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Scarey Nerd
2012-07-01, 05:46 AM
We had the first session of our new campaign on Monday, and the whole mess of events made me laugh, so I thought I'd share it with the playground in case it would bring a smile to anyone else :smallsmile: Also, it ended on... well, on an interesting note, so there'll be a question at the end as well.

First, let me introduce you to the key players, we were all level 2:
"Sentinel" - Warforged Fighter, and my character. He was built by a Gnome Wizard as his assistant, his guardian and his friend, but after three years of faithful service, there was a deafening explosion from behind "Tin" as he is nicknamed, and he blacked out. Six years later, he was discovered by a nasty piece of work who enslaved him, and there was no sign of his Master. Adaro and Danik bought his bonds 7 months after that, and for the last 2 months he's fought alongside them, hoping that in the course of adventuring he will find clues as to Maester Dallun's whereabouts.

Adaro Velentara - Human Swashbuckler. A noble born and bred, Adaro lived in the lap of luxury for many years, until one night a terrible nightmare filled his mind as he slept, images of blood, flaying and horror. When he awoke, his right hand was cracked and painful. This arm seems to have evil powers, and it can cause pain to those he touches with it. He keeps it wrapped in bandages so as not to scare people, and he quests to find a cure. He met Danik about 3, 4 months ago, and Danik offered to help him on his quest.

Danik Soulforger – Dwarf Cleric of Moradin. Born to a family of divine weapon-forgers, he was raised with that profession in mind. Unfortunately his mother and father lost their lives in a Giant raid, so he was orphaned at a young age. He began to steal food when he was hungry, and the flaw that haunts him to this day, greed, overwhelmed him. When a priest caught him stealing from the local temple of Moradin, Danik saw the disappointment in his eyes and begged to be taken in by the church. They accepted, and assigned him the task of cataloguing tomes and scrolls. Over the years he trained as a Cleric, though not a fantastic one, but read through as many books as he could. However, he realised that there was a distinct lack of Dwarven texts on the sea, and when he mentioned this to his superiors, he was tasked with gathering information on the sea. This was about 7 months before he met Adaro.

Xanthen – Halfling Monk. When his caravan was attacked by bandits, Xanthen was just a few days old. His mother bundled him up in rags and ran from the road to protect her child, fleeing deep into the mountains. After days of walking, she collapsed in a pass, and a monk stumbled across her. He took her to his monastery a few miles away, but the bandits chasing after her caught them up in the pass. The monk fought them off, but not until a stray crossbow bolt buried itself in Xanthen’s mother’s heart. The monk gathered up the child and took him into the monastery, where he was raised with a desire to fight all injustice.

Shizumu Tokugawa - Human Ninja. Born in a small, hidden village, training in the ancient arts of Ninja…ness, was standard for males of 16 and over. Specialising in sabotage primarily, as well as more conventional Ninja methods, this is Tokugawa’s first mission in the field.

Markus Carter - Human Ranger. An orphan from a young age, Markus was raised in relative solitude by a reclusive order that took him in. The order specialised in training hunters how to stalk and kill magical creatures, until one day they were overrun by the self-same creatures they hunted. He ran for his life and found himself in need of coin, so he asked around for any jobs that someone of his talents would require, leading him to the Children of Axia.

Reverend Carum of the Children of Axia. Our employer, Reverend Carum spent the majority of the journey up to the beginning of the session chanting in his quarters, religious rites of some kind no doubt.

Now that you've been introduced, let's crack on with the main event. Spoilered for very large length:
We were all hired by the Children of Axia to help protect a magical artefact of some kind on a long journey by sea to a stronghold of theirs. We're travelling on the Children's ship, the Riptide, and we've been sailing for about a week so far. When the session started, we were all topside, helping with the general hustle and bustle of the ship, and Adaro stood by the prow, staring off into the sea, when he spotted a dark shape on the far horizon. He told the first mate who looked through a spyglass and saw that it was a ship flying no flag. When the other ship got near, a voice rang out demanding that we give up our cargo. The first mate said that this was a passenger ship, we have no cargo, but they clearly didn’t believe us. A ballistae was moved into position on the enemy ship with the large metal head of a dragon where a bolt should be. They fired at the Riptide and the dragon’s mouth took hold of our ship, and we began to be winched closer and closer.

Xanthen looked up at me and said “Throw me across!”. Now, when a 2’9” guy wearing nothing but trousers asks you to throw him at a pirate ship, there’s no way you can say no, so I called over a big crewmember and we prepared to throw him. Unfortunately, I rolled an 11 on my strength check, the NPC rolled about 12, and Xanthen only rolled an 8 or some such number on his jump… So he fell into the sea. Between the two ships. Fun. Fortunately, some of the pirates were trying to throw grappling hooks to get across, and not all were reaching, so Xanthen grabbed onto one that didn’t make it across, got pulled up, and began whaling on everyone within his little arms’ reach.

Meanwhile, a few made it over to the Riptide, but we killed them… brutally O_O Our DM is good at describing deaths. I (unsuccessfully, at first) jumped over to the other ship, and began taking them down, whilst Adaro and Danik did the same on our ship. At some point Reverend Carum ran and jumped onto the pirate ship and started slaying them as well. He attacked the pirate ship’s captain who went flying into the water, and we saw that he’d been holding a red gemstone in his hand, which clattered onto the deck.

Meanwhile, below decks, Shizumu Tokugawa was taking advantage of the commotion to see if he could make a profit. As the battle raged above him, he calmly picked the lock to the Reverend’s quarters (natural 20s are fun) and snuck inside. There he found the artefact we were guarding; a lockbox covered with glyphs that were clearly magical. Foolishly, he tried to pick it up, and electricity shot through his body, dealing 5 damage. As he was recovering from the magical attack and planning his next move, he was interrupted. 5 black, almost scaly spikes punched through the room from outside, and he heard a very loud, very angry roar.

Above deck, we saw the source of the roar. A vast creature had climbed its way out of the sea up the side of the Riptide. It must have been 25 feet tall at the least, and was a spindly creature with black scales and the head of a fish. When it revealed itself, the remaining pirates all dropped to their knees and began chanting. The monster surveyed us and we heard a voice rumble through our minds: “Repent. Give your hearts to the Sea Mother.” Seeing as I have no heart, being a construction of adamantine, stone, wood and iron, I naturally refused and ran up the stairs (You know on galleons they have stairs going up to the wheel? Those) to fight it. Unfortunately, the damned thing knocked me flying back down the stairs, but I made my way back up, determined. Danik attempted to cast Doom on the creature but to no effect, and Xanthen tried to attack it as well, only narrowly avoiding its swipes. Adaro had scrambled up to the crow’s nest of the Riptide and was using the mounted crossbow to fire at the creature.

Returning to Tokugawa, he grabbed a pole and hooked it through one of the handles of the lockbox and lowered it onto the creature’s hand, realising now that the spikes were fingers. It screamed in pain and clenched down, tearing out almost the entire room, and picking up both the lockbox and Tokugawa. It lifted them up and out of the ship, and the lockbox fell on top of Tokugawa, dealing him another 4 damage, putting him down to 1 health. Great. He managed to wriggle free of the creature’s hand and jumped below decks again. By this time, the two ships were side by side, so he was able to crawl over one of our cannons that was in line with one of theirs and get into their ship. This is where I lost faith in the Ninja. He grabbed a load of gunpowder in the small sacks they use to prime cannons, and started fashioning a fuse out of rope.

Meanwhile, with the giant creature, it seemed to lose interest in us, probably because the lockbox was now in its possession. It turned and began to jump off the deck, but I was having none of it. I leapt onto its back and drove my greatsword into its spine and dragged it down (26 damage from a crit is fun), making it screech. However, as I tried to jump back onto the deck, I lost my footing, and started falling with it, only having enough time to yell the word “CHAIN!” in the hope that Danik or Adaro would hear and understand what I meant. The creature and I fell into the water in an aquatic Gandalf and Balrog moment, I tried to continue my attack but it was a far better swimmer than I, and drove itself down into the depths.

And this is where everything went directly to the ninth layer of Baator. Tokugawa lit one of these improvised grenades and chucked it – at more gunpowder. The explosion was… sizeable. A massive hole blew out from the pirate ship, and destroyed a large section of ours, so we were both now sinking, them worse than us. Reverend Carum happened to be almost directly above the blast, and guess what? His buffs weren’t designed to stop debris and explosions. A gigantic splinter of wood got past his wards and literally sheared his legs off. He was knocked into the negatives and was sans legs. The saving grace of this explosion was, at least it knocked Tokugawa unconscious momentarily.

Adaro swung down from the crow’s nest and demanded to know what was happening. Danik explained briefly and they decided to winch down the ships anchor so that I might be able to get back up. I heard the anchor splash into the water, and swam over to it – just as the creature rose out of the depths again to try and finish me off. Luckily, the anchor was falling fast enough that it slammed down on the monster’s hand, severely injuring it, and it sank to the seabed, letting out one final, angry screech. I grabbed on to the anchor’s chain, and feeling the additional weight they started to winch it back up.

When I was retrieved, Danik immediately began to tend to Carum and poured healing spells into him so that, whilst he wouldn’t have legs, he’d be alive. I plonked myself down on the side of the ship without the large hole so I wouldn’t tip us over, and took Carum next to me to guard him whilst I tried to make some repairs on myself. Back on the pirate ship, Tokugawa awoke and began stuffing more gunpowder into his cloak, loving how useful it had been. Unfortunately for him, Xanthen was watching him take the gunpowder and concluded that it must have been him that blew the legs off our employer and almost sank our ship. A swift roundhouse kick, and the Ninja was out cold on a sinking ship. Funnily enough, we didn’t make an effort to rescue him.

After about 13 hours of repairs to the ship, we were in big trouble. If we didn’t get some wood or something, we were going down, so the cry of “Land ho!” was a relief. In the distance was a tropical island, but there was something dark there. A tower seemed to jut out of the island, a vast tower, but we needed to get the wood. We beached ourselves so that we could fix up the ship, I strapped Carum to my back like Chewbacca and C3PO, and we went onto the beach. Xanthen, Danik and Reverend Carum pooled their Knowledge (religion) checks, and we learned this: The creature was an Abysmith, a minion of the Sea Mother, not the nicest goddess in the world. This island was one of her domains, she rises them from the sea bed. And if the artefact we were meant to be guarding was going to be anywhere, it would be in that there tower. So, trek through the jungle, fight through the tower, get the box, repair the ship, get the hell outta Dodge. Seems simple enough for an adventuring party, as long as there’s no compli- Oh… Right… Of course there’s complications…

A cloud of white particles was moving towards us, about a mile off but moving fast. We all tried to hide and managed so fairly successfully, with the exception of Danik. As he ran into the trees, his tower shield scraped through the sand leaving a track, but that couldn’t be helped. We hid behind the trees, and watched as the cloud landed on the beach. The white particles were birds, but not just any birds. They looked like seagulls with human face. Very disconcerting to say the least, and each one was squawking a word, seemingly at random. One of them clearly made a decent spot check and saw the tracks, and others began to see them as well. Rather than attacking, though, they lined up and spoke in order. “The Sea Mother welcomes you, and invites you to leave.” After a short “argument”, I said that we would leave in 5 hours, when our repairs were finished. They left, we promptly ignored them and went into the jungle as good adventurers should, leaving behind Carum to oversee the repairs. We were now joined by Markus Carter, the Ninja’s new character after he erred rather significantly with the gunpowder.

After some walking we stumbled across a clearing with 3 Abysmiths dead and hundreds of smaller minions lying around. A massive blade stuck out of an Abysmith’s chest, Final Fantasy sized in proportions, with a green ichre coating the blade. Large, 3 toed tracks led deeper into the jungle, and so the party resolved to follow them to see if whatever killed these Abysmith’s, apart from Xanthen. He reasoned that just because we share a common enemy, we probably won’t share a common goal, and whatever killed these monsters is probably after the artefact as well. He marched off in our original direction, towards the tower, and I told the rest of the party I’d go with him for strength in numbers.

Xanthen and I reached the tower, but the way was blocked by a large pit with spikes in it. Xanthen was small enough to navigate around the spikes, but tested the floor to make sure it wasn’t trapped by throwing a rock down there. When nothing happened, he climbed down – only to get almost roasted by a pillar of flame that leapt out of the ground. Apparently the trap didn’t respond to pebbles. He ran and managed to scramble out, but not before some of those disgusting bird-creatures noticed from the top of the tower and started to descend…

Markus followed the tracks until they reached another clearing. Huge creatures wandered around with massive blades, and they didn’t look too friendly. When Markus tried to speak to them, he narrowly avoided having his head lopped off by one of them, but their leader silently ordered them back. A voice reverberated through Markus’ head, and it asked “What do you want, Underscum?”. When Markus mentioned the artefact, they all visibly tensed, they clearly knew what he was talking about.

And that’s where we left off, one half of the party about to be swarmed by bird-things by a trapped pit, just a fighter and a monk; and one half up against a tribe of giants. What do you wise playgrounders suggest? I have very little in the way of ideas...

That was… long. I didn’t think we’d done that much in one session. Next session is tomorrow afternoon, and I at least am a little frightened.

tl;dr, a lot of stuff happened, one half of our party might be about to go toe-to-toe with some giant telepaths with massive, poisoned blades, and one half is about to defend itself from a swarm of horrible bird creatures at the edge of a trapped, spike filled pit. Suggestions welcome :smalltongue:

ThiagoMartell
2012-07-01, 06:00 AM
It just bugs me when level 2 adventurers are charged with guarding artifacts. Some DMs have no sense of scale :smalltongue:
Seems like a fun game, though.

Scarey Nerd
2012-07-01, 06:04 AM
It just bugs me when level 2 adventurers are charged with guarding artifacts. Some DMs have no sense of scale :smalltongue:
Seems like a fun game, though.

Our DM likes to give us more epic-scale adventures, because we generally end up getting uber-powerful very quickly anyway :smalltongue: I like standard adventuring and dungeons as well, but I personally love the big stuff :smallsmile:

ThiagoMartell
2012-07-01, 06:06 AM
Well, if I were your DM, I'd just start the game at higher level. It seems a bit inconsistent otherwise. Then again, you guys seem to be having fun, so it obviously works. Not everyone worries as much about consistency as I do.

Shadow Stalk
2012-07-01, 06:12 AM
Trust me, it was by far the funniest first session that I killed myself in ever, and it revealed a great truth to me, if you are going to die, first shove 20 bags of gunpowder in your pack, then place yourself in a position where you will unwillingly drift into a flaming piece of debris. :smallbiggrin:

Hairyfoot
2012-07-01, 08:36 AM
I'm the DM of this game. Whilst the monsters and mission seem a little much for what level they are, I find that starting the game at a high level eliminates any sense of character growth and progression throughout the game. Therefore I use the same monsters I would do for a high level party but scale their stats to make them low-level friendly. That way, the players have the joy of gaining new stats and abilities as the campaign progresses, whilst also they aren't constantly fighting low level creatures.
I also almost never use monsters from the monster manual, as I find them too restrictive and prefer to come up with my own creations (Such as the Abysmith and the Giants).

tl;dr Trust me, I know what I'm doing :P

ThiagoMartell
2012-07-01, 08:54 AM
I'm the DM of this game. Whilst the monsters and mission seem a little much for what level they are, I find that starting the game at a high level eliminates any sense of character growth and progression throughout the game. Therefore I use the same monsters I would do for a high level party but scale their stats to make them low-level friendly. That way, the players have the joy of gaining new stats and abilities as the campaign progresses, whilst also they aren't constantly fighting low level creatures.
I also almost never use monsters from the monster manual, as I find them too restrictive and prefer to come up with my own creations (Such as the Abysmith and the Giants).

tl;dr Trust me, I know what I'm doing :P

For me, fighting low level monsters and then progressing to higher level monsters is a lot more satisfying than fighting downgraded monsters. That's the only way I can see to actually notice your character improving - at first you couldn't take an ogre head-on, now you can. If the world scales with you, you're not really growing my powerful. That's just my personal opinion, though, and I don't mean you're 'doing it wrong', it's just 'doing it differently'.
Like I said, it does hurt consistency, but not everyone cares about that. The 4e designers sure didn't. In fact, I'm pretty sure 4e would be a better system for that kind of game. You certainly wouldn't have to homebrew that much, since the game is already built on the premises that the world scales with you.
As long as everyone is having fun (and I'm seeing everyone is), no problem there. But really, check out 4e, it looks like it fits better for the kind of games you do.