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View Full Version : "Classes of Metal" (Ideas Taken from Brutal Legend)(WIP)



Grimsage Matt
2012-07-07, 03:49 PM
There is a power out there, a type of sonic overload that most mortals cannot even begin to comphrhend in it's true glory. The Power of Metal!

However, some mortals have learned to tap into portions of this, and they are the chosen few.

The Headbanger

HD; D12

Level BAB Fort Ref Will Special
1 +0 +2 +0 +0 Headbang 1d6, Thick Skull
2 +1 +3 +0 +0 Rock Head(+1)
3 +2 +3 +1 +1 Mosh Pit!!(2)
4 +3 +4 +1 +1 Headbang 1d8
5 +3 +4 +1 +1 Powerful Skull(Magic)
6 +4 +5 +2 +2 Rock Head(+2)
7 +5 +5 +2 +2 Ironheade (DR 1/-), Headbang 1d10
8 +6/+1 +6 +2 +2 Stunning Skull, Mosh Pit!!(3)
9 +6/+1 +6 +3 +3 Mettle, Rocknroll Brain
10 +7/+2 +7 +3 +3 Headbang 2d8, Rock Head(+3)
11 +8/+3 +7 +3 +3 Powerful Skull(Admentine)
12 +9/+4 +8 +4 +4 Ironheade (DR 2/-), Metal soul
13 +9/+4 +8 +4 +4 Head Bang 2d10, Mosh Pit!!(4)
14 +10/+5 +8 +4 +4 Rock Head(+4), Metal Skull
15 +11/+6/+1 +9 +5 +5 Headbang All Night Long!
16 +12/+7/+2 +9 +5 +5 Head Bang 3d8, Improved Mettle
17 +12/+7/+2 +10 +5 +5 Ironheade(DR 3/-), Headbang Psions!
18 +13/+8/+3 +10 +6 +6 Rock Head(+5), Mosh Pit!!(5)
19 +14/+9/+4 +11 +6 +6 Headbang 3d10, Powerful Skull(Force)
20 +15/+10/+5 +12 +6 +6 Headbang forever!

Skills; 2+int mod per level.
Class skills; Jump(Str), Climb(Str), Knowledge(Local), Knowledge(Metal), Intimidate(Cha).

Thick Skull(EX); Headbangers aren't that bright. However, all the headbanging has dulled their minds to the point were it's harder to control then a normal persons mind. Headbangers gain a bonus to mind affecting effects equal to their class level.

Headbang(EX); A Headbangers best known attack, is to "headbang" or headbutt the target. They deal the damage indicated on the table.

Rock Head;(EX) All that Headbanging has toughened them up! They gain the indicated bonus to HP per HD. [A Headbanger with Rockhead(+1) wuld recive 1 bonus HP per HD]

Mosh Pit!!(EX); Headbangers like to be in a group, it lets them make a mosh pit. So long as they're next to allies that are in the same most pit, they gain a +2 Morale Bonus to Str and Con per ally. The maximum allies that can be in the same Mosh pit is indicated on the table.

Powerful Skull(EX/SU); A Headbangers Skull is HARD. At 5th level, it's treated as magic item. At 11th level, there skulls thickness can shatter even Admentine! And it gets supernatual at 19th level. Their skull gets powerful enough to shatter force effects!

Ironheade(EX); As the Barbarians damage reduction.

Stunning Skull(EX); If a Headbang hits twice in a round, the target must make a DC (10+1/2 Class level+Str Mod) Fort save or be stuned for 1 round. At 15th level, the DC increases by 4, and the target is stuned for 2 rounds, and staggered for 1 round.

Mettle(EX) As evasion, but for Fort and Will saves instead. At 16th level, it improves to Improved Mettle (Improved Evasion for Fort and Will).

Rocknroll Brain(SU); The Headbanger loses their bonus to saves against mind affecting effects. Instead, anyone that tries using a spell, spell-like abillity, Power or Psi-like abillity with that keyword takes 2d8 sonic damage and has to do a Fort save or suffer the effects of Stunning skull. (Same DC). Only has Rocknroll in their heads.

Metal Soul(SU); The power and Glory of metal have suffused the Headbangers soul! They gain spell resistence equal to 10+Class level, and are immune to silence effects.

Headbang All Night Long!!(EX); A Headbanger needs not sleep, for behold! They have heavy metal! So long as they're listening to Heavy Metal, they're immune to Fatigue, Exhaustion and don't need Sleep.

Metal Skull(SU); A Headbangers skull has reached levels of incredible hardness and power. They're Heads can also unleasha bit of the Sonic overload in their minds. They're Headbangs are Thundering Burst weapons.

Headbang Psions!(SU); They're metal soul now gives them refuge against the powers of the mind. Whic most Headbangers don't have.... They gain Power Resistence equal to 10+Class level, and can never be silenced by any means, physical, magical, psionic or DM.

Headbang Forever!(EX); They have mastered the Headbangers path! Their skulls are unbreakable, their wits nonexistent, their lives devoted to the might of metal. But Ormagöden has granted them one last kind of Headbang. By making full attacks for 1 minute on the plane, in a full Mosh pit, While listening to heavy metal, a Headbanger can open a gate (Travel version only). The gate lasts for 3 rounds before the Glory of metal is forced to quiet down by the ignorant.



Now, going to work on the Metal Bard, Roadie and something else. Will take sugesstions.