The Glyphstone
2012-07-06, 10:37 PM
This is an item I'm planning on giving to my RHoD campaign's archer as the special prize for surviving the Battle of Brindol, but I figured it'd be worth throwing out for consideration of under or over-utility.
Blood Bow
+3 Seeking Composite Longbow of Distance (+3 Str)
Int 12, Wis 12, Cha 14. Neutral Evil, Ego Score 13.
Empathy, 30ft. senses.
A longbow made of pitch-black bone, with a number of spiked metal studs just above where an arrow would be nocked. It has two possible 'modes', switching between them as a full-round action.
-Homing: By voluntarily taking 1d6 bleed damage before making an attack, the arrow gains an attraction to blood. If it misses its intended target, the shot may immediately be re-rolled at no penalty. Only one re-roll may be made per attack.
-Penetration: By voluntarily taking 2d6 bleed damage before making an attack, the arrow is propelled with concussive force. Instead of rolling a normal attack, it becomes a Line effect that strikes all targets, friend or foe, in a 100ft. straight line extending from the wielder. A Reflex save negates the damage, and any effect that would apply a penalty to the attack roll (such as Rapid Shot or Deadly Aim) instead grants an equal bonus to the saving throw.
I've got a week to tweak it if necessary, so thoughts? For perspective, the party is/was a Pathfinder Fighter, Pathfinder Barbarian, Pathfinder Cleric, and ToB Warblade. Not exactly high-op, but sufficient for the task.
Blood Bow
+3 Seeking Composite Longbow of Distance (+3 Str)
Int 12, Wis 12, Cha 14. Neutral Evil, Ego Score 13.
Empathy, 30ft. senses.
A longbow made of pitch-black bone, with a number of spiked metal studs just above where an arrow would be nocked. It has two possible 'modes', switching between them as a full-round action.
-Homing: By voluntarily taking 1d6 bleed damage before making an attack, the arrow gains an attraction to blood. If it misses its intended target, the shot may immediately be re-rolled at no penalty. Only one re-roll may be made per attack.
-Penetration: By voluntarily taking 2d6 bleed damage before making an attack, the arrow is propelled with concussive force. Instead of rolling a normal attack, it becomes a Line effect that strikes all targets, friend or foe, in a 100ft. straight line extending from the wielder. A Reflex save negates the damage, and any effect that would apply a penalty to the attack roll (such as Rapid Shot or Deadly Aim) instead grants an equal bonus to the saving throw.
I've got a week to tweak it if necessary, so thoughts? For perspective, the party is/was a Pathfinder Fighter, Pathfinder Barbarian, Pathfinder Cleric, and ToB Warblade. Not exactly high-op, but sufficient for the task.