Macbubble
2012-07-03, 11:38 AM
Hello fellow forum members, I have returned once again for your collective wisdom, and creativity.
I'm in the midst of building an adventure in a homebrew world I have created.
The central idea of the adventure would require some explanation of the history of the world, so you can either read it or not.
History
Long ago in a valley hidden from the outside world, lived a prosperous civilization of Gnomes. The ancient Gnome were the only sentient race of the valley except a race of small psionic tree things. The gnomes used both their magic and advanced technology to live and prosper in the valley. Later on they created the trolls to server them, but that has more to do with the valley and less with the adventure. In order to use their magic the Gnomes had to use gems which their were attuned to. Back then all of the gnomes could use their magic, some may have even been able to use it without the gem. At a certain point in time( after building enough cities, and building to be used as ruins for later adventurers in the valley:smallbiggrin:.) the Gnomes have all or at least most of them, used some kind of machine they have built to leave the valley and get outside into the outside world, probably by teleporting outside.
Since then many years have passed, and the world, or at least the major part of the continent that the Gnomes are living on, is split into 2 big kingdoms. Most of the information about the Gnomes of the past, that lived in the valley has been lost, ergo the 2 kingdoms are very different, and both think they are the right ones in their ways.
The first kingdom, which is also the one the story will be played in,or at least mostly is a kingdom that has the taken the way of the magic gem. The kingdom will call it kingdom A for now, thinks that the right way for the Gnomes is to use the gems as a power source for their gems. The gnomes of kingdom A know that they most be attuned to their gems, and don't see them as nothing more then a power source. Not all of the Gnomes are able to use their magic even with the help of the gems, and that is the way it has been for centuries. The Gnome don't suspect that all of the gnomes can use their power, even though they actually can just don't know how to. The kingdom is ruled by a king who is currently very old, and about to die. The kingdoms is made up of 16 major noble houses from whom the king is the leader of the biggest house. (that is not the way the ruler is chosen, this is just the way things are right now.)
The other kingdom, kingdom B for now has decided to take the technologic side instead of the magical one, they they use the gems as a power source for their inventions. (think a steampunk style but with gems instead of steam) kingdom B is ruled by a council of 11 council members who reside in the capital.
The adventure will be played at a relatively peaceful time between the 2 kingdoms, but that is probably subject to chance when the **** hit the fans at kingdoms A.
There are also a couple of refuge cities in the unexplored part of the continent, where people from both kingdoms live in harmony with each other.
Both of the kingdoms have a race of dwarf like slaves, kingdom B has made its dwarfs from metal and is using them as cheap labourer and man servants. Kingdom has made its dwarf from flesh and souls of the other gnome ( picture the golems from dragon age origins, mindless machines that do what ever they are commended to do, although in kingdom A some of the dwarfs that were made from the souls of more powerful Gnomes, actually became sentient) but the process of making the flesh dwarfs have long been forbidden although the use of them is still legal and today they are used as servants for the more powerful and rich families, and are passed from father to son ( picture the glowing orbs things from "Elantris" (by Brandon Sanderson which is a great book you should read it if you haven't had already) they may serve their masters but they are connected to them and wise to server them, they will not except being freed even if offered to by their master)
The plot up until know, is that an unknown man/woman has found a way to give everyone the power to use the gems without even attuning to them. The way involves surgically inserting a gem into a part of your body, probably your arm. The process is very dangerous and many of the subjects lost their mind in the process and either become mindless machines of destruction, or go on a rampage of mass destruction until they are stopped. The adventure will be and open sandbox one, which will concentrate around the discovery and the problems that it will cause, from the conflict of the kingdom citizens about the use of the new way which many will not survive.
The players in this campaign will be ( not names yet):
Player A: The cousin of the high sit, of one of the smaller major houses.
Player B: The sentient flesh Dwarf who is the man servant and dear friend of Player A
Player C: An elderly servant of the family he serve the dad of player A and his family has served player A family for generations
Player D: This one may change but as of right know he is the mentally retarded brother of player A
Now comes the time where I need your help fellow forum members, I would like you'r advice on a couple of thing
1) I thought of making the discovery of the "way" by the "BBEG" a part of a plan by a council of wise elderly Gnomes from both kingdoms to unite the kingdoms in the time of trouble, they don't wish to rule just unite.( something like the white lotus from avatar the last air bender) I would like your opinion on the matter and any ideas or tips you have to make this one easier to accomplish
2)I would also like you general ideas opnions and tips on the adventure in order to make it much much better :smallsmile:
Chesty la rue
I'm in the midst of building an adventure in a homebrew world I have created.
The central idea of the adventure would require some explanation of the history of the world, so you can either read it or not.
History
Long ago in a valley hidden from the outside world, lived a prosperous civilization of Gnomes. The ancient Gnome were the only sentient race of the valley except a race of small psionic tree things. The gnomes used both their magic and advanced technology to live and prosper in the valley. Later on they created the trolls to server them, but that has more to do with the valley and less with the adventure. In order to use their magic the Gnomes had to use gems which their were attuned to. Back then all of the gnomes could use their magic, some may have even been able to use it without the gem. At a certain point in time( after building enough cities, and building to be used as ruins for later adventurers in the valley:smallbiggrin:.) the Gnomes have all or at least most of them, used some kind of machine they have built to leave the valley and get outside into the outside world, probably by teleporting outside.
Since then many years have passed, and the world, or at least the major part of the continent that the Gnomes are living on, is split into 2 big kingdoms. Most of the information about the Gnomes of the past, that lived in the valley has been lost, ergo the 2 kingdoms are very different, and both think they are the right ones in their ways.
The first kingdom, which is also the one the story will be played in,or at least mostly is a kingdom that has the taken the way of the magic gem. The kingdom will call it kingdom A for now, thinks that the right way for the Gnomes is to use the gems as a power source for their gems. The gnomes of kingdom A know that they most be attuned to their gems, and don't see them as nothing more then a power source. Not all of the Gnomes are able to use their magic even with the help of the gems, and that is the way it has been for centuries. The Gnome don't suspect that all of the gnomes can use their power, even though they actually can just don't know how to. The kingdom is ruled by a king who is currently very old, and about to die. The kingdoms is made up of 16 major noble houses from whom the king is the leader of the biggest house. (that is not the way the ruler is chosen, this is just the way things are right now.)
The other kingdom, kingdom B for now has decided to take the technologic side instead of the magical one, they they use the gems as a power source for their inventions. (think a steampunk style but with gems instead of steam) kingdom B is ruled by a council of 11 council members who reside in the capital.
The adventure will be played at a relatively peaceful time between the 2 kingdoms, but that is probably subject to chance when the **** hit the fans at kingdoms A.
There are also a couple of refuge cities in the unexplored part of the continent, where people from both kingdoms live in harmony with each other.
Both of the kingdoms have a race of dwarf like slaves, kingdom B has made its dwarfs from metal and is using them as cheap labourer and man servants. Kingdom has made its dwarf from flesh and souls of the other gnome ( picture the golems from dragon age origins, mindless machines that do what ever they are commended to do, although in kingdom A some of the dwarfs that were made from the souls of more powerful Gnomes, actually became sentient) but the process of making the flesh dwarfs have long been forbidden although the use of them is still legal and today they are used as servants for the more powerful and rich families, and are passed from father to son ( picture the glowing orbs things from "Elantris" (by Brandon Sanderson which is a great book you should read it if you haven't had already) they may serve their masters but they are connected to them and wise to server them, they will not except being freed even if offered to by their master)
The plot up until know, is that an unknown man/woman has found a way to give everyone the power to use the gems without even attuning to them. The way involves surgically inserting a gem into a part of your body, probably your arm. The process is very dangerous and many of the subjects lost their mind in the process and either become mindless machines of destruction, or go on a rampage of mass destruction until they are stopped. The adventure will be and open sandbox one, which will concentrate around the discovery and the problems that it will cause, from the conflict of the kingdom citizens about the use of the new way which many will not survive.
The players in this campaign will be ( not names yet):
Player A: The cousin of the high sit, of one of the smaller major houses.
Player B: The sentient flesh Dwarf who is the man servant and dear friend of Player A
Player C: An elderly servant of the family he serve the dad of player A and his family has served player A family for generations
Player D: This one may change but as of right know he is the mentally retarded brother of player A
Now comes the time where I need your help fellow forum members, I would like you'r advice on a couple of thing
1) I thought of making the discovery of the "way" by the "BBEG" a part of a plan by a council of wise elderly Gnomes from both kingdoms to unite the kingdoms in the time of trouble, they don't wish to rule just unite.( something like the white lotus from avatar the last air bender) I would like your opinion on the matter and any ideas or tips you have to make this one easier to accomplish
2)I would also like you general ideas opnions and tips on the adventure in order to make it much much better :smallsmile:
Chesty la rue