Tokuhara
2012-07-05, 11:28 PM
After the fiasco from earlier in the week, my GMs and I have come to an agreement. That said, the class I prefer to play has already being played. So, I say it's time to try something new.
I decided on a Goblin Gunslinger. He's level 3, no archetypes (mostly due to GM rules, but whatever) and am really liking the fluff I can accomplish.
However, my crunch is sorely lacking. We are in a world that guns are rare and my character is one of 4 in the world who can make and use guns. I currently have a single pistol (too expensive to make a new one) and has quilted armor.
Here's the info so far:
Race: Goblin
Class: Gunslinger 3 (Favored Class Bonus: +1 to Confirm Critical Hits with Firearms)
Ability Scores:
Strength: 6 -2
Dexterity: 22 +6
Constitution: 12 +1
Intelligence: 10 +0
Wisdom: 18 +4
Charisma: 6 -2
HP: 33
AC: 18, 17 (T), 11 (FF)
Initiative: +10
BAB: +9
Saves: +5, +9, +6
Grit Pool: 4
Skills:
Perception: 9 [5+4]
Craft: Gunsmith: 5 [5+0]
Craft: Alchemy: 5 [5+0]
Acrobatics: 11 [5+6]
Intimidate: 2 [4-2]
Knowledge: Local: 4 [4+0]
Sleight of Hand: 10 [4+6]
Stealth: 14 [4+6+4]
Feats:
Gunsmithing [Bonus]
Quick Draw
Rapid Reload
Traits:
Anatomist - +1 trait bonus to confirm Critical Hits
Killer – Deal Critical Modifier to Critical Hit Damage
I realize my two feats aren't amazing, but both are utility feats, especially considering I only use one pistol (choosing reload speed over damage).
My three questions:
1. What should I do for the Long-Term? I know I want to do Gunslinger 20, but feats are kinda unplanned right now. I know I want to take Extra Grit and the "Archery Line," but at the same time, a few grit feats are lovely. What are your picks for "Best Combo." I read the guide, which is sadly incomplete, and listened to the Gamer's Guide to Pathfinder podcast on Firearms, which contradicts the guide.
2. Gear. I have a 600 gold budget (minus 100 for my armor). I eventually want to make a Dragon Pistol and a Pepperbox (being pistol-oriented), but our rule is that since most spellcasters have never even heard of a firearm, they have no idea how to enchant it, so Masterwork is my best. However, they can enchant bullets (seems like a waste), so what are some good gear options?
3. Fluff. Yes I know that these forums are Crunch-Oriented, but my GM is clamoring for a story, so if anyone can, from what I have already, come up with a basis for a story for him based on race, class, feats and traits that can spur me into a great backstory, I appreciate it.
Thanks everyone!
I decided on a Goblin Gunslinger. He's level 3, no archetypes (mostly due to GM rules, but whatever) and am really liking the fluff I can accomplish.
However, my crunch is sorely lacking. We are in a world that guns are rare and my character is one of 4 in the world who can make and use guns. I currently have a single pistol (too expensive to make a new one) and has quilted armor.
Here's the info so far:
Race: Goblin
Class: Gunslinger 3 (Favored Class Bonus: +1 to Confirm Critical Hits with Firearms)
Ability Scores:
Strength: 6 -2
Dexterity: 22 +6
Constitution: 12 +1
Intelligence: 10 +0
Wisdom: 18 +4
Charisma: 6 -2
HP: 33
AC: 18, 17 (T), 11 (FF)
Initiative: +10
BAB: +9
Saves: +5, +9, +6
Grit Pool: 4
Skills:
Perception: 9 [5+4]
Craft: Gunsmith: 5 [5+0]
Craft: Alchemy: 5 [5+0]
Acrobatics: 11 [5+6]
Intimidate: 2 [4-2]
Knowledge: Local: 4 [4+0]
Sleight of Hand: 10 [4+6]
Stealth: 14 [4+6+4]
Feats:
Gunsmithing [Bonus]
Quick Draw
Rapid Reload
Traits:
Anatomist - +1 trait bonus to confirm Critical Hits
Killer – Deal Critical Modifier to Critical Hit Damage
I realize my two feats aren't amazing, but both are utility feats, especially considering I only use one pistol (choosing reload speed over damage).
My three questions:
1. What should I do for the Long-Term? I know I want to do Gunslinger 20, but feats are kinda unplanned right now. I know I want to take Extra Grit and the "Archery Line," but at the same time, a few grit feats are lovely. What are your picks for "Best Combo." I read the guide, which is sadly incomplete, and listened to the Gamer's Guide to Pathfinder podcast on Firearms, which contradicts the guide.
2. Gear. I have a 600 gold budget (minus 100 for my armor). I eventually want to make a Dragon Pistol and a Pepperbox (being pistol-oriented), but our rule is that since most spellcasters have never even heard of a firearm, they have no idea how to enchant it, so Masterwork is my best. However, they can enchant bullets (seems like a waste), so what are some good gear options?
3. Fluff. Yes I know that these forums are Crunch-Oriented, but my GM is clamoring for a story, so if anyone can, from what I have already, come up with a basis for a story for him based on race, class, feats and traits that can spur me into a great backstory, I appreciate it.
Thanks everyone!