can attempt to sustain his form by making a DC 20 Fort save. On a successful save, the Shapeshifter maintains his form for a number of rounds equal to his class level before he needs to check again. He gains a bonus on Fort saves made to maintain his form equal to 1/4 his level.
Forms (SU): At 2nd level, a shapeshifter can use his shapeshift abilty to change in to a Medium or Small animal. When taking the form of an animal, the shapeshift ability now functions as the spell beast shape I. The shapeshifter's ability to shift in to animals increases in power and functions as beast shape II at level 6 and as beast shape III at level 10.
At 3rd level, a shapeshifter can use his shapeshift abilty to change in to a Medium or Small monstrous humanoid. When taking the form of a monstrous humanoid, the shapeshift ability now functions as the spell Monstrous Physique I. The shapeshifter's ability to shift in to monstrous humanoids increases in power and functions as Monstrous Physique II at level 7, as Monstrous Physique III at level 11 and as Monstrous Physique IV at level 15.
Also at 3rd level, a shapeshifter can use his shapeshift abilty to change in to a Medium or Small vermin. When taking the form of a vermin, the shapeshift ability now functions as the spell Vermin Shape I. The shapeshifter's ability to shift in to vermin increases in power and functions as Vermin Shape II at level 9.
At 4th level, a shapeshifter can use his shapeshift abilty to change in to a Small elemental. When taking the form of an elemental, the shapeshift ability now functions as the spell Elemental Body I. The shapeshifter's ability to shift in to elementals increases in power and functions as Elemental Body II at level 7, as Elemental Body III at level 10 and as Elemental Body IV at level 13.
At 5th level, a shapeshifter can use his shapeshift abilty to change in to a Medium or Small plant creature. When taking the form of a plant creature, the shapeshift ability now functions as the spell Plant Shape I. The shapeshifter's ability to shift in to plant creatures increases in power and functions as Plant Shape II at level 8 and as Plant Shape III at level 11.
At 10th level, a shapeshifter can use his shapeshift abilty to change in to a Medium or Small magical beast. When taking the form of a magical beast, the shapeshift ability now functions as the spell Beast Shape III. The shapeshifter's ability to shift in to magical beasts increases in power and functions as Beast Shape IV at level 14.
At 13th level, a shapeshifter can use his shapeshift abilty to change in to a Medium dragon. When taking the form of a dragon, the shapeshift ability now functions as the spell Form of the Dragon I. The shapeshifter's ability to shift in to dragons increases in power and functions as Form of the Dragon II at level 16 and functions as Form of the Dragon III at level 19.
At 14th level, a shapeshifter can use his shapeshift abilty to change in to a Large giant. When taking the form of a giant, the shapeshift ability now functions as the spell Giant Form I. The shapeshifter's ability to shift in to giants increases in power and functions as Giant Form II at level 17.
Shifter Ability:At 1st level a shapeshifter can select one of the Shifter Abilities from the list below. The shapeshifter can select an additional Shifter Ability at 2nd level and every 2 levels after that. Unless otherwise stated, a Shifter Ability is only in effect while Shapeshifted and may only be selected once. At 4th level and every 4 levels after that, a shapeshifter can replace a Shifter Ability that they have already selected with a different one. They can not replace an ability that is being used as the prerequite for another ability.
Adamantine Slam:All natural attacks made by a shapeshifter are treated as adamantine for the purposes of overcoming damage reduction and ignoring hardness. A shapeshifter must be level 16 before selecting this ability.
Agile Shift: The shapeshifters’s agile frame gives him a size bonus on all Dexterity checks, Dexterity skill checks, and CMD. The bonus is equal to 1/4 the shapeshifter’s class level. A shapeshifter must be level 6 before selecting this ability.
Aligned Claws:All natural attacks made by a shapeshifter are treated as either chaotic, for chaotic-aligned shapeshifters, or lawful, for lawful-aligned shapeshifters, for the purposes of overcoming damage reduction. Neutral shapeshifters may choose between the two but once the decision is made it can not be changed unless the shapeshifter's alignment changes. A shapeshifter must be level 8 before selecting this ability.
Cold Iron Canine: All natural attacks made by a shapeshifter are treated as cold iron for the purposes of overcoming damage reduction. A shapeshifter must be level 4 before selecting this ability.
Combat Prowess: A shifter may select any combat feat for which he meets the prerequisites. This Shifter Ability applies while both in shapeshift form and normal form.
Continuous Shifting: A shapeshifter may use the Shapeshift ability 2 additional times per day.
Disguising Form: The shapeshifter gains a better control over his humanoid forms. Disguising Form functions in all ways as the Shapeshift ability but uses the spell Disguise Self. This is not an illusionary effect and does not count againist the shapeshift's uses/day.
Fast Shift: The shapeshifter can now shapeshift as a move action. A shapeshifter must be level 6 before selecting this ability.
Feral Attack: The damage dice for one of the shapeshifter's natural attacks increase by one die step. This ability may be selected multiple times. Each time it is selected it must be applied to a different natural attack type.
Healing Shift: When shapeshifting or returning to his normal form, a shapeshifter heals a number of hit points equal to his character level + current Constitution modifier. A shapeshifter must be level 4 before selecting this ability.
Imbue Shift: A shapeshifter with this ability is able to shift a willing target within 30 feet in to any form that he can take. Due to the strain of shifting another creature, the ability only lasts for 10 minutes per shapeshifter level instead of the normal duration. This counts againist his daily number of uses and can only be used a maximum of up to 3/day.
Multiattack: The shifter gains the Multiattack feat. He does not need to meet the prerequisites.
Natural Weapon Focus: The shapeshifter gains Weapon Focus feat with any natural attack. This ability may be selected multiple times. Each time it is selected it must be applied to a different natural attack type.
Powerful Shift: The shapeshifter’s powerful physical frame gives him a size bonus on Strength checks, Strength-based skill checks and CMB. The bonus is equal to 1/4 the shapeshifter’s class level. A shapeshifter must be level 6 before selecting this ability.
Quick Shift: The shapeshifter can now change shapes as a swift action. A shapeshifter must be level 12 and have Fast Shift before selecting this ability.
Restorative Shift: When shapeshifting or returning to his normal form, a shapeshifter can remove any one status condition or up to 2d4 points in ability damage or drain. This can be used 1/day per 3/shapeshifter levels. A shapeshifter must be level 8 and have Healing Shift before selecting this ability.
Shifter's Speech: A shapeshifter retains his ability to speak normally regardless of the form he takes. He may also communicate with other creatures of the form he takes as long as they communicate using natural methods.
Silvered Fang: All natural attacks made by a shapeshifter are treated as silver for the purposes of overcoming damage reduction. A shapeshifter must be level 4 before selecting this ability.
Unnatural Form: When using his shapeshift ability, the shapeshifter also gains his choice of one additional ability listed in the spell he used to take the form. For example, when using Beast Shape II to take the form of a brown bear, he may also gain a fly movement speed or any of the other single ability that a brown bear does not possess. He may select a different ability each time he shapeshifts. A shapeshifter must be level 10 before selecting this ability.
Weapon Finesse: The shapeshifter gains the Weapon Finesse feat. This Shifter Ability applies while both in shapeshift form and normal form.
Natural Familiarity: A shapeshifter can use Knowledge (nature) to identify dragons and magical beasts in addition to animals, fey, giants, monstrous humanoids, plants and vermin. When using Knowledge (nature) to identify dragons and magical beasts, these checks are made at a -5 penalty. A shapeshifter generally uses this ability to identify new forms to assume.
Arcane Bite:At 3rd level, all natural attacks made by a shapeshifter are treated as magical weapons for the purposes of overcoming damage reduction.
Skillful Shapeshifting:At 3rd level, a shapeshifter may choose two skills from the following list, Acrobatics (Dex), Climb (Str), Fly (Dex), Perception (Wis), Stealth (Dex), and Swim (Str), each time he shifts. He gains a +2 racial bonus to each skill as long as he remains in the selected form. This bonus increases to +3 at level 7, and by an additional +1 every four levels after that to a total of +6 at level 19. He may choose 3 skills to gain this bonus at level 11 and 4 skills at level 19.
Shifting Sense:At 5th level, a shapeshifter becomes more attuned to the shifting nature of the world around him. This gives the shapeshifter a +1 bonus to initiative that increase every 4 levels to a total of +4 at level 17. In addition Shifting Sense provides the following bonuses.
At 5th level, the shapeshifter gains the Uncanny Dodge ability.
At 9th level, the shapeshifter gains the Evasion ability.
At 13th level, the shapeshifter gains the Improved Uncanny dodge ability.
At 17th level, the shapeshifter gains the Improved Evasion ability.
True Shapeshifter (Ex): At 20th level, a shapeshifter gains the shapechanger subtype and all forms of shapeshifting become extraordinary actions. This allows the shapeshifter to maintain his form indefinetly and without checks in areas that would otherwise negate it (such as anti-magic fields). This does not however allow him to use abilities that are still classified as Supernatural abilities (such as a dragon's breath weapon) in these areas.
In addition a True Shapeshifter is able to change his form as an immediate action in response to another action. This allows a shapeshifter to change into a red dragon to ignore fire damage or a huge giant to stop a creature from swallowing him whole. This is in addition to a creatures normal limit of either one swift or immediate action per round.
Thanks goes out to LordErebus12, stack, Lemmy, and Heian for all there help with the class.