Mithril Leaf
2012-07-02, 09:29 PM
To use this class it is very much recommended that you have Hyperconscious, Heroes Of Horror, and Libris Mortis. If you wish to know the contents of Psianimate Dead, it is a google search away, but I’m pretty sure I cannot post them here.
The Dread Mind
http://i.imgur.com/Ap1XS.jpg
There are those who practice the art of bringing back the dead using arcane rituals and negative energy. Then there are those that manipulate the world around them only the power of her mind. These two are quite distinct practices, yet sometimes, they intersect. The result of such an intersect is known as a Dread Mind, a rare practitioner of psionic necromancy.
Requirements:
To qualify to become a Dread Mind, a character must fulfill all of the following criteria.
Alignment: Any nongood.
Skills: 8 ranks in two of the following skills Knowledge (Arcana), (Psionics), (Religion), Spellcraft, Psicraft and 4 ranks in any other two.
Feats: Corpsecrafter, Psicrystal affinity, and one metamagic or metapsionic feat.
Spells/Powers: Ability to cast arcane spells or divine spells and manifest psionic powers. (Explicitly multiple) Additionally, the Dread Mind must be able to cast animate dead or manifest psianimate dead.
Special: Must be able to turn or rebuke undead.
The Dread Mind
{table=head]Level|BAB|Fort|Ref|Will|Special |
Powers/Spells Known
1st|+0|+0|+0|+2|Dual Turning, Advanced Control, Dual Nature|
+1 level of existing class
2nd|+1|+0|+0|+3|Superior Spawn 1, Psicrystal Affinity|
+1 level of existing class
3rd|+1|+1|+1|+3|Superior Spawn 2, Psicrystal Embedding|
+1 level of existing class
4th|+2|+1|+1|+4|Superior Spawn 3, Advanced learning, Psicrystal Possession|
+1 level of existing class
5th|+2|+1|+1|+4|Superior Spawn 4, Undead Gift, Undead Possession, Undead Leader|
+1 level of existing class
[/table]
Hit Die: d4
Class Skills: The Dread Mind class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (any) (Int), Diplomacy (Cha), Knowledge (any) (Int), Listen (Wis), Profession (Wis), Psicraft (Int), Spellcraft (Int), Search (Int), and Spot (Wis).
Skill Points at Each Level: 4 + Int modifier
Class Features:
All of the following are class features of the Dread Mind prestige class.
Weapon and Armor Proficiency: Dread Minds gain no additional proficiency in any weapon or armor.
Spells Per Day/ Power Points Gained and Spells/Powers Known: For every level you gain in the Dread Mind prestige class, you gain spells or powers known and the respective power points or spell slots gained as if you had advanced in an arcane, divine, or manifester class possessed prior to advancing in Dread Mind. (It is a single path full progression class, akin to Dweomerkeeper)
Dual Turning (Su): Because a Dread Mind's turning powers stem predominantly from non-divine source, you are not limited by a god's alignment. From 1st level, you have the ability to both Turn Undead and Rebuke Undead despite your alignment and turning does not require a holy symbol. Both turning and rebuking use the same pool of attempts. Additionally, this class stacks with any other classes that grant turning for purposes of determining damage and rebuking cap.
Advanced Control (Su): The Dread Mind’s undead control cap explicitly stacks with any specially gained undead control abilities. However, it still advances by 4 HD per caster or manifester level. (IE, a Dread Necromancer entering the class gets to keep going with a reduced cap.)
Superior Spawn (Su): At 2nd level a Dread Mind gains Bolster Resistance as a bonus feat and any undead you raise keep all feats possessed in life (except for leadership or any of it's derivatives). At 3rd level you gain the ability to give your undead any elemental subtype. The undead deals an additional 1d6 damage of the selected subtype. At 4th level, you gain Nimble Bones as a bonus feat and all undead created gain a bonus +2 HP/HD as if all creations are constantly affected by the desecrate spell. At 5th level, you are capable of giving any undead you raise the spellstitched template by expending only 200 XP per point of Wisdom the undead possesses. Dread Minds may also give the undead powers of the metacreativity or psychokinesis disciples or any power with the necromancy or evil subtype as part of the spellstitching. Additionally, whenever you raise undead, you can adjust the monster's abilities as if manifesting physic reformation on it free of cost.
Psicrystal Affinity: At 2nd level a Dread Mind receives a second psicrystal, one that possesses a separate personality, as per the Improved Psicrystal feat. However, this is a separate entity and not simply an additional personality added to the first psicrystal. If for whatever reason you may not gain a Psicrystal, you instead gain a fractured off psicrystal personality within your own mind, to assist you in mentally handling you large undead forces. This is functionally identical to recieving a psicrystal, but it possesses no physical form.
Psicrystal Embedding (Ex): At 3rd level you can embed your psicrystal into any undead you have animated. The new merged entity can communicate with the creator from any distance telepathically and follows all orders. The merged being has the mental attributes of the psicrystal or base being, whichever are higher, and the physical attributes of the base being. This ability also allows you to embed your familiar if you possess one and so desires. If the undead embedded in is killed, the familiar or psicrystal is released unharmed, but may subsequently be targetted. If you are unable to have a Psicrystal, your extra personality evolves to a more advanced state (treat it as an Implanted Psicrystal (http://dsp-d20-srd.wikidot.com/alternate-psicrystal:implanted-psicrystal)).
Advanced Learning (Ex): At 4th level a Dread Mind gains 2 bonus spells or powers of the necromancy or evil subtype that you can cast.
Psicrystal Possession (Su): At 4th level you can transfer your conscious into any psicrystal that you have embedded into one of your undead minions. This is a standard action and can be done at will with infinite range although it may not cross planes. This ability functions as Stygian Dominion (Complete Psionic). This ability does not function with embedded familiars. If you cannot have a psicrystal, you instead gain the ability to send your extra personality shard out into any desired undead under your control while maintaining telepathic communication.
Dead Gift (Ex): At 5th level a Dread Mind takes on some of the traits of the undead you've built yourself around. This ability grants you immunity to poison and immunity to negative mind affecting powers and spells. You do not change in type or gain any other undead traits.
Undead Possession (Su): At 5th level you can assume direct control of any undead that you have created or rebuked. You gain access to any abilities that said undead possess and use the physical ability scores of the undead. This functions as Stygian Dominion (or Mind Switch if you like) with some differences. If the undead is killed, you switch to any other member of your undead legion within 100 feet or to your own body regardless of distance. Additionally, you keep every physical quality of the host body, not just the ones described by the power. The undead possessed gain control of the manifester's body only if you so desire. Alternatively, you may allow a psicrystal's personality to assume control of your body.
Undead Leader (Ex): At 5th level a Dread Mind’s caster and manifester levels stack for determining the max number of undead you can control. Additionally you can support maintaining an additional 2 HD of undead minions per caster and manifester level. In effect, this allows you to have 6 HD of raised undead per caster and manifester level, retroactively affecting any other class abilities.
(For example, this allows a Dread Necromancer 8/ Wilder 2/ Dread Mind 5 with 26 charisma to control 154 Hit Dice of Undead using Animate Dead = 14 (6+Charisma modifier)*8 (Dread Necromancer levels) + 6*2 (Wilder levels) + 6*5 (Dread Mind levels))
As a Dread Mind, you ARE a minion master, the abilities of the class support this life style. However, due to the lack of lost caster levels (although you will likely lose some on the way in) you can easily maintain a role as a near full caster. The most likely candidates for this class are a Dread Necromancer/ Wilder and a Ardent/ Cleric. Do note that the singular advancement means that you will pay a greater price for dipping to qualify then a theurge style class.
For purposes of this class, corpsecrafter feats explicitly function for psion powers in addition to spells. Psianimate Dead is considered a necromancy power for this purpose.
Varients!
This varient uses the awesome homebrew Ultimate Corpsecrafting: A Treatise On Applied Necromancy (http://www.giantitp.com/forums/showthread.php?t=59582)
Superior Spawn (Su): At 2nd level you gain Corpsecrafter as a bonus feat. At 3rd level you gain Specialist Corpsecrafter as a bonus feat. At 4th level you gain Specialist Corpsecraft as a bonus feat again. At 5th level you gain Master Specialist as a bonus feat. Additionally, you may rebuild any undead you animated as if manifesting physic reformation free of charge. If you so desires, you may augment Psianimate Dead to give created undead the corpsecrafter abilities instead of spending gold by spending 2 more power points for each applied basic corpsecrafter trait and 4 more power points for each applied specialist trait, respecting max power points spent per manifester level.
The Dread Mind
http://i.imgur.com/Ap1XS.jpg
There are those who practice the art of bringing back the dead using arcane rituals and negative energy. Then there are those that manipulate the world around them only the power of her mind. These two are quite distinct practices, yet sometimes, they intersect. The result of such an intersect is known as a Dread Mind, a rare practitioner of psionic necromancy.
Requirements:
To qualify to become a Dread Mind, a character must fulfill all of the following criteria.
Alignment: Any nongood.
Skills: 8 ranks in two of the following skills Knowledge (Arcana), (Psionics), (Religion), Spellcraft, Psicraft and 4 ranks in any other two.
Feats: Corpsecrafter, Psicrystal affinity, and one metamagic or metapsionic feat.
Spells/Powers: Ability to cast arcane spells or divine spells and manifest psionic powers. (Explicitly multiple) Additionally, the Dread Mind must be able to cast animate dead or manifest psianimate dead.
Special: Must be able to turn or rebuke undead.
The Dread Mind
{table=head]Level|BAB|Fort|Ref|Will|Special |
Powers/Spells Known
1st|+0|+0|+0|+2|Dual Turning, Advanced Control, Dual Nature|
+1 level of existing class
2nd|+1|+0|+0|+3|Superior Spawn 1, Psicrystal Affinity|
+1 level of existing class
3rd|+1|+1|+1|+3|Superior Spawn 2, Psicrystal Embedding|
+1 level of existing class
4th|+2|+1|+1|+4|Superior Spawn 3, Advanced learning, Psicrystal Possession|
+1 level of existing class
5th|+2|+1|+1|+4|Superior Spawn 4, Undead Gift, Undead Possession, Undead Leader|
+1 level of existing class
[/table]
Hit Die: d4
Class Skills: The Dread Mind class skills (and the key ability for each skill) are Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (any) (Int), Diplomacy (Cha), Knowledge (any) (Int), Listen (Wis), Profession (Wis), Psicraft (Int), Spellcraft (Int), Search (Int), and Spot (Wis).
Skill Points at Each Level: 4 + Int modifier
Class Features:
All of the following are class features of the Dread Mind prestige class.
Weapon and Armor Proficiency: Dread Minds gain no additional proficiency in any weapon or armor.
Spells Per Day/ Power Points Gained and Spells/Powers Known: For every level you gain in the Dread Mind prestige class, you gain spells or powers known and the respective power points or spell slots gained as if you had advanced in an arcane, divine, or manifester class possessed prior to advancing in Dread Mind. (It is a single path full progression class, akin to Dweomerkeeper)
Dual Turning (Su): Because a Dread Mind's turning powers stem predominantly from non-divine source, you are not limited by a god's alignment. From 1st level, you have the ability to both Turn Undead and Rebuke Undead despite your alignment and turning does not require a holy symbol. Both turning and rebuking use the same pool of attempts. Additionally, this class stacks with any other classes that grant turning for purposes of determining damage and rebuking cap.
Advanced Control (Su): The Dread Mind’s undead control cap explicitly stacks with any specially gained undead control abilities. However, it still advances by 4 HD per caster or manifester level. (IE, a Dread Necromancer entering the class gets to keep going with a reduced cap.)
Superior Spawn (Su): At 2nd level a Dread Mind gains Bolster Resistance as a bonus feat and any undead you raise keep all feats possessed in life (except for leadership or any of it's derivatives). At 3rd level you gain the ability to give your undead any elemental subtype. The undead deals an additional 1d6 damage of the selected subtype. At 4th level, you gain Nimble Bones as a bonus feat and all undead created gain a bonus +2 HP/HD as if all creations are constantly affected by the desecrate spell. At 5th level, you are capable of giving any undead you raise the spellstitched template by expending only 200 XP per point of Wisdom the undead possesses. Dread Minds may also give the undead powers of the metacreativity or psychokinesis disciples or any power with the necromancy or evil subtype as part of the spellstitching. Additionally, whenever you raise undead, you can adjust the monster's abilities as if manifesting physic reformation on it free of cost.
Psicrystal Affinity: At 2nd level a Dread Mind receives a second psicrystal, one that possesses a separate personality, as per the Improved Psicrystal feat. However, this is a separate entity and not simply an additional personality added to the first psicrystal. If for whatever reason you may not gain a Psicrystal, you instead gain a fractured off psicrystal personality within your own mind, to assist you in mentally handling you large undead forces. This is functionally identical to recieving a psicrystal, but it possesses no physical form.
Psicrystal Embedding (Ex): At 3rd level you can embed your psicrystal into any undead you have animated. The new merged entity can communicate with the creator from any distance telepathically and follows all orders. The merged being has the mental attributes of the psicrystal or base being, whichever are higher, and the physical attributes of the base being. This ability also allows you to embed your familiar if you possess one and so desires. If the undead embedded in is killed, the familiar or psicrystal is released unharmed, but may subsequently be targetted. If you are unable to have a Psicrystal, your extra personality evolves to a more advanced state (treat it as an Implanted Psicrystal (http://dsp-d20-srd.wikidot.com/alternate-psicrystal:implanted-psicrystal)).
Advanced Learning (Ex): At 4th level a Dread Mind gains 2 bonus spells or powers of the necromancy or evil subtype that you can cast.
Psicrystal Possession (Su): At 4th level you can transfer your conscious into any psicrystal that you have embedded into one of your undead minions. This is a standard action and can be done at will with infinite range although it may not cross planes. This ability functions as Stygian Dominion (Complete Psionic). This ability does not function with embedded familiars. If you cannot have a psicrystal, you instead gain the ability to send your extra personality shard out into any desired undead under your control while maintaining telepathic communication.
Dead Gift (Ex): At 5th level a Dread Mind takes on some of the traits of the undead you've built yourself around. This ability grants you immunity to poison and immunity to negative mind affecting powers and spells. You do not change in type or gain any other undead traits.
Undead Possession (Su): At 5th level you can assume direct control of any undead that you have created or rebuked. You gain access to any abilities that said undead possess and use the physical ability scores of the undead. This functions as Stygian Dominion (or Mind Switch if you like) with some differences. If the undead is killed, you switch to any other member of your undead legion within 100 feet or to your own body regardless of distance. Additionally, you keep every physical quality of the host body, not just the ones described by the power. The undead possessed gain control of the manifester's body only if you so desire. Alternatively, you may allow a psicrystal's personality to assume control of your body.
Undead Leader (Ex): At 5th level a Dread Mind’s caster and manifester levels stack for determining the max number of undead you can control. Additionally you can support maintaining an additional 2 HD of undead minions per caster and manifester level. In effect, this allows you to have 6 HD of raised undead per caster and manifester level, retroactively affecting any other class abilities.
(For example, this allows a Dread Necromancer 8/ Wilder 2/ Dread Mind 5 with 26 charisma to control 154 Hit Dice of Undead using Animate Dead = 14 (6+Charisma modifier)*8 (Dread Necromancer levels) + 6*2 (Wilder levels) + 6*5 (Dread Mind levels))
As a Dread Mind, you ARE a minion master, the abilities of the class support this life style. However, due to the lack of lost caster levels (although you will likely lose some on the way in) you can easily maintain a role as a near full caster. The most likely candidates for this class are a Dread Necromancer/ Wilder and a Ardent/ Cleric. Do note that the singular advancement means that you will pay a greater price for dipping to qualify then a theurge style class.
For purposes of this class, corpsecrafter feats explicitly function for psion powers in addition to spells. Psianimate Dead is considered a necromancy power for this purpose.
Varients!
This varient uses the awesome homebrew Ultimate Corpsecrafting: A Treatise On Applied Necromancy (http://www.giantitp.com/forums/showthread.php?t=59582)
Superior Spawn (Su): At 2nd level you gain Corpsecrafter as a bonus feat. At 3rd level you gain Specialist Corpsecrafter as a bonus feat. At 4th level you gain Specialist Corpsecraft as a bonus feat again. At 5th level you gain Master Specialist as a bonus feat. Additionally, you may rebuild any undead you animated as if manifesting physic reformation free of charge. If you so desires, you may augment Psianimate Dead to give created undead the corpsecrafter abilities instead of spending gold by spending 2 more power points for each applied basic corpsecrafter trait and 4 more power points for each applied specialist trait, respecting max power points spent per manifester level.